UNCOMPRESSED metroid prime 4 footage best looking switch game??

Everyone should stick to 20 year old techniques then?

if the visual end result is the same at only a fraction of the GPU time cost? YES absolutely.

Raytraced lighting is good for specifically 2 things. 1: save storage space and 2: dynamic environments such as destructible buildings and always changing time of day.

Silent Hill 2 has neither of these things. it's the exact opposite in fact. it's more static than Deus Ex 1 (no this is not an exaggeration)

if you make a game, and you use computationally expensive effects that could be replaced by cheaper ones at nearly no discernable visual differences, you failed.
and btw. the Raytracing in Silent Hill 2 isn't even high quality, it's extremely noisy and prone to break. so static, prebaked lighting would not only be cheaper, but also look better and less artifacty
 
Cringe Reaction GIF


This is Metroid Prime on GC..
10306055-metroid-prime-gamecube-continuing-on-from-a-save-point.jpg

10306040-metroid-prime-gamecube-escaping-an-explosion.jpg
Higher resolution and slightly better textures. Wow.
 
Everyone should stick to 20 year old techniques then?
Part of the reason why Sony and Nin first-party games are so good is the fact that they use a lot of redundant or oldschool techniques to save rendering budget. Current Decima doesn't even use RT, but I bet both HFW and DS2 are far from being called ugly. Switch itself used a lot of familiar tricks in Mario games to great efficency.
 
Last edited:
if the visual end result is the same at only a fraction of the GPU time cost? YES absolutely.

Raytraced lighting is good for specifically 2 things. 1: save storage space and 2: dynamic environments such as destructible buildings and always changing time of day.

Silent Hill 2 has neither of these things. it's the exact opposite in fact. it's more static than Deus Ex 1 (no this is not an exaggeration)

if you make a game, and you use computationally expensive effects that could be replaced by cheaper ones at nearly no discernable visual differences, you failed.
and btw. the Raytracing in Silent Hill 2 isn't even high quality, it's extremely noisy and prone to break. so static, prebaked lighting would not only be cheaper, but also look better and less artifacty
It also allows small teams like Bloober to save development time and make a game in 3 years instead of 7 like everyone else
 
Part of the reason why Sony and Nin first-party games are so good is the fact that they use a lot of redundant or oldschool techniques to save rendering budget. Current Decima doesn't even use RT, but I bet both HFW and DS2 are far from being called ugly. Switch itself used a lot of tried tricks in Mario games to great efficency.
Sony games used to be pretty high end on tech side on PS1-4, it's only this gen they've started to slack.
 
It also allows small teams like Bloober to save development time and make a game in 3 years instead of 7 like everyone else

that's not really true.
you can use Raytracing to precompute the GI and then bake it into the environment.

this is also mostly an automated process and would improve the game's perofmance and visuals immensely.
that's literally why the lighting in Mirror's Edge (a very small scale project) still looks fucking gorgeous. with light bounces and accurate shadows.

it was held back by the memory constraints of gen7 consoles, if you made it today you could make the lighting look even better at very little perofmance cost, by using the same technique
 
Last edited:
that's literally why the lighting in Mirror's Edge (a very small scale project) still looks fucking gorgeous. with light bounces and accurate shadows
You clearly don't remember ME well but I'm with you. Better that than many other examples of the same era.
 
that's not really true.
you can use Raytracing to precompute the GI and then bake it into the environment.

this is also mostly an automated process and would improve the game's perofmance and visuals immensely.
that's literally why the lighting in Mirror's Edge (a very small scale project) still looks fucking gorgeous. with light bounces and accurate shadows.

it was held back by the memory constraints of gen7 consoles, if you made it today you could make the lighting look even better at very little perofmance cost, by using the same technique
The baking process can take hours and every time you move any little prop you need to do it again so the iteration time is slow as hell, there is a reason why every studio is moving away from it
 
You clearly don't remember ME well but I'm with you. Better that than many other examples of the same era.

I am taking the hardware into account here.

the main limitation was the memory of the consoles. this meant the baked lighting couldn't be as high quality as you could do it nowadays.

F_8SZ_qWQAAtM_h


but even still, the light bounces and shadows here look amazing for a game that targeted consoles with only 512MB of DDR3 memory (and one of them didn't even let you use half of it for the GPU without some trickery)

imagine if they remade the game in this exact engine but now with ~14GB of available GDDR6 memory as their target spec.
 
The baking process can take hours and every time you move any little prop you need to do it again so the iteration time is slow as hell, there is a reason why every studio is moving away from it

use real time low quality RT during development and iterations, then once you're happy, bake it at higher quality.
 
Sony games used to be pretty high end on tech side on PS1-4, it's only this gen they've started to slack.
Pure bollocks. Sony was always creative with how they use already standart and familiar tech, neither PS1 or PS2 were the most powerful systems in their gen, PS3 was a oddball and PS4 was an uninspiring 2013 notebook that has some very clever API tricks. They were always hesitant with implementing cutting edge GPU tech because their philosophy is to make a good and price-sensitive foundation with a clear end purporse. It's all in Cerny's talks, really.

PS3 was a blazing attempt to create the new graphic standarts from scratch and it almost costed Sony the entire Sony.
 
I am taking the hardware into account here.

the main limitation was the memory of the consoles. this meant the baked lighting couldn't be as high quality as you could do it nowadays.

F_8SZ_qWQAAtM_h


but even still, the light bounces and shadows here look amazing for a game that targeted consoles with only 512MB of DDR3 memory (and one of them didn't even let you use half of it for the GPU without some trickery)

imagine if they remade the game in this exact engine but now with ~14GB of available GDDR6 memory as their target spec.
Today they would just use RT to get the result
 
Pure bollocks. Sony was always creative with how they use already standart and familiar tech, neither PS1 or PS2 were the most powerful systems in their gen, PS3 was a oddball and PS4 was an uninspiring 2013 notebook that has some very clever API tricks. They were always hesitant with implementing cutting edge GPU tech because their philosophy is to make a good and price-sensitive foundation with a clear end purporse. It's all in Cerny's talks, really.

PS3 was a blazing attempt to create the new graphic standarts from scratch and it almost costed Sony the entire Sony.
I was more talking about the rendering techniques in sony first party games, they always made some of the best looking games in each generation and used advanced tech to achieve the results, they were never behind the industry standard like today or like Nintendo.
 
I was more talking about the rendering techniques in sony first party games, they always made some of the best looking games in each generation and used advanced tech to achieve the results, they were never behind the industry standard like today or like Nintendo.
My dude, Sony games were always more about pure craftmanship than raw specs, TLoU 2 still one of the best looking games around and it uses basically pre-baked everything. Tech-wise, PS4 gen was redundant form the start.
 
Can anyone explain the benefits Nintendo would get by increasing their budgets and chasing PS5? Seems that it would just benefit a small portion of gamers, given that the sales figures doesn't seem to indicate Nintendo is losing sales at all compared to their rivals in the industry. If anything, the more the AAA industry struggles to stay affloat, the more profits Nintendo make from low budget games.
 
The baking process can take hours and every time you move any little prop you need to do it again so the iteration time is slow as hell, there is a reason why every studio is moving away from it

The baking also doesn't take into consideration anything that moves during gameplay.
 
Man you switch fans sure do get triggered. Stay in your lane when it comes to graphics.
nort true graphics powers dont matter as much no more developer is more important

some crud dev cant bee able to make garphics like nintendo ifffff they dont know what to do with the powers switch 2 first party will have some of best looking games graphics
 
Last edited:
Can anyone explain the benefits Nintendo would get by increasing their budgets and chasing PS5? Seems that it would just benefit a small portion of gamers, given that the sales figures doesn't seem to indicate Nintendo is losing sales at all compared to their rivals in the industry. If anything, the more the AAA industry struggles to stay affloat, the more profits Nintendo make from low budget games.
already said budgets will go up ahah wont chased ps5 when they make betters sells in games

master of artsytle to look goord with performence annnnnnnnnnnd gameplays
 
The same way non Switch fans get triggered when Mario Party games outsell the latest AAA game?
I mean I'm happy Nintendo does well and it doesn't trigger me. What is clear though is Nintendo games are not graphically impressive. Impressive relatively to the weak ass hardware sure but that ain't impressing nobody.
 
Looks perfectly fine, games don't need to look better than this, especially if they run at 60fps. It is because of this dumb chase of the best visuals possible that games like Metroid Prime 4 (which do their own thing) are an exception, and not the norm. What do you want ? Great, original games ? Or the most beautiful Soulslike clone for the hundredth time ?

Retro Studios are delivering something that already looks like it is going to be a fantastic experience. I hope they can tackle Prime 2 and 3 remasters, in the same vein as Prime 1, as side projects.
 
Last edited:
the fans see effects and graphics that are not there. The game looks subpar and ugly. Nintendo gospel has brainwashed their minds. And everything is amazing and incredible to them. It's just the Nintendo way of doing things and they sell a lot of that crap.
 
Last edited:
I mean I'm happy Nintendo does well and it doesn't trigger me. What is clear though is Nintendo games are not graphically impressive. Impressive relatively to the weak ass hardware sure but that ain't impressing nobody.
But its beating a dead horse. Switch is 2015 mobile hardware. Is it a win for you that its games look worse than PS4 games when that is just self evident given that the hardware is worse than PS4? Switch and Nintendo are evidently not for you if you only care about graphics, that has been true since the Wii at this point.
 
Last edited:
Switch 150+ million units sold. PS2 160+ million units sold. DS 155+ million units sold. Graphics don't matter. All these graphics whores thinking graphics is king, when none of these systems had the best graphics.
 
Last edited:
Switch 150+ million units sold. PS2 160+ million units sold. DS 155+ million units sold. Graphics don't matter. All these graphics whores thinking graphics is king, when none of these systems had the best graphics.
Wrong the Ps2 had great graphics for its time. Metal gear solid 2, silent hill 2 , zone of the Enders 2. Ps2 had plenty of great graphics. Nintendo's been delivering lackluster graphics since Wii.
 
I think it is. It is a really beautiful game and makes me sad to think about other games that have like, hitching, freezing, bad frame pacing, stutter, clipping.

Nintendo doesn't have that stuff in this game. It's all just enjoyment and performance. Graphics look great on Switch 1 all these years later. This game is a promise Nintendo is finally delivering.

One reason Nintendo is the best developer is they actually polish their games tremendously before release. If you've played games from other developers, they often release buggy games and "fix" them with patches. Nintendo games don't need patches.
 
Wrong the Ps2 had great graphics for its time. Metal gear solid 2, silent hill 2 , zone of the Enders 2. Ps2 had plenty of great graphics. Nintendo's been delivering lackluster graphics since Wii.
We can put lists out of great looking games for each individual system. But the GameCube wrekt the PS2. Mikami had to gut RE4 to make it run on the PS2.
 
Last edited:
Yeah, Metroid 4 didn't look that amazing graphically, but it was in a Switch 1 presentation. I assume the "Nintendo Switch 2 Edition" will look much better, if held back from being crossgen.

A new Switch 2 exclusive Zelda is going to destroy us.
 
I thought it looked amazing for a switch game. Really shows you how much ART STYLE works in place of muh graphics
Yep, and this intelligent observation is definitely going to get drowned out in favor of "WHAT SWITCH HARDWARE GOOD? LOL GIMME MY 4K 60FPS UNREAL ENGINE ASSET FLIP" garbage. Like the thread about the new assassin's creed looking good, when it has the most generic, non-distinctive artstyle I have seen, just like most of the bland shit that comes out nowadays.
 
Yeah. On an empty corridor with nothing happening in the screen. With up to 3 enemies on the screen. I think we all saw the same unimpressive trailer. And again, yes it has a lot more GPU push, of course. NSW is mainly a 1080 machine, as it's expected. It's 12 years older than the 360.
I don't get these posts... Are you somehow claiming that Switch isn't as powerful as Xbox 360? Because we have lots of examples and evidence of specs to know it's halfway through 7th and 8th gen in terms of capabilities and we can see in most of it's catalog that it's basically 8th gen in it's graphic features basically all the time, no 7th gen machine is even comparable for a series of reasons, even if a 7th gen game looks better to you, it's purely because you like its aesthetic more personally, but not because of technically it is better by any mean, Switch is just much more capable, there's no way around that, and not only "a little".
 
I'm excited for the game and it looks pleasing (Artstyle goes a long way) despite the textures looking like soup (I guess it has zero anisotropic filtering?) and some nasty polygon edges. Reminds me of PS3-era games, but it's 60fps. Framerate is king.
 
Last edited:
But its beating a dead horse. Switch is 2015 mobile hardware. Is it a win for you that its games look worse than PS4 games when that is just self evident given that the hardware is worse than PS4? Switch and Nintendo are evidently not for you if you only care about graphics, that has been true since the Wii at this point.
It's not a win it's just reality. It absolutely is below the ps4. It's like a portable 360 in terms of graphics. There's nothing wrong with that.

Switch 2 will be worse then the ps5 significantly. When the PS6 launches it'll be a huge gap. That's the price you pay for portability.

Nintendo choose profits over graphics and can we blame them? No. Their fans will buy regardless of good graphics.
 
Top Bottom