Chloe is my favorite female protagonist this year personally.
Man I've seen you spewing nonsensical hot takes regarding Naughty Dog/Uncharted since the Digital Foundry thread with your crusade against Uncharted 4 and its "impossibly good-looking bullshit trailer".
You continuously fail to substantiate your ridiculously hyperbolic claims without a shred of self awareness, and now you're raising pitchforks in the OT because stylistically you don't think a hint of realism belongs in Uncharted?
Do you realize how pedantic you come across?
First you dog the Uncharted 4 teaser for deceitfully looking too good, and now this game goes too far with its realism for you...
You can't act surprised at people's stupefied reactions when they read between the lines of your rants; it's clear to anyone following your posts that you simply don't enjoy these games and/or resent Naughty Dog for their perceived slights against your delicately discerning consumer sensibilities.
I hated Uncharted 4 (At times) but I am loving this so far.
The chase sequence in Chapter 2 is so much better because of the amazing visuals, the setting, the rain and and lightning.
LOVED the first big combat encounter in Chapter 3. huge area and lots of guns and enemies to tackle. i ran around running people over in the jeep, then stole a sniper and quickscoped and no scoped fools. would love to replay this on hard and crushing.
the rest of the graphics are just as impressive as the sweaty hair. the rain and lightning in that level was incredible. the hdr in the first chapter blew me away. chapter 3 somehow looks better than Madacasgar in U4 which released just a year ago. Naughty Dogs probably saw Horizon and said fuck it we need to top them. i am so happy playing this game it takes me back to the U2 days where i didnt want the game to end because it was so exciting.
So this morning I was scurrying along a ledge over the water and some dude was trying to light me up, shooting an endless amount of bullets at me. I noticed Nadine was off to his right (left side of the video) unloading on him and doing zero damage. So I just let her shoot and shoot and shoot and shoot and shoot and...
https://youtu.be/ZIDXjTTaHM0
Pretty funny they made her do little to no damage. what are your thoughts?
Just finished. Pretty amazing game.
Chapter 3's open world was too Ubisoft for my liking and the series needs to stay clear of this. The 3 main objectives in the area had you do the same 3 things with a few different twists. The side objectives were, well, pure crap open world design of go here and collect this. Then there were those 15 or so weapons crates you can unlock, how fun...Terrible.
I've found the same! TLOU used to whir up my Ps3 but this is probably the most irritating I've heard it on my Pro for sure. But it does look damn good.It's loud as hell. Naughty Dog games have always resulted in the loudest fan noise for me on both PS3 and PS4, but this one might be the new champion.
Just finished. Pretty amazing game.
Chapter 3's open world was too Ubisoft for my liking and the series needs to stay clear of this. The 3 main objectives in the area had you do the same 3 things with a few different twists. The side objectives were, well, pure crap open world design of go here and collect this. Then there were those 15 or so weapons crates you can unlock, how fun...Terrible.
Man I've seen you spewing nonsensical hot takes regarding Naughty Dog/Uncharted since the Digital Foundry thread with your crusade against Uncharted 4 and its "impossibly good-looking bullshit trailer".
You continuously fail to substantiate your ridiculously hyperbolic claims without a shred of self awareness, and now you're raising pitchforks in the OT because stylistically you don't think a hint of realism belongs in Uncharted?
Do you realize how pedantic you come across?
First you dog the Uncharted 4 teaser for deceitfully looking too good, and now this game goes too far with its realism for you...
You can't act surprised at people's stupefied reactions when they read between the lines of your rants; it's clear to anyone following your posts that you simply don't enjoy these games and/or resent Naughty Dog for their perceived slights against your delicately discerning consumer sensibilities.
Well, I was about to praise Naughty Dog for finally making a fun single player/co-op mode, and then I realised that stats are tied to your character level. The only way to play on harder difficulties and get stars is to spend hours grinding on lower difficulties.
Just...why? what the heck is the point?
You're crazy, chapter 3 is exactly the kind of shake up to the formula that Uncharted needs.
I don't even get your Ubisoft open world comparison. There was a unique puzzle, platforming, or combat encounter for each collectable on the map. I thought that little side quest was going to be a very boring treasure hunt, but it ended up being one of the best parts of the game. It helps that there is a good amount of writing and voice acting for that side quest, so the production quality felt on par with the rest of the campaign.
The jigsaw puzzles and weapons crates were repetative yes but each main objective are was different enough I thought. One was puzzle focused, and the others more combat or climbing focused.
You're crazy, chapter 3 is exactly the kind of shake up to the formula that Uncharted needs.
I don't even get your Ubisoft open world comparison. There was a unique puzzle, platforming, or combat encounter for each collectable on the map. I thought that little side quest was going to be a very boring treasure hunt, but it ended up being one of the best parts of the game. It helps that there is a good amount of writing and voice acting for that side quest, so the production quality felt on par with the rest of the campaign.
Chapter 4 would be perfect if there was no arrow on the map. Make me find out where I am!
Just finished. What a ride. Easily up there with 2 as my favourite in the series, and the final chapter is probably my favourite sequence out of all the games.
Chapter 4 is such a chore.
I'm not a big proponent of hand-holding, but that would have annoyed me.
I haven't played Mass Effect: Andromeda, so I don't even know what exactly you're comparing this to.They weren't different enough. We'll see how much fun you have with that chapter during your second or third playthrough.
When Bioware does it in the form of Remenant vaults it's repetative, even though you fight enemies in some, solve puzzles in others, platform in another, or do a combination of all. While, having conversations with your crew. But this is ND so they could do no wrong.
If you can't see that this chapter had very typical open world objectives that people normally complain about in other games, then you're the one that's crazy. Or you simple don't play enough open world games to know just how tedious they've gotten over the years. Calling each side mission collectible unique is a flat out lie, lol.
So 6 or 10 hours to finish? I hear both.
So 6 or 10 hours to finish? I hear both.
Just to be clear, you are accusing me of raising pitchforks in the OT, the same guy who said this about the game in this very OT just this morning:
I'm having way too much fun with her facial expressions. ND why did you do this lol. It never gets old
I second this sentiment. And holy cow the visuals!!Just finished. Might have overtaken U2 as my favorite Uncharted. The set pieces aren't as inventive as U2s (still incredible overall) but the level design, vastly improved core mechanics, and art direction all make this an incredible package. $40 was a steal for this. It easily could have been $60.
How long is it compared to UC4? I spent something like 25hrs on it from memory on it. About half the length?
Anyone can tell me how to get the "first" token that is located on the map near the Elephant rock statue?
No idea what to do there.
Anyone can tell me how to get the "first" token that is located on the map near the Elephant rock statue?
No idea what to do there.
I really REALLY enjoyed Chapter 4 other than the combat at the three towers. The tokens were great! All the exploring was great. And somehow, thanks to no mini-map with a key, ala Horizon/Far Cry/AC it felt really organic too.
Also... Does anyone find the controls to be a bit laggy? I dunno, I feel like it controls slugishly, maybe Uncharted 4 did too, can't remember. Too much animation emphasis?
The controls have been fine for me so far (but I'm not very far) but there have been a few situations where they've been notably unresponsive. Early on when I was moving some crates around, Chloe just had a very noticeable delay between letting go of a crate and then moving again.
Kat's still the best female Sony character imo. Chloe, Elena, and Aloy are all pretty solid as well.
I think the dialogue & banter is a step up over UC4.
I think the dialogue & banter is a step up over UC4.
Kat's still the best female Sony character imo. Chloe, Elena, and Aloy are all pretty solid as well.
So, can you just walk/run around the open world without driving? Might just be me, but I feel like it will be tedious to get into and out of the vehicle all the time. But I haven't played through the section yet, so I don't know if it would kill the pacing to walk the whole area.