Jack Scofield
Member
The game has really dragged ever since arriving on this pirate island. So far I'd have to say its my least favorite Uncharted game. It just feels so different from all the other ones, and not in a good way.
It's iteresting cause I must be losing it. I am definitely not getting the vibe of the general consensus. Really hoping it picks upThe game has really dragged ever since arriving on this pirate island. So far I'd have to say its my least favorite Uncharted game. It just feels so different from all the other ones, and not in a good way.
I'm actually looking forward to the PS4 version now, if they don't half-ass it. Am hoping it fixes the AA and input lag issues.
Regardless of whether people think Tomb Raider plays better than Uncharted, we'll see some solid contrast between the two, which is good.
It's iteresting cause I must be losing it. I am definitely not getting the vibe of the general consensus. Really hoping it picks up
But Uncharted was never about many of the things Tomb Raider focuses on, and Tomb Raider has a shit story so I can't see how it's a better Uncharted game than Uncharted.
I prefer Uncharted's open spaces and platforming to Tomb Raider's because even if there isn't as much useless shit to collect around the world, the stuff you do find is so much more compelling because every little character moment or note or journal entry you find is tied to a cohesive narrative theme and is really enjoyable. And I find that just the simple act of moving around, jumping, sliding, using the rope, just feels way more satisfying than Lara's floaty movements. It doesn't hurt that Uncharted's locations are 100x more visually appealing too.
I do like the physics based puzzles in the optional tombs in Tomb Raider though. It's nice that they are sometimes kind of challenging to figure out, but they are tucked away so that they both feel rewarding to find and don't break up the pace of the adventure unless you want them to (not that Tomb Raider has particularly good pacing). Uncharted 4 has little mini versions of these sorts of things scattered about though (like there's a well you can go down in chapter 10 that has a bit of a puzzle you need to solve with the winch to get a treasure).
But just thinking about moving around Tomb Raider's cluttered, ugly zones using that narsty Assassin's Creed vision and having all sorts of obnoxious information pop up on the screen while Lara is going some horrible monologue makes me feel kind of nauseous. Uncharted games are much more streamlined, guided experiences, with all sorts of extraneous "content" (that I guess some people like) cut off in favor of a cinematic, tightly paced adventure where all the things you are doing are much more fun, and the narrative and aesthetic stuff really can't be ignored in how much they elevate the experience imo, and how much that stuff in Tomb Raider drags it down.
And here's a post where I completely agree with you. I found RoTR genuinely bad. It had a bad story, bad acting, bad level design, bad art design, bad writing and worst of all worse combat than the previous entry.But Uncharted was never about many of the things Tomb Raider focuses on, and Tomb Raider has a shit story so I can't see how it's a better Uncharted game than Uncharted.
I prefer Uncharted's open spaces and platforming to Tomb Raider's because even if there isn't as much useless shit to collect around the world, the stuff you do find is so much more compelling because every little character moment or note or journal entry you find is tied to a cohesive narrative theme and is really enjoyable. And I find that just the simple act of moving around, jumping, sliding, using the rope, just feels way more satisfying than Lara's floaty movements. It doesn't hurt that Uncharted's locations are 100x more visually appealing too.
I do like the physics based puzzles in the optional tombs in Tomb Raider though. It's nice that they are sometimes kind of challenging to figure out, but they are tucked away so that they both feel rewarding to find and don't break up the pace of the adventure unless you want them to (not that Tomb Raider has particularly good pacing). Uncharted 4 has little mini versions of these sorts of things scattered about though (like there's a well you can go down in chapter 10 that has a bit of a puzzle you need to solve with the winch to get a treasure).
But just thinking about moving around Tomb Raider's cluttered, ugly zones using that narsty Assassin's Creed vision and having all sorts of obnoxious information pop up on the screen while Lara is going some horrible monologue makes me feel kind of nauseous. Uncharted games are much more streamlined, guided experiences, with all sorts of extraneous "content" (that I guess some people like) cut off in favor of a cinematic, tightly paced adventure where all the things you are doing are much more fun, and the narrative and aesthetic stuff really can't be ignored in how much they elevate the experience imo, and how much that stuff in Tomb Raider drags it down.
But Uncharted was never about many of the things Tomb Raider focuses on, and Tomb Raider has a shit story so I can't see how it's a better Uncharted game than Uncharted.
I prefer Uncharted's open spaces and platforming to Tomb Raider's because even if there isn't as much useless shit to collect around the world, the stuff you do find is so much more compelling because every little character moment or note or journal entry you find is tied to a cohesive narrative theme and is really enjoyable.
And I find that just the simple act of moving around, jumping, sliding, using the rope, just feels way more satisfying than Lara's floaty movements. It doesn't hurt that Uncharted's locations are 100x more visually appealing too.
I do like the physics based puzzles in the optional tombs in Tomb Raider though. It's nice that they are sometimes kind of challenging to figure out, but they are tucked away so that they both feel rewarding to find and don't break up the pace of the adventure unless you want them to (not that Tomb Raider has particularly good pacing). Uncharted 4 has little mini versions of these sorts of things scattered about though (like there's a well you can go down in chapter 10 that has a bit of a puzzle you need to solve with the winch to get a treasure).
But just thinking about moving around Tomb Raider's cluttered, ugly zones using that narsty Assassin's Creed vision and having all sorts of obnoxious information pop up on the screen while Lara is going some horrible monologue makes me feel kind of nauseous.
Uncharted games are much more streamlined, guided experiences, with all sorts of extraneous "content" (that I guess some people like) cut off in favor of a cinematic, tightly paced adventure where all the things you are doing are much more fun, and the narrative and aesthetic stuff really can't be ignored in how much they elevate the experience imo, and how much that stuff in Tomb Raider drags it down.
I can't get behind this Tomb Raider comparing favorably to Uncharted at all. Maybe ROTR is significantly better, but I thought TR 2013 was absolutely dire.
Aside from the aforementioned garbage tier storytelling, I thought combat encounters and mechanics were really boring and make zero use of mobility or interesting level design or anything. There were some cool additions to the platforming, and it is more platforming heavy than Uncharted, but I hated how floaty Lara's jump is, and I really really don't care about any of the billions of collectables scattered about to fill up arbitrary xp bars on a cluttered HUD screen in order to gain new abilities to try to make the game more fun. And the art direction was pretty bad, since the game is almost entirely brownish gray, and filled with nonsense structures and geographical formations that make the island not seem like a real, or cohesive place at all.
I honestly have more fun with Drake's Fortune than Tomb Raider '13
... and the stealth was about as robust as Uncharted 4s.
I haven't played TR 2013. I imagine ROTR is an improvement.
It certainly isn't better than Uncharted 4, but they are comparable in a lot of ways - puzzles, stealth in combat. There are certainly combat encounters with interesting design, such as diving underwater to evade detection. I don't think ROTR has any as large as UC4 has.
I will agree with the cluttered HUD, though. I didn't care for "You can now read [language] level 2", and things like that. But it had an interesting approach to puzzles, which were often off the beaten path. And it had some resource management in the combat. I also didn't find the locations to be unbelievable at all - not in a heightened reality sense, at least.
I'm really wondering how I'd enjoy it now, after playing UC4.
That is just crazy. You are just talking crazy now. Tomb Raider 2013, and Rise of, basically have no stealth. Stealth is a temporary state you're in at the very beginning of a level/area, there is practically no cover/hiding mechanic, it's so rudimentary, and usually you're spotted and in gunfights for the next 20 minutes/rest of the level.
I can boot up the Jungle fight in Uncharted 4 and play for literally two hours (literally because I did this exact thing last night and had a blast) toying with the AI and stealth, losing them, ambushing them, attacking them, flanking them, etc, and enjoying a surprising amount of mobility and 'sneaking' from them, too. That's right - if an enemy in Uncharted 4 sees you while you haven't seen them, they will creep up without raising an alert and grab you from behind with a 'stealth attack'. Happened to me in Uncharted 2, happened to me in TLoU, happened to me in UC4.
To compare Uncharted 4 and RotTR's combat - especially re stealth - is an absurd thing to do. RotTR's general combat is serviceable but has nothing on Uncharted at all.
Yea No. There are many encounters in the game that can be completely with pure stealth with a variety of tools.That is just crazy. You are just talking crazy now. Tomb Raider 2013, and Rise of, basically have no stealth. Stealth is a temporary state you're in at the very beginning of a level/area, there is practically no cover/hiding mechanic, it's so rudimentary, and usually you're spotted and in gunfights for the next 20 minutes/rest of the level.
I need video footage of this because every time on the off chance I haven't spotted an enemy the detection meter will start to get raised and you'll hear an audible "Hmmm? Huh? Saw something." if they see me and I don't see them. That coupled with mechanics like being able to distract enemies with multiple items including enemies themselves. And TR did the whole conveniently tall grass thing before UC, it has contextual stealth. Did you not play TR/ROTR?I can boot up the Jungle fight in Uncharted 4 and play for literally two hours (literally because I did this exact thing last night and had a blast) toying with the AI and stealth, losing them, ambushing them, attacking them, flanking them, etc, and enjoying a surprising amount of mobility and 'sneaking' from them, too. That's right - if an enemy in Uncharted 4 sees you while you haven't seen them, they will creep up without raising an alert and grab you from behind with a 'stealth attack'. Happened to me in Uncharted 2, happened to me in TLoU, happened to me in UC4.
Just caught up to the opening sequence with the boat in the storm. How much is left?
That's right - if an enemy in Uncharted 4 sees you while you haven't seen them, they will creep up without raising an alert and grab you from behind with a 'stealth attack'. Happened to me in Uncharted 2, happened to me in TLoU, happened to me in UC4.
What? RotTR definitely has stealth. It has cover, tall grass, stealth kills, travelling above and below enemies via trees and water, respectively. I don't know if you can return to stealth after being detected, though. If I did that I can't remember doing it.
LITERALLY the first steath segment in the game features tall grass.Huh. It was a few weeks a go I played it last and all I remember was the rudimentary cover system and being able to climb trees. Don't remember long grass and certainly haven't experienced any water stealth.
I liked ROTR, its a good game
But its not on the same level on UC4 except puzzles. Like, lets be serious here.
It almost feels like a soft reboot that removes everything I loved about Uncharted 1-3. The grounded, more realistic tone is my number one gripe with the game so far. Not sure why Naughty Dog decided to drastically change this series four games in, but it's their prerogative, I suppose.
I liked ROTR, its a good game
But its not on the same level on UC4 except puzzles. Like, lets be serious here. Combat, storytelling, visuals, art design, controls, music...like c'mon now fam.
Willing to bet money that this isn't a thing.
I agree, but I'm trying to figure out exactly why.
Bear in mind when I said 'favorably' re RotTR, I didn't mean 'it's as good as/better than'. I just meant it doesn't come out completely fucked up by Uncharted 4.
I'd give TR2013 a 6/10 with highs of 9/10. I'd give RotTR an 8/10 with highs of 10/10. Uncharted 4 is a through-and-through 9.5/10 (I hate giving decimals but I can't quite give UC4 a straight 10) with a lot of its time at 10/10.
The thing about RotTR is that you can lose yourself in the adventure quite often - like it's not so much about the yarn as Uncharted 4, but just adventuring adventuring adventuring, with a lot more challenge built into the moment-to-moment gameplay (fighting wolves in a forest, escaping traps in tombs, a bit more risk in the platforming - eg 'oh you got that ledge - but your grip is slipping, press X) and it all gels far better than it did in TR2013. RotTR is a far better game.
That is just crazy. You are just talking crazy now. Tomb Raider 2013, and Rise of, basically have no stealth. Stealth is a temporary state you're in at the very beginning of a level/area, there is practically no cover/hiding mechanic, it's so rudimentary, and usually you're spotted and in gunfights for the next 20 minutes/rest of the level.
I can boot up the Jungle fight in Uncharted 4 and play for literally two hours (literally because I did this exact thing last night and had a blast) toying with the AI and stealth, losing them, ambushing them, attacking them, flanking them, etc, and enjoying a surprising amount of mobility and 'sneaking' from them, too. That's right - if an enemy in Uncharted 4 sees you while you haven't seen them, they will creep up without raising an alert and grab you from behind with a 'stealth attack'. Happened to me in Uncharted 2, happened to me in TLoU, happened to me in UC4.
To compare Uncharted 4 and RotTR's combat - especially re stealth - is an absurd thing to do. RotTR's general combat is serviceable but has nothing on Uncharted at all.
Was anyone else slightly disappointed withthe lack of a supernatural element? All the previous games had at least a taste of it. This game lacked a really big twist... like that the treasure really was cursed and drove them crazy or something.
When you use chapter select, can you choose starting points within each chapter, or is it always the start?
Also, will a cutscene viewer unlock upon completing the game?
Not as much as these long-ass climbing segments thoughNo, the supernatural twists suck.
No, the supernatural twists suck.
No, the supernatural twists suck.
I would say it's a good balance of Uncharted and The Last of Us. If you enjoyed the exploration and narrative of TLoU, then you'll likely enjoy Uncharted 4. If you like your games to feature a lot of combat, you'll likely be disappointed. But what combat UC4 does have is MUCH better than previous entries.So I've been wondering about this game. I played Uncharted and Uncharted 2 and enjoyed them. I wouldn't say I was crazy about them, but I had fun. I skipped 3 despite having it on PS+, but then along came Last of Us and I loved the shit out of that game. Top 5 all time material for me. Did they take anything from Last of Us, or is it more of the same Uncharted, which like I said isn't bad, but I felt like I had my fill of what the series has to offer after 2.
You always start at the beginning, so you can't pick other checkpoints later in the chapter.
I would say it's a good balance of Uncharted and The Last of Us. If you enjoyed the exploration and narrative of TLoU, then you'll likely enjoy Uncharted 4. If you like your games to feature a lot of combat, you'll likely be disappointed. But what combat UC4 does have is MUCH better than previous entries.
If you like the characters then I'd say play UC3. It has some great moments. It might make you appreciate the story in UC4 more.If I had to pick something I would say the combat is what I got tired of in the older entries so if it's limited in UC4 then maybe I am more interested in it.
By the same respects, is UC3 worth playing? I could always throw it on the PS3 but I figured it was more of the same from 1 and 2 and just never got around to it.
Isn't there encounter select?
You should try it out to see what it's like.