kevboard
Member
Everyone should stick to 20 year old techniques then?
if the visual end result is the same at only a fraction of the GPU time cost? YES absolutely.
Raytraced lighting is good for specifically 2 things. 1: save storage space and 2: dynamic environments such as destructible buildings and always changing time of day.
Silent Hill 2 has neither of these things. it's the exact opposite in fact. it's more static than Deus Ex 1 (no this is not an exaggeration)
if you make a game, and you use computationally expensive effects that could be replaced by cheaper ones at nearly no discernable visual differences, you failed.
and btw. the Raytracing in Silent Hill 2 isn't even high quality, it's extremely noisy and prone to break. so static, prebaked lighting would not only be cheaper, but also look better and less artifacty