Hey guys, so I just beat this game on hard... heres my thoughts.
Uncharted has three major gameplay focal points; Gunfighting, platforming, and puzzle solving. The amount of time you'll spend doing each usually goes in that order. So, let's start with the gunfighting.
This is a very solid 3rd person shooter with great controls. It has the over-the-shoulder gunplay we've come to expect, with a few nice additions. You're able to swap perspectives from left shoulder to right shoulder and vice versa, this allows you to nail enemies in your blind spot without having to back out and re-adjust your aim. Your character is also very nimble, and has more means for cover--many of which are destructible. Unlike a lot of other tactical shooters, shoulder aiming is not required for every kill, firing from the hip can be very effective in Uncharted, though perhaps not so much until the later levels where the fighting can become more condensed and ammo more plentiful. Blind firing from cover serves two major purposes. At long rage, a couple rounds can save your life by causing the AI to enter defensive maneuvers and take cover. At close range, you can dish out lethal force from any weapon without exposing yourself. This works well when you're being pinned down and the AI is playing aggressively.
The AI is incredibly solid in this game--but owes some thanks to the wily animations. They'll duck, dive, and roll. They will bob and juke if you hover your crosshair over them for more than a couple seconds, and they'll flush you out of cover. The second you think you've found a great spot, a grenade usually isn't too far behind. It's either that or a multi-pronged attack from your enemies. The AI is tough, but not cheap. You can sneak up on them. I was ambushed by two enemies from the rear, and was able to get behind them without their notice. It was almost like a multiplayer match--two dudes sitting there behind pillars, looking the wrong way as I execute them with my shotgun. Brilliant.
As far as weapons go, there's a grand total of 12 or so, and I wish there were more. Your choices are a little too limited early on in the game, and ammo can be sparse--making weapon switching almost a hindrance. As one would expect, later levels will give you more diversity in terms of weaponry and a lot more ammo to scoop up. The pistol is obviously Drake's weapon of choice, as it also likely becomes the player's--it feels a little overpowered sometimes. Conversely the AK-47 is misrepresented here and feels too weak. I'm happy to report that unlike the demo of Uncharted, the sixaxxis grenade throwing-arc is not required for good 'nade tosses. Melee combat is afforded to you and can be accomplished through well timed combo presses. These are context sensitive and often change based on certain scenarios, which makes them always fun to watch--when you're not getting your ass kicked. A well performed combo will always result in a kill, and also net you more ammo for your efforts. The gunfighting in Uncharted ranges anywhere from intimate to hectic to downright exhausting. This really lends itself well to the other portions of the game, which almost come as a relief, perhaps even relaxing.
The platforming in Uncharted is intuitive and controls great--though perhaps somewhat easy when compared to the gunfighting. The wall climbing works great. Scaling Spanish castles and old ruins, jumping from crumbling ledge to ledge and swinging from vine to vine is quite awesome, you'll lean forward in your seat as Drake just barely scrapes by time after time. Much of the game design and traveling revolves around Drake's climbing ability, and it can be difficult to know where to go at times. Thankfully, you can hit L2 when a hint appears and the game will point you in the right direction.
The puzzle solving is light in Uncharted, and centers itself inside of Sir Francis Drake's diary. Much of the figuring out is laid out for you inside the diary and requires a little deciphering, but mostly proper execution on your part.
This game brings A+ grade material to every presentation point available, with heavy emphasis on the cinematic qualities. The graphics are amazing, the best I've seen this year. Some of the vistas are simply breathtaking. Lighting, animation, textures, shaders, frame rate, draw distance, etc. If it's technical, Uncharted has it covered and does it right. The soundtrack in this game is probably the biggest surprise--I was not expecting something this good, it's always appropriate. It's not quite as good as Bioshock's, but it's up there.
The story is striking similar to, yes, National Treasure. Though it's certainly more fantastical. You'll be surprised. Unlike National Treasure, however, Uncharted manages to outperform it's film rival with better dialog, characters, and *ahem*, acting. The voice acting in this game is about on par with Heavenly Swords, which is an impressive feat in and of itself. Out of the bunch, Drake himself stands out in particular, as he delivers his lines nearly flawless. He goes a long way in making the character likable.
It took me 8hrs 30 minutes to beat Uncharted (I checked my save.) Though it certainly felt longer than that thanks to some smart pacing. The game has achievements (that I assume will tie into Home,) treasures to collect (I got 21 my first play through,) unlockables (cheats), 4 difficulty levels (easy to crushing), chapter select, and cutscene select. Whether or not the game is worth buying is really up to how much you enjoy the game, but the content is certainly there.
All-in-all Uncharted is an excellent game with a fantastic sense of adventure. If it were just a shooter, just a platformer, or just a puzzle game, it would fall flat. But there's so much variety interwoven here and it all comes together so beautifully. Any fan of action/adventure, or hell, just action or adventure games would do well to give it a play--as it's the best of breed for 2007.