Venuspower
Member
I wanna know which idiot at ND thought this was a good place for a checkpoint
Yea... thought the same after I died the first time at that point.
I wanna know which idiot at ND thought this was a good place for a checkpoint
The amount of shade thrown at Uncharted 4 in this - it's a game after my own heart.
It's done jovially but I can't think of many games that reference the flaws of their predecessors so clearly.
And overall this is much more of the spectacle and adventure I wanted from an current-gen Uncharted game.
So good.
I wanna know which idiot at ND thought this was a good place for a checkpoint
I can't think of that many instances apart from 'let's avoid crates from now on' and the reference to Sam appearing out of nowhere in 4.
Dammit, I'm early into it and I was assuming they'd keep up the pace. Ah well, fun while it lasted. Was banking on a "Do you think we're doing enough climbing" reference next.
Can't praise enough Chloe and Nadine. Definitely could play another game with those two. Special props for not calling out the fact that the protags were women, very classy.
Can't praise enough Chloe and Nadine. Definitely could play another game with those two. Special props for not calling out the fact that the protags were women, very classy...
So far Chloe and Aloy have the best hair of this gen.
people need to spoiler tagSAMMMMM
Definitely. I'd have been super sad had I known anything about that prior to release. They did a fantastic job of concealing that aspect of the game because I had zero clue.people need to spoiler tagSAMMMMM
Where Nate came from and his lineage was a massive part of 4 games. How TLL handles family is very much in line with the series.reached chapter 7, & i'm sorry, but if nate & sully had spent even half as much time talking about their moms as these 2 spend talking about their dads, i likely wouldn't've liked them as much, either ...
keep expecting old war stories / past experiences. keep getting touchy-feely 'dad' stuff. i mean, yeah, its kinda sad. but it's also kinda boring...
Definitely. I'd have been super sad had I known anything about that prior to release. They did a fantastic job of concealing that aspect of the game because I had zero clue.
Lara's hair is basically a windsock meant to show off graphic cards. Chloe's actually looks real.Completely disagree. While Lara's hair is more advanced and demanding tech-wise, it also looks and moves very unrealistically. It is constantly moving and weirdly floaty as if Lara was under water.
Real hair is heavier, more rigid and it sticks together or to skin, especially if it is wet or sweaty. They did a great job with Chloe's hair in that regard.
The writing is really great because on a 2nd playthroughRight?
I was assuming thatthe expert Asav had was going to be Chloe's father,
but then it was revealed he was dead
I was checking my phone and then Nadine just saysAnd I jerked my head immediatelySam Drake?
It was a good reveal.
I don't remember it so I guess I never died there.
Good for you.
It's still a shit checkpoint.
The writing is really great because on a 2nd playthroughthey subtly mention the 'expert' several times but in a way that you wouldn't really pick up on it beforehand. It's very prevalent when you know which is cool.
Also, like you saidthe way they reveal him isn't built up it just naturally happens and the player, like Nadine, just sort of stumbles in to seeing him
A+
Is that in Chapter 4?
At the south east fort?
Because I think that might be a glitch cause my checkpoint was just after I reopened it back up.
There are some wonky checkpoints in this game.Is that in Chapter 4?
At the south east fort?
Because I think that might be a glitch cause my checkpoint was just after I reopened it back up.
There really does need to be fan art of these two...and Nadine...including one of Aloy's female friends...I guess Vanasha. While on the topic of Nadine and Chloe bonding. They both seem like two kids that didn't exactly have friends to talk to growing up so it would actually make sense that they'd eventually loosen up around each other.Hmm. They're also the coolest female protags we've seen in a long time. Coincidence? :thinking emoji:
reached chapter 7, & i'm sorry, but if nate & sully had spent even half as much time talking about their moms as these 2 spend talking about their dads, i likely wouldn't've liked them as much, either ...
keep expecting old war stories / past experiences. keep getting touchy-feely 'dad' stuff. i mean, yeah, its kinda sad. but it's also kinda boring...
people need to spoiler tagSAMMMMM
The amount of shade thrown at Uncharted 4 in this - it's a game after my own heart.
It's done jovially but I can't think of many games that reference the flaws of their predecessors so clearly.
And overall this is much more of the spectacle and adventure I wanted from an current-gen Uncharted game.
So good.
Want to buy a game today and i have 40 bucks to spend. So i am thinking about either U:LL or Hellblade.
I love the Uncharted series but didnt enjoy 4 as much as previous games. But i love exploring, puzzles and great graphics. I also love games with great stories and immersive storytelling and i hear great things about Hellblade.
Which game do you recommend?
You need to play Uncharted now first then.
Thanx
There was no need. The moment I mentioned happened in ch4, before Sam appears in the game. They were just talking about the Drake brothers in general.
Np, I also appreciate Hellblade, but Uncharted is in another league and by what you wrote it means that you should be playing Ull right now instead of being on here
It was a post by Stats! which he edited an hour and a half after I commented. But generally I find a lot of people have been quite inconsiderate with their spoiler tags ITT. I think that was the 4th or 5th post. For me, I've already finished the game so it doesn't affect me but I'd be very incensed if I was spoilered on
A) Train
B) Sam
Perhaps i will wait on a sale for Hellblade then.
I will say I'm definitely in the minority on that one. Most people in the OT love it, but tbh the hard truth for me was that I couldn't wait to be done with it.
I got bored to death dying in crushing not able to figure out what the hell am I supposed to do.
Finally managed to find a copy yesterday. The opening segment was just insane, so well made. But here's my problem with the game, how am i supposed to approach the western ghats bit? Am I supposed to go stealth? If I go stealth i just don't find the design of the world/ enemy AI to help me support with stealth approach. There's a silencer pistol that I stumbled upon a truck after taking out the entire first wave in the early part of western ghats and this silenced pistol only has 4 bullets. Is that it? I am finding the gunplay, the way it makes the player to approach with combat encounters to be very dissatisfying and disappointing. And what happened to enemy player marking stuff that I felt wasn't implemented correctly in UC4 from it's weird choice of control layout perspective.
Why am I not able to get Chloe to use binoculars to scan the the vast area to scout enemy patrol? How am I supposed to know who spotted me? The sound cues aren't helping me.I got bored to death dying in crushing not able to figure out what the hell am I supposed to do. I feel ND's open area approach is making me lose focus and thus I am not enjoying the game from a combat/action perspective. Also the lack of brisk running is just making it painful to traverse when I am not on the jeep. Pacing felt good at start but it's starting to get slow and dull. I am still in early bits of Western Ghats, driving around collecting coins.
One of the major issues with Uncharted stealth is that it adopts late 90's bullshit rules. Enemies that are not designed to follow internal logic(one guard sees you, even if during a mid stealth kill animation, and the entire squadron will magically know your exact location sans communication). Environment will hinder your ability to see enemies, but they can magically pick you out in some real questionable ways, leading to many "WTF how did I get spotted??" fuckery moments.
On crushing, I've found far greater success in purposefully starting a firefight and luring enemies to specific safety choke points for easier clears given the tedium and extreme punishment that proper stealth requires. This isn't a strong stealth experience, so don't treat it like a failure demands a quickload. Do your best to clear what you are able through stealth(stealth pistol helps), but don't fret when it falls apart.
Oh and some of the checkpointing is absolute dogshit. Nothing worse than spending 20+ minutes doing a mix of stealth and action to nearly clear an area, thiiiiinking you hit a checkpoint before wave 2 suddenly spawns on top of you and insta-death. Reload at the start. Chapter 6 left me apoplectic and screaming the worst insults at ND due to this fuckery. (Though Uncharted 4's pirate graveyard checkpoint still wins the worst checkpoint fight on Crushing)