Battlechili
Banned
I still can't beat
. Pretty sure I've fought him 20+ times now. I dunno. I've lost count.
sans
I can't accept this runA run where you spare everyone but Muffet:
Charlotte's Web
A run dedicated solely to getting Tem into cool leg.
No but like after she's in, you just shut the game off. TemTale.For that armor it's worth it tbh.
That actually might be the second hardest battle in the game (the first one is obvious if you know what I'm talking about) because it's possible to save right before it without having any health items, and you just have survive all those rounds perfectly.
If he does a balancing patch later, I hope he finds a way around that possible scenario.
Yes.So I beat the final boss of the first run.Holy shit that was terrifying.
I haven't killed anything my entire run and Floweytold me to go see Undyne. Can I get the Pacifist ending now?
So I beat the final boss of the first run.Holy shit that was terrifying.
I haven't killed anything my entire run and Floweytold me to go see Undyne. Can I get the Pacifist ending now?
not sure what you've had spoiled butThanks. I figured it was something like that but I wanted to make sure before I reset.
Wish I had remained totally unspoiled about the game, but even then I'm really loving everything about it. So much about it antithetical to how we approach modern games.
not sure what you've had spoiled but
you're in for a treat
No but like after she's in, you just shut the game off. TemTale.
Tge credits show Tem on her journey to find you, degree in hand.Tem comes back from college and you're gone. She looks around and blinks a couple of times.
"Undertale" plays.
A single tear pools up and rolls sideways off of her face and floats off into the distance.
Credits.
Tge credits show Tem on her journey to find you, degree in hand.
It's just a video game. Responses like this are sooo lame.
They're trying to seemingly guilt trip someone over a different choice they made in a video game. I personally think that's pretty lame.
There's seriously no better way you could have phrased "do you still feel awesome knowing you likely murdered everyone afterwards?" Cause that sounds super different to those examples you gave. :/I wasn't trying to guilt trip anybody, i was legitimately asking about their feelings because i believe the writing of the game is very good (by VG standards) regarding characterization and getting you to attach to these character, i sure know i grew very attached to them, it wasn't a "boo, you're bad for playing like that!" question, it was a genuine "how did it make you feel?" question, no different from asking, i dunno, "did you cry at the end of mother 3?" And we got a good answer to the question afterwards.
For the record, i think "it's just a video game" IS the lame answer, that's the sort of attitude why people don't respect video games as an art form, in my opinion.
After playing through Undertale completely, without delving into the spoilers and such - I think it was a cool game, but I don't think I'm as impressed with it as a lot of people seem to be. Mechanically, it's very clever and interesting with the mercy system and turn-based bullet time and all, but I feel like the interesting bits of the story are undercut by how simplistic and saccharine the themes are. It basically boils down to IF YOU ARE RELENTLESSLY NICE NO MATTER WHAT, THINGS WILL ALWAYS WORK OUT FOR THE BEST, and VIOLENCE IS NEVER, EVER OKAY. And I don't think that's a very nuanced message, nor an accurate one.
Compared to something like LISA - which I think is kind of similar on the surface, but tackles much more complex themes - I came away a little disappointed in Undertale's 'serious' aspects, though I still feel the humor was on point.
This is wrong.
You HAVE to fight Asgore and Flowey, and no matter what you do, you can't save Asriel. Things do end happily, but it isn't perfect, and you violence is okay as long as you don't kill. You can even spare enemies by beating them up until they no longer want to fight
Neither of those address my concerns,because you don't kill either of them yourself. The game basically emphasizes IT'S NEVER OKAY TO KILL EVEN IN SELF-DEFENSE
You said violence. You can be violent as long as you don't kill. If you were talking about killing fine, but that isn't what you said.
to be honest i think that the game's discouraging of killing is less the game's message, and rather a component of how it conveys a different message
don't want to say too much but if you're curious it might be worth trying out a genocide run? i think that if you're looking for a "message" or some sort of commentary from the game, that's where you'll find it.
I don't think Undertale and LISA have the same intentions in their themes. Not sure you can evaluate one by the others' terms.
That said, non-violence is a pretty good personal goal.
Neither of those address my concerns,because you don't kill either of them yourself. The game basically emphasizes IT'S NEVER OKAY TO KILL EVEN IN SELF-DEFENSE
i don't really agree, in the various neutral ending, even if you killed some people, it doesn't always have a bad end, a little sad sure, but that's it, peace is still there in a way for the remaining peoples
i guess what it boils down to is that i see the game less as commentary aboutthe morality of violence in games and more observation into obsessive fanbases. i think that's something the giant bomb review mentioned as well?
hell, i'm not even sure if toby intended for there to be a message at all, lol. if i had to guess at his intentions, i'd say the game's promotion of non-violence isn't so much trying to be preachy as it is a reflection of toby's non-cynical nature. but that's just how i see it!
but i mean, what you get from the game is what you get from the game, lol. not trying to convince anyone of anything, just sharing thoughts cuz i think it's interesting.
Oh yeah, for sure. Like I don't mean to diss the game, I REALLY liked it. It's just I think i was given false expectations by my friends. They know I'm a massive fan of LISA so a lot of them were like "It's just like LISA, you'll love it!" and it really isn't beyond being a simple indie game that wanders into pretty dark territory at times.
welp, i need to try out LISA now (but i still need to finish persona 3 and 4, these are fucking long games)
It's pretty incredible. Good trailer: https://www.youtube.com/watch?v=1-kT5SDifCU
But yeah. I definitely agree Undertale does a lot right, I just think that ultimately, I'll remember it more for the mechanics and humor than the plot.
i guess what it boils down to is that i see the game less as commentary aboutthe morality of violence in games and more observation into obsessive fanbases. i think that's something the giant bomb review mentioned as well?
i never watch trailer for these kind of games, i prefere to have the full surprise
Eh, the assumption that Undertale is a study of obsessive fanbases presumes that Toby expected the game to be received like this. I can't imagine he'd conceive such an idea without that confidence. I don't really buy that as a unifying theme. I think it's definitely a theme but I'd give more weight to the idea that it's built on rewarding, testing, and subverting player investment (which is not equivalent to fanbase obsession). You make a story with the hope that people will invest; you don't create a story to play on an obsessive fanbase that does not and may not exist. At most, Undertale provides commentary on obsessive fanbases but it couldn't possibly be a thesis.
There are different levels of interpretation possible, too: ethical (is killing bad?), metatextual (a reflexive study of player investment), interpersonal (trust) etc. Boiling it down to a log line is probably doing a disservice to most art, right?
Toby's coming at this with a background of two extremely obsessive fanbases that he is closely involved in: Earthbound/Mother and Homestuck. He knew going in that a decent number of folks from both of those communities would follow him into this new venture, and (thanks to the Kickstarter and the reception of the demo) I think he had a reasonable idea of what could/would happen with this game's community.Eh, the assumption that Undertale is a study of obsessive fanbases presumes that Toby expected the game to be received like this.
Toby Fox in ExistentialGamer interview said:Has the success of the game come as a surprise to you? Are you enjoying the attention from the media or is it a bizarre nuisance?
Hmmm I guess its slightly more than I expected.
It's pretty incredible. Good trailer: https://www.youtube.com/watch?v=1-kT5SDifCU
But yeah. I definitely agree Undertale does a lot right, I just think that ultimately, I'll remember it more for the mechanics and humor than the plot.