Megalovania.Holy shit the song when you fighton the genocide run is awesome, what's it called?Sans
Holy shit the song when you fighton the genocide run is awesome, what's it called?Sans
Also I can't tell iflol. Awesome stuff!the game crashing was on purpose
Megalomania.
Megalovania
Huh. I thought Toriel scolding you for killing the dummy was relevant. Sorry for the misinformation then.
I looooooove to death thatEverybody lives, Rose. Just this once, everybody lives! That being said, I know I'm still being exceedingly hypocritical anyway by greedily reading all genocide spoilers. It's like getting a horrifying reward while keeping your hands clean. . . .... .. Othe
Pacifist spoiler
Yes. Killing the dummy invalidates Pacifist.
Err ? Really ?
The dummy at the beginning is the only thing i have ever killed in my pacifist run and it didn't seems to influence anything
No, I killed the dummy in my true pacifist run and everything was fine.
YeahI looooooove to death thatFlowey acknowledges and chides the type of despicable people who want to have their cake and eat it too by looking it up on YouTube, during that final walk to Ashore in the genocide run.
Now that some guy all by himself has produced the greatest JRPG or all time, is there actually any need for Japan to continue producing videogames?
Nah. Burn all the Marios. We don't need anymore Nintendos.Now that some guy all by himself has produced the greatest JRPG or all time, is there actually any need for Japan to continue producing videogames?
Now that some guy all by himself has produced the greatest JRPG or all time, is there actually any need for Japan to continue producing videogames?
Swery playing Undertale is one of my favorite things this year.
So im replaying the game to go for all the stuff i missed and i got the chance to uncover Mettaton's full backstory and... holy shit, Mettaton is a back stabbing, egotistical, greedy piece of shit, it's incredible how awful he is to Alphys during the core part of the story when you take in account everything Alphys has done for him and the way he ditched Blooky and Shyren is such a dick move, Blooky doesn't even know where his cousin went until the end of the game and...fuck Mettaton and how he basically makes people close to him miserable.
Also, im too dumb and naive, i finally understand why people said Alphys kills herself in all the neutral endings, called Undyne on the garbage bit of the waterfall, holy shit, Alphys would have killed herself if it wasn't for Undyne, she truly was suicidal!!
RIP, Shyren's sister.
Well, (True Pacifist spoilers)at least Mettaton seems to realize this at the end of the game. And Shyren does get her sister back as part of one of Alphys's monstrosities.
Hahaha, this was pretty much my experience, down to a T (including looking up the spoilers bit). I'm pretty interested to see what kind of games Undertale will have inspired a couple years down the line!
...I think I really REALLY love the design of the game. That if you play through this game the way a lot of people play games, just rushing through text and not paying attention and playing it like you're "supposed" to play games then the game places you down the unfulfilling and generally less impactful routes, ones specifically designed to be unsatisfying or emotionally confrontational to the player. And as a result you'll find the game not as great as other people and leave it unsatisfied or disappointed or not find all the wonderful things in this game. I keep seeing people having difficulty with bosses and not understand how to do the fight because they just mash and don't read the dialogue or check the enemy or see if anything changed when they do an action. A pretty big streamer was playing it and shitting on it the whole way and shit-talking to his viewers while he moved through dialogue and then raged at a battle that he called stupid when the boss was literally telling him how to beat him. The number of people I have seen wonder why the battle wasn't over when an enemy's name turned yellow and kept doing actions and get angrier and angrier is enormous. And this was well into Waterfall for a lot of people (there's a Youtuber that is particularly infuriating to watch).
Dodger's playthrough of it is one of the best I've seen so far. She really gets into the game, the story and the characters (whom she all voice acts), and figures out quite a bunch of stuff plot-wise. You can find it on her Twitch VODs (though she also said she'd put it on YouTube at some point).
The name of the OT should be "I know what you did last playthrough"
All these metal covers are so, so good.
I need one for Save the World though.
The demo is from 2 years ago and also doubled as a proof of conceptJust finished the demo even though I'd already bought the game a week after starting it and hearing such good things about the game. Can't help feel like I definitely shouldn't have played the demo in small bursts, and unfortunately I knew a little too much about theat the end (of the demo).importance of pacifism and non pacifism to not expect the tug on the heart strings
I really do like the game based off the demo, just disappointed I. Please no main game spoilers, but would you say this was just the tip of the iceberg? Of course it is a demo, but you know.didn't feel more sad about Toriel dying, since I somewhat expected a tragic situation to occur.I'm just sad I'm not more sad.
I think because I knew that there was, and I didn't have enough time to play the demo in one sitting, thecommentary on traditional reliance on violence as a solution in video games, and I had seen enough of other trailers for the game to guess that Toriel would die early or something, along with others' impressions of the demo remarking it made them sad and feel like a monsterimpact was lost on me. I tried to avoid killing her by not fighting at all and only talking the first time I fought her, and when I wasn't getting anywhere after 7 or so tries, and sparing her wasn't working I fled and went to bed and some text came up urging for action.
I actually tried once again to avoid conflict and went to bed to no effect. Same message, and only a small deviation in dialogue when I confronted Toriel again. I also tried resolving the situation by trying to get hit by her projectiles when she stopped trying to hit me, but to no avail. I then planned only to weaken her and then to spare her, but the final hit I landed straight in the middle of the bar and it did way more damage than I expected.
She died and I felt bad, but unfortunately I had expected the conflict based on the factors I already listed, and because I played the demo over around 5 different sessions, there wasn't enough build up I guess to get majorly emotionally invested, even though I felt for the character as soon as she showed up and I wanted to avoid killing her. I want to be more sad about it, and I really did like the character, but I guess the idea I had for playing this game in bursts doesn't work out too well. Would you all agree that when I get to the main game, I need to play it all at once to help me feel more connected?
I know the game keeps track of restarts, but I still would like a small hint towards what I could have done differently. Again, please no main game spoilers at all, I've only just finished the demo. Also, what were people's completion times for it, I got about 10-15 minutes over an hour since I did a little bit of farming of gold for the spider cookies and I always resolved conflicts without violence until the end. Just wondering how much broadly this demo covers of the main game. Please no percentage estimates, just let me know if the "six hours" play through estimates are probably based on violent playthroughs or not.
Words
The demo is from 2 years ago and also doubled as a proof of concept
The ruins in the current gamehas better hints on pacifism, and one direct hint on how to save toriel. Also the encounter rate is lower, and Vege monsters are possible to defeat passively.
The 6 hours estimate is one playthrough, start to finish, without going for any alternate endings.
The portion of the game in the demo took me about an hour and a half, and my time by the end of my first playthrough was about 8 hours.
Though, to me, the amount of time played doesn't really matter to me in this case. I think there's pretty much the perfect amount of content in the game for what it set out to do.
And, well, I'll just sayyou haven't solved the demo yet. ]; )
Fangamer merchandise is coming soon and they rarely do figured, but AGREED and don't give up hope!
Normally don't care about game merchandise but I really want a high quality Sans Figurine.
Now on Uncharted 3, surprisingly quite a large graphical jump after 2. Maybe not on the scale from 1 to 2 but it is noticeable. Aiming has definitely been fixed but enemy hit reactions are the same as ps3. Much worse than 1 and 2 in this regard.
Now on Uncharted 3, surprisingly quite a large graphical jump after 2. Maybe not on the scale from 1 to 2 but it is noticeable. Aiming has definitely been fixed but enemy hit reactions are the same as ps3. Much worse than 1 and 2 in this regard.
Edit: Wrong thread, saw something that began with "Un" and clicked