Yeah. Apparently I just ruined my run byKilling Mettaton too early? She judged me as not evil enough despite killing everything I had seen to that point. The spawn rate to that point was crappy, I didn't know it'd be run over at that point.
Dunno if I just want to watch the rest of the run being done on youtube or what. Pretty frustrated right now, though it was my fault for saving afterwards. Not a clue what I was thinking there.
It's definitely not subtle (the whole game is about as subtle as a sledgehammer, which is a pro and a con) but I also did legit tear up during certain parts.
I just find the fact that Toby could inspire such intense emotion, for a character with relatively very little screentime, in the fanbase kind of amazing. With pathos that feels earned if somewhat heavy handed.
Reading about how annoying Pacifist route is from all the new players has settled one thing in my mind:
Screw everyone, I'm going to go genocide when I ever buy/play the game. :L
Beat the game last night, what an (neutral) ending! Papyrus was awesome
In genocide everything is too easy except for two bosses which are way too hard.
The balance is all outta whack (which is probably intentional).
Yeah the game goes out of its way to make all of your power gain in that run mean almost nothing (). If there is one thing that Undertale has to say, it is that pure linear stat growth isn't really that interesting. The pacifist route shows this, and the genocide route tells it.complete with Sans just dodging every attack
What ending did you get?Alphys?
Tangentially related to this thread, i was wondering, why don't you have an Undyne avatar right now?
I have a sneaky suspicion judging by posts in this thread that Undertale's combat tends to be perceived favourably by those who don't play many bullet hell games and badly (or at least worse) by those who do, in much the same way that Spec Ops: The Line was criticised for derivative gameplay by those who had played lots of military shooters.
Pacifist is the most fun way to play the game honestly.
I'd do a Genocide run but I suspect I'd just feel awful.
I have a sneaky suspicion judging by posts in this thread that Undertale's combat tends to be perceived favourably by those who don't play many bullet hell games and badly (or at least worse) by those who do, in much the same way that Spec Ops: The Line was criticised for derivative gameplay by those who had played lots of military shooters.
I felt a lot of the times I was getting hit by shit I simply couldn't dodge due to the flashy, stylish-over-readability attacks that are sometimes thrown at you at such speed and succession that the real strategy is already knowing how to play. And I personally don't consider that a strength, and instead a weakness that could be improved on, as end of the day to get through the game you still must engage with it including these systems.
Can someone remind me how you're able to (ending)leave the underground during a neutral run? Especially if you don't kill flowey. You still need a monster soul, and Asgore's was destroyed. Even if you kill flowey, he never had a soul to begin with. So uhhhh?
Can someone remind me how you're able to (ending)leave the underground during a neutral run? Especially if you don't kill flowey. You still need a monster soul, and Asgore's was destroyed. Even if you kill flowey, he never had a soul to begin with. So uhhhh?
You don't, IIRC. Part of the neutral run try-harder-ness is thatyou're trapped in the place where you fought Flowey, while your friends find some peace without you. Well, most endings they seem to.
This is very evident if you try to, then repeat thekill Flowey instead of show mercyAsgore fight. You're doomed to fight Flowey, trap yourself in this place of nothingness, and repeat the game until you can find a way to break the cycle.
All of the neutral endings areyou getting a phone call on the surface form the monsters still stuck down there, so you definitely get out.
I need to finish my genocide run. I went to the gamefaqs board during the goat vote and had the shit spoiled out of it from topic titles alone lol
That was a fun game. I love when games subvert your expectations. Lots of genuine lol moments which is a huge credit to the writing. All the characters were great, it just lost a little steam in the end. The conclusion was meh, and I am pretty much done with any form of bullet hell for a few years. It became so tedious at the end. I wanted the game to be over out of the bordem of that mechanic more than anything. It is fun how the story interacts with the bullet hell, but..bloody hell. It got old about half way through the game. Unfortuantely as others have mentioned in this thread, the main mechanic of bullet hell leaves me zero desire to play this game again for pacifist.
I am really happy to have played the game, it was fun, original and very memorable. But I have to say, the gameplay quickly began to hinder my enjoyment of an otherwise engaging tale. It should be on any respectable GOTY list, but it has far too many flaws to warrant all of this ridiculous best game ever over-hype. I can see if this was someones first "subvert your expectations" game, why they feel so passionately about it. I remember wanting to tell every person I knew about Frog Fractions. If you've played that, you can see where Undertale was influenced. Either way, I appreciate eveyone's passions because it got me to pick up this game I might have otherwise overlooked. Really enjoyed it and would recommend it to pretty much anyone I know who games.
There is a really cool fan-made boss fight someone made:
http://taxiderby.tumblr.com/post/135354499621/hi-i-made-playable-undertale-tribute-made-from
The bossfight seems bad, though. The attacks are terribly bad, with none of undertale's design.
If you aren't going to play it again I would recommend looking up the pacifist exclusive scenes cause there is quite a bit.
Fingers crossed for a Vita port or PS4 for remote play. I would definitely run through it again then.
Toby seems like he really doesn't want to work on the game anymore so I don't think a port is happening unfortunately. Would re-buy it in a heartbeat though.
I thought console ports were never happening due to a few reasons?
Also the way some of the more meta stuff is done would probably fail certification.Some things would definitely have to change and the stuff hidden in the (spoiler is guess? nothing plot related)files would just probably not be there or he would have to create a direct way to access it.
There is a really cool fan-made boss fight someone made:
http://taxiderby.tumblr.com/post/135354499621/hi-i-made-playable-undertale-tribute-made-from
Havent had the chance to play this, looks plenty fun.
But from the look of the attacks, it kinda bothers me that people who often do this sort of thing focus too much into making their (often self inserts, not the case here it seems tho) be "oh! so badass!" characters with overblown cool/edgy looking attacks.
How come no one ever embraces the silly aspects of the system? Where are the whimsical monsters with silly attacks?