Toby's interview was incredibly awesome. Funny to hear about his Smash background and also interesting to hear about why he's used so many musical motifs throughout the game.
Lmao i love how the green soul is missing just implying asgore is gonna kill Link
It feels thematically off to have Undertale squishing OoT like it's Saitama.
Reading this and looking at the votes, Mercy truly does not seem to be an option.Lmao i love how the green soul is missing just implying asgore is gonna kill Link
Lmao i love how the green soul is missing just implying asgore is gonna kill Link
Lmao i love how the green soul is missing just implying asgore is gonna kill Link
We just love seeing others getting saltythe good part of this is dumb nerds getting mad at internet polls
* 1 Left
It did not gain love, but LOVE?
Undertale is up for IGN's best of 2015 under PC, RPG, Best Story, and Most Innovative.
http://www.ign.com/wikis/best-of-2015/PC_Game_of_the_Year
http://www.ign.com/wikis/best-of-2015/Best_RPG
http://www.ign.com/wikis/best-of-2015/Best_Story
http://www.ign.com/wikis/best-of-2015/Most_Innovative
there is a user voted component as well.
I decided against doing a genocide run because I was too lazy to go through the game a 3rd time.
And, after completing the pacifist run,everything felt right in the world.
Finished the "first" ending. Currently in the middle of.true pacifist
I'll need to digest my thoughts on it more once I've fully finished it, but my overall opinion is mixed. I think it earns its reputation fairly through its overall inventiveness in presentation and integration of game systems, along with its very strong writing (particularly the characters) and soundtrack. It's all very authentic in its commitment to the vision, and genuinely unique as an experience.
But I'd be lying if I said I was blown away with the pacing and game systems themselves. Honestly, by the end of that first run (and why I'm taking a break mid) I found myself a combination of bored and frustrated by the various bullet hell and twitch pattern recognition encounters. Admittedly if I were much better skilled at these the experience would be more appealing, but ultimately I found myself pushing onwards to see the story unfold and not because I actually gave a shit about playing it. There's some amazing ideas there in the game systems themselves, but yeah, I just stopped giving a fuck due to the repetition (particularly highlighted on death), the dull gameplay loop, and general monotony of encounters.true pacifist
And while I seem to be in a minority with this opinion, for my personal taste this represents a problem with the overall design, or at least a direction that doesn't appeal to me. Undertale relies too strongly on the stuff outside of playing the game in order to make you play the game, and while that stuff is excellent, I find that type of design uninteresting and a bit flat. It's not always like this, and the game is at its best when it's accomplishing both, I just feel where it's extremely consistent and wonderful in its inventive scenarios, characters, sequences, and overall presentation it is not even half as so in the game design itself, which has glimmers of genuine brilliance padded by too much mediocrity. And that makes me sad, because it's like playing one of the most wonderfully engrossing and interesting and hilarious RPGs with one of the least appealing encounter/die/repeat feedback loops I've experienced in awhile.
Maybe that's deliberate. Maybe my shitty bullet hell / rhythm game skills are at fault. Maybe Game Maker is a shitty engine for integrating those kinds of systems. Maybe I'm missing the point. I don't know. But Undertale is definitely a game experience I really, really like, but in no way love despite wishing I could.
Time for bed me thinks. I'll finish the rest tomorrow.
Seems like you can do more with encounters even after the point of Mercy. I only heard this, but. I've never seen that because I just mercied as soon as I could, but I'm unsure how many monsters get that kind of effort.if you keep humming with Shyren and lots of other monsters join in
These are my feelings as well. I dont see what the fuss is all about.
Some guy on Twitter got banned from GFAQs for complaining about Undertale doing well in the poll and his tweets are.... something.. (linked for super vague character spoilers).
I just realized what theis meant to be. I can't believe I didn't see it sooner.stature in waterfall you give the umbrella to
My friends also had a difficult time having never played Bullet Hell style games before. Switching to a pad instead of KB and playing defensively(healing with bicycles when uncertain if they could handle the next pattern) helped alleviate some of the challenge.
I don't think so, but that speed boost could potentially be helpful, given it dosen't mess up your timing.I was thinking about bicycles for the last genocide fight since I don't need bigger heals, I just need more of them. Not sure how that will play out though. Also, do sea teas stack?
The bullet hell gameplay is a nice getaway from turn based combat, but the real meat in Undertale's combat is the extensive dialogue. It makes every single monster unique and compelling, and you need to figure out their personalities to overcome them.
Unlike say, Earthbound, where the monsters can be silly and cartoonish, but are ultimately still just packets of numbers you attack with your numbers so you can acquire numbers to make a bigger number.
Wait, what is it supposed to be?I just realized what theis meant to be. I can't believe I didn't see it sooner.stature in waterfall you give the umbrella to
Got the "Flowey" version of the Undertale merch. It's all high-quality stuff. I can now dress like a proper goatmom.
The "extra" stuff for the "discounted" package is just a postcard with all the characters' faces rubbed off in red with Chara grinning in front, and an extra pin. Clever nod to the fans!