Having played most of the big games from both Sony and Microsoft this year, the only high quality title left on my gaming plate for the year was Uncharted: Drake's Fortune. That's why I was excited to see that Gamefly had finally shipped the game to me a few days ago. After christmas settled down, I was able to pop it in last night for a few hours. I didn't have to work today so i spent most of the day playing through the game and finally made it to the credits with an overall game time of 6 hours and 55 minutes, which truthfully speaking, makes Uncharted have about as much value as a game as the single player campaigns from Microsoft heavy hitters Halo 3 and Gears of War (which are often trolled for their short campaigns). Of course, Microsofts games did so well because they realized that shipping a 7 hour single player game just isn't going to set the sales charts on fire. In short, if Uncharted had multiplayer and/or coop then it could have been a AAA title. So that's what Uncharted isn't, now i'll get to what Uncharted is.
Uncharted is a damn good 7 hour game. The best part of the game imo were the story elements. These include the plot which had me the whole way through, the characters who were full of charm, the cutscenes which are very well scripted and the dialogue which was excellent in game and during cutscenes. I loved the story up until the crap that happens during the last 20% of the game, but it still ended well despite the unneeded twist.
The gameplay is very solid and offers a mix of genres, but isn't the top of it's class in any of them. The shooting is very similar to Gears, but imo doesn't "feel" as good as Gears. I also don't like how when you're aiming it looks like Nathan is shooting much further to the right than where the reticule is on the screen. The angle isn't right and it just looks odd at times. When he aims from cover the angle is more accurate, but when out of cover it's just off.
The controls in general are a tad floaty. Most of this has to do with Nathan's floaty as hell animations. He literally floats through the gamespace and this floatiness (probably not a word) is most apparent in the platforming. The platforming in Uncharted is below par imo...i did not like this aspect of the game. Nate doesn't move with hardly any momentum and can just leap around like he weighs 5 pounds. The objects in the gamespace that are used for platforming (ledges, ropes, vines, rocks, etc.) can also be very deceiving. For instance, many times you'll use chains for platforming, however, there are times when identical chains that are within easy reach are visible in the background yet when you attempt to jump for them Nathan simply refuses to grab them. This can also happen with ledges and crevices throughout the game. This makes the platforming feel very trial and error at times because you often don't know what the developers want you to grab a hold of and what they do not want you to grab a hold of. Nathan can also sometimes make very long leaps, leaps that I would have assumed were too far, yet he makes them and you must go that way. This caused me to take other leaps that I thought Nate may be able to make, but this time actually happened to be too far. This caused me to be totally unsure at times if Nathan could or could not make the jump and the only way to know for sure is to jump...again trial and error.
Puzzles were a joke compared to anything from **** Raider or Prince of Persia. The platforming was also worse than both of those series, but the story, characters, and combat were better.
I loved the hand to hand stuff, but i had to use it sparingly because it is very easy to get killed while in a fist fight.
Flashlight....why the hell doesn't an explorer have a flashlight? Yes, sometimes you get to use a light, but there were times when i would have used it when i couldn't because it's totally not in the player's control. It's located on Nathan's hip, and doesn't have a button assigned to it. Something else that is odd is that sometimes the light is linked to the right stick as in where you're looking, and other times it is static and turns only when the player's body moves (not where he looks). Why the inconsistency?
Vehicle missions were all good except for the first jetski mission..how is that fun?
Sound was excellent. Awesome score, dialogue, and great use of sound effects. It sounded really good on my setup.
Graphics are very good, but i'm not jumping up and down like many others. Uncharted suffers from poor image quality imo. The entire game shimmers. It isn't a jaggy..it's something with the textures, they glisten for no reason. Nate's hair does this quite often. Framerate is fine. There is a little bit of tearing and pop in but it can be overlooked. The shimmering textures made the game look worse to me for some reason. I did find that some of the darker areas looked better because this shimmering didn't happen as much (maybe it has something to do with the lighting). The game overall looks damn good, but i wasn't walking away saying that it is the best on the market or anything. I prefer Bioshock visually over Uncharted, but it's probably the best on the PS3.
And that wraps up my "short" review. It's the best exclusive that the PS3 has and I can't wait to play future sequels. Hopefully Naughty Dog can add a great multiplayer component to the game to give me an incentive to buy it. It's a very linear 7 hour experience, and though it does actually offer a nice set of achievements, this is nothing that any 360 game doesn't have and isn't something that makes Uncharted a purchase instead of a rental. Regardless of whether you choose to buy or rent it, you should play it because it is a damn fine game and is probably around my 6 or 7 spot for my top 10 games this year.
Overall: 9/10