Mmmm, I'm pretty apathetic to be honest.
I stopped playing after Chapter 16 and haven't touched it in two weeks.
Does the game pick up in the last third?
I think I'm feeling NaughtyDog genre fatigue at this point.
I'll come with you. But first, give me a boost. And help me lift this. And hey is that a crate up there?
"that guy's not getting ahead in life"
"now you're noggin on death's door"
i'll be here all night folks
Sorry, I thought ... we were on the same page ...
sorry ...
Obviously not. I just want more enemies to shoot in the face, and more explosions, and more wanton destruction of poor towns and ancient cities.
But executions? I'm not some bloodthirsty maniac. Seek help.
They have the most amazing fashion sense as well. I can't think of any game where characters dress as well as the characters in Uncharted. Especially 3 & 4My main takeaway from UC4 is Naughty Dog has some amazing interior decorators. Dat Ch. 4 and dat Epilogue.
Epilogue spoilers:Did you guys SEE the painted sinks? Sweet lawd.
I'm... I'm not seeing the amazing fashion. They dress like myself and people in my everyday life.They have the most amazing fashion sense as well. I can't think of any game where characters dress as well as the characters in Uncharted. Especially 3 & 4
DOOM ruined UC4 for me, too, although after two weeks I was able to re-acclimate to UC4's glacial pace.Doom ruined UC4 for me. I tried getting back to it earlier this week and I just couldn't be bothered. It seems so slow. I might finally give DS3 a whirl before giving UC4 another try.
DOOM ruined UC4 for me, too, although after two weeks I was able to re-acclimate to UC4's glacial pace.
Some say you see everything in DOOM by the midway point, but you see pretty much everything in UC4 (gameplay-wise) much earlier, and what's there isn't as fun mechanically.
Still... UC4 is so pretty. Again, the painted sinks!
That's part of why it's so amazing to me, its very natural, everyone's outfits are functional, they dress appropriately based on their environment, colors don't clash, great use of layering, accessories enhance a characters outfit, and of coarse Nathans perfected half-tuck.I'm... I'm not seeing the amazing fashion. They dress like myself and people in my everyday life.
How bout we move to a more positive topic for a little while? What was your favorite cut-scene?
Mine is between the one after the Madagascar chase and the one when they findall dead pirates in the dining table.
When I think about it, all cut-scenes with Elena were great.
That scene fell completely flat for me. Here's why: Why didn't Nate just sayFave cutscene was probably a boring one to most but it hit me hard.
WhenNate, Sam and Sully come back to the safe house in Madagascar only to be shocked that Elena is waiting for him. I remember covering my mouth in shock as if I were in the room with them. I felt so shitty for Elena and hated Nate at that point. I thought he ruined everything. Got a bit of dust in my eye.
I thought the subtle facial expressions in that scene are the most impressive that i've ever seen. You see Nathan face slowly go from joy, to surprise, to remorse. It's beautiful.
So... I finished every chapter on Crushing and the trophy didn't pop. Was I not allowed to do it out of order?
Did you do the epilogue last? If not, do it again.
That scene fell completely flat for me. Here's why: Why didn't Nate just sayI did this because I had to save my brother, and I didn't tell you because I didn't want you to feel compelled to come along and put yourself in danger.
Speaking of plot holes:How did no one ever notice Libertalia from the air? From satellite? It's like the size of a small state and it's under open sky.
Speaking of plot holes:How did no one ever notice Libertalia from the air? From satellite? It's like the size of a small state and it's under open sky.
Yeah, I ultimately don't mind it.This is how it is for so many lost cities, both in movies and in the Uncharted series. I don't really mind, as we wouldn't have a story otherwise, but the thing that makes me laugh is how if you simply circumnavigate the island you'll find a ton of sunken pirate ships. How convenient that no one ever saw that side of the island before! Haha. Or when Nate is exploring a cave underground filled with traps, but as soon as you get to the main chamber the roof is exposed and letting sunlight in. But like I said, it's fun to joke about but I don't mind.
Speaking of the clock tower in Ch. 11,Well, if we go down this way,how about those traps and contraptions fully working after centuries left in the elements? Entropy would have ruined everything. How come that gigantic clock tower in Madagascar, right in the middle of a big city, was left alone to rot?
That scene fell completely flat for me. Here's why: Why didn't Nate just sayI did this because I had to save my brother, and I didn't tell you because I didn't want you to feel compelled to come along and put yourself in danger.
Yeah, I ultimately don't mind it.
Something else that is funny:Think of everything Avery built: The tests in Scotland... The breadcrumb trail of clues in Madagascar... All of those exorbitantly expensive mechanisms around the world... And then the sprawling colony of Libertalia itself... He built all of that to lure the other 11 captains into a false sense of security, so he could sneak out the backdoor with their treasure. Ha!
I'm not sure it would be a lie, though.Not sure I get you... You mean lie again?
Anywayhe made it clear that his concern wasn't her, but him. He didn't want to lose her, so that's why he lied again and why he couldn't amount to much when she caught him. There was also the small detail of never telling her about his brother, so... Your suggestion wouldn't have really work.
You might be right about that. I'm not clear on the whole sequence of events re: the pirates.Hum, I could be wrong, but I was under the impressionthat the Libertalia idea was a legitimate thing, an utopia that brought the pirates together. But the greed and the treasure lust eventually ruined everything.
I didn't see that thread, but I totally noticed that when it happened in-game. I was actually talking to the screen:The dissonance of the rope thread ruined a scene near the end for me.Where Drake goes off to save Sam and the cart they were using to climb up a ledge broke. Elena and Drake exchange heartfelt I love yous as they realize Drake must complete the final portion of this adventure alone, despite the fully functional rope swinging conspicuously by his side.
The dissonance of the rope thread ruined a scene near the end for me.Where Drake goes off to save Sam and the cart they were using to climb up a ledge broke. Elena and Drake exchange heartfelt I love yous as they realize Drake must complete the final portion of this adventure alone, despite the fully functional rope swinging conspicuously by his side.
I'm not sure it would be a lie, though.Do you think he really wants to put Elena in danger? Sure, he may -also- be jumping on this because he craves adventure, but it's not like the two have to be mutually exclusive. As for not having told her about Sam, I chalk that up to it being a personal memory. He couldn't even bring himself to look at his memento of Sam in the attic.
If I recallThe dissonance of the rope thread ruined a scene near the end for me.Where Drake goes off to save Sam and the cart they were using to climb up a ledge broke. Elena and Drake exchange heartfelt I love yous as they realize Drake must complete the final portion of this adventure alone, despite the fully functional rope swinging conspicuously by his side.
It would be a lie because that wasn't really the reason. He saw an opportunity to shoot two birds with one stone and Elena saw through the bullshit.
What I mean by Sam is that it's a major blow. In addition to realising that Drake lied to her by going in another life risking adventure after promising he wouldn't, she also discovered he had a brother right there and then. I just think the scene was perfectly written and acted given the context.
That scene fell completely flat for me. Here's why: Why didn't Nate just sayI did this because I had to save my brother, and I didn't tell you because I didn't want you to feel compelled to come along and put yourself in danger.
Again, I think it's perfectly understandable why he had kept the latter to himself (again, the trauma that keeps him from even acknowledging it to himself when he's alone in the attic). Sure, he fucked up by not telling her but given his primary motivation was saving his brother's life, it's not the kind of fuckup that couldn't be smoothed over a fair bit with some honest explanation. And again: Him enjoying the adventure once he's on it doesn't change the fact he tried to back out of it when Sam first brought it up, and Sam had to talk him into it, with his life hanging in the balance.
It all felt pretty contrived. Everything in terms of character relations feels only half there. Like I said before: Nate kinda hurts Elena; Elena kinda has no trouble forgiving him; Sam kinda learns nothing ("Seeking adventure put my loved ones in danger. Time for Sully and I to seek more adventure!"); Sully is kinda just there; Nadine kinda just loses interest; Rafe is just... well, kinda whatever a the end. None of the heroes really lose or gain anything, emotionally or in terms of character growth. They end pretty darn close to where they began.
That's fine and all, but I just don't see what that has to do with your suggestion for that scene. It wouldn't be that simple... Too many lies, caught red handed with clear excitement of the thrill. Sam's "debt" might've been the trigger, but Nate wanted it inside and the game makes it clear later on.
Yeah, that seems like a sure bet.So what are people thinking the DLC will be? My idea isOne of Sam and Sully's adventures
Yeah, that seems like a sure bet.
Aren't they doing multiple DLC episodes? Could be a variety of scenarios, if so.
White lies, meant to save his brother and protect her. Yes, he was also getting some kicks along the way. But the catalyst most definitely was saving his brother. It just doesn't seem like anything that couldn't have been resolved simply by taking a moment to talk to her. They drag it out because they want it resolved later. (And even there, it's not really... talked about in any detail, the characters agreeing to go through it offscreen after their adventure.)
I'm not sure you know what "white lies" mean.Lies about the Malaysia job. Then, on top of that, the news about the brother that, regardless of his reason for not mentioning him, made matters worse. Anyway, the point is that "protecting" Elena was never the reason as he points out to her later on in the game, which is why your suggestion wouldn't work and why I think the scene works great as it is. Given the context.
The game continuously reminds us how Drake still really loves the adventure, which is why it's pretty clear to me that he saw an opportunity to scract that itch when Sam asked for his help. I don't think Elena's safety even crossed his mind then.
I'm not sure you know what "white lies" mean.
Main point is, he was trying to save Sam. That makes the situation dramatically more complicated than him being straight with her. He had his very understandable emotional reasons why he didn't mention him before, and now he was in grave peril and that was what set off the chain of events. However he feels about it while on the job is a moot point next to the reason for it all in the first place.
I just didn't find the scene convincing because it didn't seem like something that couldn't be resolved by following her into the next room and, well, talking. I'm assuming he didn't set sail for Ch. 12 the very next minute.
I just finished Uncharted 4. WOW, just WOW. Naughty Dog are truly at another level when it comes to story telling in games. The voice acting and animation are also some of the best i have ever seen with a pristine picture quality. Nolan North, Emily Rose and Troy Baker are just phenomenal and especially Troy - his voice as Sam is just perfect. These characters feel so real to me. It is hard to fathom they are just bits and bytes on my PS4.
My 4-year old daughter begs to stay up late and watch Nathan's adventure.
I am somewhere near, and all I want to say is that I want a special edition of this game that entirely cuts out any and all vehicular sections. I loathe them. Hate hate hate. Just let me watch a cutscene and skip over them.New Devon
That is all.
The vehicle sections are some of my favorite stuff of the entire game. SO good.