deepbrown said:
I hope the chicks weren't elena wannabies.
and why are all the enemies black?
deepbrown said:
My aim isn't the problem. Enemies react the same to a shot in the neck as they do to a shot in the elbow. Five shots from an AK-47 in the chest of a dude in a tank top ten feet away from me don't drop him while a single shot from a Desert 5 can drop a dude with body armor from across the map and cause him to go flying. That's ridiculous. If you don't hit an enemy in the head it doesn't matter where you hit him, by and large. It should different if I hit him in the knee or the gut. Aside from a headshot, I don't have any faith in what's happening on-screen from encounter to encounter - I don't know why Enemy X died in two shots while Enemy Y died in four shots.reilo said:Aim better?
You are confusing the enemy reacting to a bullet whizzing by their head as actually being a hit. It is not. You missed. Shoot again. Also, I reckon that you are staying in the same spot trying to pick off the enemy - I suggest you move around and use all cover available.
It ain't really supposed to be is it? It's pulp man, fresh.DjangoReinhardt said:My aim isn't the problem. Enemies react the same to a shot in the neck as they do to a shot in the elbow. Five shots from an AK-47 in the chest of a dude in a tank top ten feet away from me don't drop him while a single shot from a Desert 5 can drop a dude with body armor from across the map and cause him to go flying. That's ridiculous. If you don't hit an enemy in the head it doesn't matter where you hit him, by and large. It should different if I hit him in the knee or the gut. Aside from a headshot, I don't have any faith in what's happening on-screen from encounter to encounter - I don't know why Enemy X died in two shots while Enemy Y died in four shots.
For a shooter trying to be (relatively) grounded in reality, this game doesn't come close to, say, a COD4.
DjangoReinhardt said:My aim isn't the problem. Enemies react the same to a shot in the neck as they do to a shot in the elbow. Five shots from an AK-47 in the chest of a dude in a tank top ten feet away from me don't drop him while a single shot from a Desert 5 can drop a dude with body armor from across the map and cause him to go flying. That's ridiculous. If you don't hit an enemy in the head it doesn't matter where you hit him, by and large. It should different if I hit him in the knee or the gut. Aside from a headshot, I don't have any faith in what's happening on-screen from encounter to encounter - I don't know why Enemy X died in two shots while Enemy Y died in four shots.
For a shooter trying to be (relatively) grounded in reality, this game doesn't come close to, say, a COD4.
klee123 said:Toughest fight in Crushing is probably the. The amount of times I died in that section is insane. I had to do a bit of "cheating" to get pass that bit.final fight in the Church
Kittonwy said:That's probably the part where I didn't cheat but on crushing it gets really tough when one guy moves from cover to cover trying to flank you while Drake is already getting pinned down from the front. I felt I really had to be fast in disposing as many enemies before I got completely rushed.
klee123 said:Well, when I meant by cheating, I meant gettingout of the church and taking them out as they reach the entrance. This only applies to the second wave of enemies after when you first defeat the 5 sniping deagles, the 2 grenade launchers and the M4er
Kittonwy said:Oic. I stayed inside but it was tough.
Dibbz said:Is Crushing...
Woah wait.Raist said:Stop. Crushing is a new difficulty mode you unlock after beating the game on hard.
And it's like night and day. I remember in RFoM, superhuman was not THAT hard, compared to hard. Here it's a different story. It's fucking challenging.
OK So there is still hope. I'll try it in a bit.BeeDog said:Options? You have to start a new game (after your finish save has been loaded) and it will show up as the last difficulty option.
Dibbz said:Woah wait.
I just finished Hard and went to the options, and there was only Easy, Normal and Hard for me to choose from.
Did I do something wrong?
EDIT:- Oh bollocks. I chose continue after my first playthrough on normal, and then changed the difficulty in game through the options. I guess thats bad, eh?
Dibbz said:Woah wait.
I just finished Hard and went to the options, and there was only Easy, Normal and Hard for me to choose from.
Did I do something wrong?
EDIT:- Oh bollocks. I chose continue after my first playthrough on normal, and then changed the difficulty in game through the options. I guess thats bad, eh?
Yeah I was doing the same thing. There was about 4 treasures that I found in the first couple of chapters. Can't believe I missed them before. There is one practically shiningRaist said:Heh, going through the game again, I've missed a LOT of treasures in the first chapters. And really easy ones :lol
Now that I think about it, it looks like most treasures are to be found in the first half of the game.
klee123 said:Toughest fight in Crushing is probably the. The amount of times I died in that section is insane. I had to do a bit of "cheating" to get pass that bit.final fight in the Church
Gears and Halo are off in fantasy land; Uncharted and COD4 are both aiming for realism in contemporary settings. I think the gunplay in COD4 feels far more visceral and believable than that in Uncharted. I suppose my main issue is that the weak feel of the gunplay in Uncharted completely takes me out of the game, and there isn't anything else for it to fall back on. Watching enemies routinely jump out in the open, breakdance, pop off a shot, take four bullets to the chest, and then duck behind cover is just absurd to me.Kittonwy said:In COD4 they basically die whenever you pull the trigger L1+R1, L1+R1, L1+R1, the enemies are basically just waves and waves of worthless fodder, and in turn the game just feed you waves upon waves of fodder. Don't get me wrong they can fine-tune Uncharted's location-specific damage and weapon damage a bit more but compared to COD4 Uncharted's enemies actually put up a decent fight without being complete damage sponges. The quality of the enemies is probably the weakest aspect of COD4.
Pirates take 3-4 shots from a handgun and mercs take about 5-6 because they're wearing vests. Wes44 is one shot, Desert Eagle is 2, automatic machine guns work best when you do very tight, short, controlled bursts, and they're great when you're close enough to run and gun, same as the shotgun. COD4 seemed more chaotic but the quality of the scenarios aren't really that great aside from when you're playing as the captain.
I don't think every single shooter has location specific damage these days, how do you stand stuff like HALO3 and Gears when those still employ damage sponges and basically require way more ammo per enemy? I have no problem with those games myself but I'm just wondering.
DjangoReinhardt said:Gears and Halo are off in fantasy land; Uncharted and COD4 are both aiming for realism in contemporary settings. I think the gunplay in COD4 feels far more visceral and believable than that in Uncharted. I suppose my main issue is that the weak feel of the gunplay in Uncharted completely takes me out of the game, and there isn't anything else for it to fall back on. Watching enemies routinely jump out in the open, breakdance, pop off a shot, take four bullets to the chest, and then duck behind cover is just absurd to me.
I don't know what you're responding to here. I said "the gunplay in COD4 feels far more visceral and believable" (emphasis added).Kittonwy said:Four bullets right in the chest of a pirate would kill him, unless you missed.
You can say COD4 is more "visceral" but believable? Endless waves upon endless waves of mindless fodder enemies unless you cross a certain invisible line, the amount of casualty in a game like COD4 alone makes COD4 ridiculously non-believable.
Kittonwy gets mad if you suggest any aspect of any game is better than an aspect of UnchartedDjangoReinhardt said:I don't know what you're responding to here. I said "the gunplay in COD4 feels far more visceral and believable" (emphasis added).
DjangoReinhardt said:I don't know what you're responding to here. I said "the gunplay in COD4 feels far more visceral and believable" (emphasis added).
DjangoReinhardt said:I don't know what you're responding to here. I said "the gunplay in COD4 feels far more visceral and believable" (emphasis added).
Yoboman said:Kittonwy gets mad if you suggest any aspect of any game is better than an aspect of Uncharted
Yoboman said:A lot of Uncharted's visceral quality is lost cause you don't exactly know when you're hitting. They should've had specific sound effects and reticle indications when you hit like CoD4
Pai Pai Master said:So...my game isn't working anymore? I'm not sure how but it just loads the opening menu forever.
._.
Every other game works perfectly fine.
Moz La Punk said:I did play through it in five hours or so
Steroyd said:Of course it felt short you played it on frikken easy.
Who plays the game on easy other than to finish it quickly?
You have no right to talk about the length because you played it on easy.
You suck for playing it on easy.
I can't believe someone played this game on easy and then said it felt short.
Be a man play it through hard, then try and complete Crushed *rips off manly chest hairs*
Ow! X_X
~Devil Trigger~ said: