He's pretty obviously joking about that part.Kojima. I would put this on Konami in a heartbet but Kojima seems the like to not be too fussed about this sort of thing.
He's pretty obviously joking about that part.Kojima. I would put this on Konami in a heartbet but Kojima seems the like to not be too fussed about this sort of thing.
Kojima. I would put this on Konami in a heartbet but Kojima seems the like to not be too fussed about this sort of thing.
Use the "act" command in battle for virtual conflict resolution. Spare yellow monsters to make a friend. Boss monsters can be stubborn about befriending a child.
Or use the "fight" command to kill stuff.
I guess Toriel was right when she said puzzles and combat are too hard.
Basically as the Steam page said, this is an RPG where you don't have to kill anyone, so there are basically two ways to play it, by fighting, or by choosing non-violent options. For the latter, you can either use the ACT command to look at your non-violent options, or use the Mercy command to basically skip a turn. If the names of monsters are yellow, the monsters have lost their will to fight you, and you choose mercy to end the battle.
To fight, you have a timed attack bar, where you do the least amount of damage on the sides, and the most in the centre.
Sometimes during battle the projectiles get a different colour, and each colour had a different meaning. For instance I think in the tutorial area, you'll encounter an enemy that'll shoot out green projectiles, and green means that ought to touch them, rather than avoid them. I believe there are a few other colours, but they'll be more explicitly explained by the game.
Dodge enemy attacks with WASD or the analog stick. Sparing enemies results in no level gains or increased attack/defence but you can still buy stuff from stores since you will gain gold. Sleeping at an Inn will restore your health above maximum when you're very low level, and some items will up your stats during battle.Thanks, I understood you don't have to kill everything, I was getting hung up on the specific mechanics of it however.
Never leave a Jerry until last to be spared. He'll run away if you do.I'm pretty sure that, if you're aiming for No Kills, ACTing wll never kill a monster.
I found a small, incredibly subtle Earthbound reference.
I wonder if I'm the first to notice it...probably not
The small design on Papyrus's outfit looks exactly like the small design on a Star Man's chest.
I found a small, incredibly subtle Earthbound reference.
I wonder if I'm the first to notice it...probably not
The small design on Papyrus's outfit looks exactly like the small design on a Star Man's chest.
Finished the full pacifist ending last night, boy what a great game. Now to start from the beginning and kill everyone!
One question first:What's the deal with the locked door in the snowy mountain area? I even went back to try during the ending and there's still nothing. Is that only involved in a genocide run or did I just completely miss some secret?
As Kuga said, it'sOne question first:What's the deal with the locked door in the snowy mountain area? I even went back to try during the ending and there's still nothing. Is that only involved in a genocide run or did I just completely miss some secret?
As Kuga said, it's. Plot-wise, howevera relatively minor easter egg room if you can get it openit's an entrance to the ruins through which Sans would talk to Toriel. And by talk, I mean 'tell bad knock-knock jokes'.
Super sad spoiler: if you kill only Toriel in a neutral run, Sans tells you in his phonecall that the voice behind the door hasn't been there lately...
So, I'm up to thefight on the genocide run and...Sans
I'm having a bad time
13 retries.
Still having a bad time
So, I'm up to thefight on the genocide run and...Sans
I'm having a bad time
13 retries.
Still having a bad time
So, I'm up to thefight on the genocide run and...Sans
I'm having a bad time
13 retries.
Still having a bad time
So, I'm up to thefight on the genocide run and...Sans
I'm having a bad time
13 retries.
Still having a bad time
Geeettttttt dunked on!
Sorry!
The music fills you with determination.
Well on days like this... kids like you should beB U R N I N G I N H E L L.
With enough determination and Legendary Heroes, you can make it!
The strategy I use iswhen you get him to the halfway point where he offers you to spare him, use your healing items to max your health again. With enough tries, you'll work out his patterns. Then the only real challenge is knowing what to expect out of his 2nd-to-last attack.
Plot stuff:I was under the impression that the ruins door Sans talked to Toriel through was the door Frisk exits the ruins from - especially since the player encounters Sans only a couple screens away from that spot. Maybe it is the other door, though? I never really considered an alternate ruins exit.
Does choosing "Devour" on a Vegetoid count as a kill? I've never tried it, but it seems like an ACT command that could kill something, just logically. (no spoiler tags because it's a very early enemy)I'm pretty sure that, if you're aiming for No Kills, ACTing wll never kill a monster.
Dodge enemy attacks with WASD or the analog stick. Sparing enemies results in no level gains or increased attack/defence but you can still buy stuff from stores since you will gain gold. Sleeping at an Inn will restore your health above maximum when you're very low level, and some items will up your stats during battle.
That's basically all I can think of for mechanics.
Never leave a Jerry until last to be spared. He'll run away if you do.
Huh, I always left Jerry until last (since he doesn't attack you), and he never ran away.
Not sure if that's a spoiler or not so I'm just being safe idk.
Jerry's a fairly early enemy.
He always ran away from me if I left him till last. If he gets a turn to attack he'd think everyone ditched him and then leave. Polar opposite to the "ditch" ACT command.
I've never had him run from me on either ends of my runs.
More fanart! When i made this pic i was surprised to realize nobody had made this joke reference before.
Spoilers? not sure since it's only a spoiler if you already know the context.
This is too cute. I couldn't lie to her. I had to tell herthat it's real
Loving the game so far. I don't suppose there's a way to adjust the controls? I looked for an option to do so but couldn't find one.
More fanart! When i made this pic i was surprised to realize nobody had made this joke reference before.
Spoilers? not sure since it's only a spoiler if you already know the context.
Oh gods, I just replayed the Undyne fight last night...that explains whyUndyne was doing so many typical "anime moves". Does Undyne also genuinely think that anime is a representation of a bout between two warriors?
What version are you playing? i think someone mentioned the mac version doesnt, but the PC version (which i played) does, it even has pad support, funnily enough, Undertale basically maps your game pads to the keyboard keys, i have been thinking of running undertale while i play shovel knight to be able to use my street fighter pad.
Oh gods, I just replayed the Undyne fight last night...that explains whyUndyne was doing so many typical "anime moves". Does Undyne also genuinely think that anime is a representation of a bout between two warriors?
The Windows version I bought off the Undertale site. I can boot up the game, load it. The in game menu shows nada.
Loving the game so far. I don't suppose there's a way to adjust the controls? I looked for an option to do so but couldn't find one.
That's strange, i got the Steam version from a friend and it gives me the option to adjust the controls in the title screen, but it would be weird that only the Steam version did that.
Yeah, I have the Steam version too so that's no biggie. This is what it looks like on the title screen of the Windows version. Hitting Z or Enter takes you straight to Toriel in the chair and your save file. It says it's v1.00. Interesting tidbit for those of you who want to play the Steamless version.
Edit: Just say Dunkley's post. Thanks for the info! That's sort of a pain, using the keyboard default is definitely a hand-crampy affair.
So the Temie enemy. What?
Not enemy. Special Enemy.
hOI. its TEM.So the Temie enemy. What?
hOI. its TEM.
tem has a DEEP historyYou're not answering my question
You're not answering my question
So the Temie enemy. What?