I'm maybe late, but i just realised the licens-plate of the Jeep is totally 1337!
A 12 to 14-hour game can be chock-full of action and each encounter still feel satisfying. Uncharted 2 did that, and it was because each encounter had something different from those before it. Combat becomes a slog when nothing interesting is done with it and it's just used as filler. Considering what's possible with 4's gameplay, it could've been back-to-back combat and still not feel repetitious.
I'm maybe late, but i just realised the licens-plate of the Jeep is totally 1337!
huh?
it spells ELENA
It even has a fish with an R for FISHER.
is the number reference to something else?
I finished RotTR shortly before starting UC4, it's a great game. It's a shame the story and characters are so one dimensional, forgettable and just severely lacking in charm and charisma, which is the precise opposite of UC.
Despite the heavy UC inspiration, mechanically TR2013 was a cut above, but it released 2 years after UC3 so it was natural for it to build upon that template and add it's own ideas to the mix. RotTR was mostly the same but slightly improved, but just like with the first game, constantly having to collect crap got old really fast. The game feels great though.
Now the ball was in ND's court and I was curious to see where they went with UC4 and it ended up halfway between the prequels and TR which I think is fine.
The rope was a great addition, the piton added a little twist to the climbing but overall they refrained from going too far and preferred to keep things simple, which makes sense since this a sequel in a well established franchise and not a reboot.
UC4 is a lot more ambitious in terms of scale and setpieces even allowing you to drive vehicles in big open spaces and yet still manages to feel slightly more polished.
The whole thing of revisiting previous areas to unlock secrets with your new toys is nice but doesn't really make much sense.
It would be weird if the game allowed you to teleport betweenand other locations at will.the island
Imagine you're about to descend intoand suddenly decide to teleport back tothe cave with Avery's shipand just mess around there for an hour, just before the game's climax.King's Bay
TR tries to avoid this by not allowing you to fast travel in certain crucial moments of the story but the truth is that it doesn't make any sense which is way I can understand both points of view from a game designer's perspective.
RotTR also almost completely removed puzzles from the main story, relegating them to the optional secret tombs.
I really recommend checking them out because they provide a much needed break in the action and really improve the pacing of the game imo. Otherwise it will be gunfight after gunfight througout most of the game which will get old really fast.
Anyway, I highly recommend PS4 owners checking it out when it's released but be prepared for a game that is very heavily focused on action and where the writing doesn't hold a candle to UC4.
You get to craft stuff and upgrade your weapons like in TLOU, but unlike that game where resources are scarce and you're actually happy when you find something so you can craft yourself a bomb that might make the difference in your next encounter, TR fills it's levels to the brim with crates and expects you to go around picking them up by the hundreds.
Really, really doubt it. This is the finished product.
What are peoples' favourite chapters in the game?
For me I think it's 17 because it has a really nice mix of character-work, exploratory moments, gun-fights and set-pieces. The second (talk heavy) lift sequence and the 4x4 journey that follow felt to me like U4's equivalent of the Giraffe scene in TLOU.
I'm maybe late, but i just realised the licens-plate of the Jeep is totally 1337!
Is this the one in Africa or the one on the island
It feels like we are talking about great games, each of them catering to different tastes though.
What you didn't like in Tomb Raider is exactly what I prefer - for example, the management of resources in The Last of Us mostly irritates me and stresses me out than it keeps me immersed in the game. Same for a 'need' to stealth, or a slower paced game, or a better written story. I care largely more about a comfortable and fun gameplay than good writing - I don't even midn shallow, cliche, or cheesy narratives - it's fine as long as I have good combat.
I'm checking out Rise of the Tomb Raider day one on PS4, and definitely going to explore every bit of optional areas (probably needed to earn a Platinum trophy on it).
Thanks for sharing your impressions!
Ooooo where do you find that?
are there plans for any single player story DLC content (sort of like the Left Behind DLC for Last of Us)?...or is the DLC all going to focused on multiplayer?
are there plans for any single player story DLC content (sort of like the Left Behind DLC for Last of Us)?...or is the DLC all going to focused on multiplayer?
A single-player DLC has been announced, in addition to the two multiplayer packs.
One and only one story dlc confirmed.
just did a Google search and only found older articles from 2015 talking about a single player DLC but with no details...is this official and when approximately is this going to be released?...any detailed articles online?
https://www.youtube.com/watch?v=_ssAEb1cn98
Anyone see this Uncharted 4 glitches/goofs video by BedBananas? Some funny stuff.
Spoilers, of course.
https://play.spotify.com/user/playstation_music/playlist/0JMSTD6dQLGGfQ8c8jUReP
Sam is officially the cooler brother.
https://www.youtube.com/watch?v=_ssAEb1cn98
Anyone see this Uncharted 4 glitches/goofs video by BedBananas? Some funny stuff.
Spoilers, of course.
What is the controller audio in the options for? I usually play with the volume pretty loud so if it's important stuff like audio logs I'll switch it to off.
I've only noticed it in multiplayer as an indication that your gear cool down is finished.
Anyone else disappointed that they went back to the generic glow for treasures instead of actually rendering them in game? They put so much detail in the visuals and somehow these "treasures" that are ridiculously hard to find at times are relegated to a literal shiny. I could have sworn they had the actual treasure appear in UC3.
Chapter 20 crushing... Fml
lmao this A.I
Laughed so hard when this happened.
They just dont care!
https://www.youtube.com/watch?v=Rvt6knITii8
Just got to theon Crushing.fight in Avery's house
Literally how.
Yeah, I expected more. I felt the Tomb Raider reboot had a more modern gameplay and system especially post game. The bow was incredibly creative and fun to use.
Uncharted 4 did not let me free roam. Even getting the collectibles is awful - missed one and need to go back? No, autosave just fucked you over - gotta restart the chapter.
Tomb Raider's metroidvania elements kept early areas interesting to back to with better weapons. Uncharted is more linear.
If Rise of the Tomb Raider keeps the same elements from the 2013 reboot I will be really happy and probably enjoy it more than Uncharted 4.
I'm maybe late, but i just realised the licens-plate of the Jeep is totally 1337!
but combat actually felt worse than the last few games, and the platforming, apart from a few sections, wasn't as good either.