I just purchased a copy of Unreal Tournament III (Collector's Edition) for the PC. I will begin to put in effect my ideas shortly. It will likely take a while as I promised I would work on a certain map first. But after that, I will get right to it. If anybody missed reading about the project I will be working on, here it is again...
Basch said:Multiplayer Idea
By the way, I had this idea for a multiplayer component in Uncharted. Now before anybody goes up in arms with me, I did not include that as a con for the game. I did not think it was necessary. Matter of fact, I thought Uncharted was a more complete package than most other games. Great bonuses. But I had this idea. It has been circulating in my head for the past couple of weeks. And now that I have played the game. I think it would work wonderfully with it.
The idea stems from the concept of treasure hunting. I thought what if we could take the dynamism from the Singleplayer component and transfer it over to Multiplayer. What would make it over in the translation? I came down to several key features. One, we would include many voice clippings from the actual actors/actresses. This would help accentuate the adventuring aspects of the Singleplayer component. It would also keep a human degree to the characters. Two, allow all main characters to be available; possibly each with unique advantages as well. This will give the player the chance to be the bad a$$ Gabriel, cunning Navarro, or the resourceful Elena Fisher. Lastly, I would incorporate the familiar set pieces from the Story and include new maps filled with the same quality platforming that give the player an unlimited amount of possibilities for combat.
Okay, now that we got the idea, how is it supposed to work? Well, as of now you can have an all against all deathmatch, so to speak, where the goal is to find the treasure. But beware, there could be many traps laying in wait for you. Matter of fact, you can set them yourselves. Want to cut access to an area that was covered by bridge? Hack away at it. Ever wanted to use those spring spikes grafted to the trees? Get building. Want to cover pits with foilage to cloak its malice? Scatter branches,leaves, and bamboo appropriately. I feel there could be a lot done here.
But if that wasn't enough for you, how does a team deathmatch sound where you and your team will be tasked with either infiltrating a harbor warehouse to steal goodies or protect them. Vehicle wars may run rampant in this stage as I plan for it to be quite extensive. Steal the treasure yet? Well that's only the beginning. You will need to drag the lump of fortune to a ship so that it may transport it to a safe location. But the journey will be rather perilous as the harbor has access to dozens of small speedy boats that can easily catch up to the slow wave breaker. They will be able to board and sabotage the ship as well. If the ship gives, you will have to make the journey by foot. Feel like the harbor has been overrun? Send a scout. He/she will go to a secret lair to fly them an airplane that can relocate the treasure if need be. Many strategic locations will be placed throughout the map.
Promising? Its an idea. Thought I would work on it some more. Develop it a bit, and then start cracking down and pumping this baby out through the UnrealED offered by Unreal Tournament III: the editor. It may take a while. But I have resolve. Wanted to know if I should follow through with it. Is it a good idea? What do you guys think? Suggestions?