Actually i dont think the quality is as clean. I noticed artifacting in motion, initially thought it was 4K YT compression, but once i heard it is running 1440p, i knew it.Textures are 8k though. Frame is 1400p and temporal injection to 4k which looks as clean as native . Play ratchet and clank on 4k TV and u ll see
People acting like actual games will never look this good. Remember the PS4 Elemental demo? Take a look back and tell me it doesn’t look rough by today’s ps4 standards
If Microsoft had showed that instead of those “indie lower than current gen” show case.
Using ray tracing to add perfect reflections to this would be icing on the cake.
OMG. Are you serious? You criticize Epic's engine every chance you can. Why are you now switching sides? And this demo has nothing to do with SSD. This demo is for every platform.
OMG. Are you serious? You criticize Epic's engine every chance you can. Why are you now switching sides? And this demo has nothing to do with SSD. This demo is for every platform.
Textures are 8k though. Frame is 1400p and temporal injection to 4k which looks as clean as native . Play ratchet and clank on 4k TV and u ll see
Actually i dont think the quality is as clean. I noticed artifacting in motion, initially thought it was 4K YT compression, but once i heard it is running 1440p, i knew it.
You clearly have no idea what RT actually is.
Well that explains a lot. Devkits are usually just PCs before finalizing whole thing. Devkits themselves usually have double or triple amount of RAM/VRAM than normal version due to development needs and hardware is usually better than release version.
I was talking about when it came out of that device before this scene. There is slight light here though which could mean i was wrong.
I'm criticizing bad parts and praising good parts, I know it sounds impossible, but here we are...
Yeah, it's something to achieve even better and more realistic look.Clearly it´s something that is not needed to achieve this level of graphics.
Maybe he's a Quake fan?
But yes, it has a ton to do with SSDs. They spent the entire video talking about how it is only possible due to the SSDs.
I can't stop watching that flying sequence. I keep trying to spot LOD pop-in and it's just not there. So incredible... I really hope this is a reflection of what we might see in proper next-gen games.
Yeah, it's something to achieve even better and more realistic look.
There you go again speaking out of the sky. Trust me. The PC has been able to run this demo for a long time. It's not just created because they got PS5 devkits in the house and finally said "oh we can finally make a demo that showcases nanite technology because we have Sony's SSD!"
Stop with the SSD crap. This is a demo for showcasing a graphics engine. Period. It will run on the PC without any SSD - and faster and at higher resolution.
Are you saying that whole level was loaded into the PS5's VRAM?
There you go again speaking out of the sky. Trust me. The PC has been able to run this demo for a long time. It's not just created because they got PS5 devkits in the house and finally said "oh we can finally make a demo that showcases nanite technology because we have Sony's SSD!"
Stop with the SSD crap. This is a demo for showcasing a graphics engine. Period. It will run on the PC without any SSD - and faster and at higher resolution.
BUH … BUH BUH … BUH 9.3 TFLOPS, BUH BUH BUH!!
It's actual gameplay in real time, the other demos were not. I think it's more impressive than their past video card demos. Especially the geometry detail with that draw distance and no loss to LOD or pop-in.
If you want to showcase graphics, you shouldn’t do it with such a crappy character with the blandest artistic direction and gameplay.
Seeing how the character does the “going slowly through a wall for loading purposes” is anything but impressive. Especially in a gameplay with zero enemies and pretty empty scenarios.
The amount of triangles is good and all, but is almost the definition of diminishing returns.
I’m sure the tech is good. And I’m sure we are going to see better looking games in the near future.
People acting like actual games will never look this good. Remember the PS4 Elemental demo? Take a look back and tell me it doesn’t look rough by today’s ps4 standards
No, I'm not saying that. I don't know how big the level is. There are tons and tons of instances in that demo. You guys are aware that an instanced piece of geometry duplicated 1000x only consumes memory for that 1 unique piece of geometry. I saw frame-hitches in that demo so the SSD still isn't fast enough.
I'm also saying that demo can and has run on a PC.
FEAR is a 360 title. The big games (by big I mean those AAA over-the-shoulder third-person games with film-like visuals) and are becoming more like interactive movies with each generation. Highly aggressive AI becomes problematic when you want to tell a story that rivals Hollywood. I was not surprised to hear the complaints about Death Stranding's lack of difficulty. Even Kojima himself has said he wants to fuse games with movies. Fundamentally these games will be designed with the cinematic experience in mind.ia improvement is in the back seat since og xbox and halo1\fear1 era...cinematic experience has nothing to do with it.
What the fuck are you talking about? Just watch the damned video, you are such a clown show sometimes.
They spend 90% of the video talking about it only being possible due to the SSD setups, that even his current high end rig could not do this, and their Nanite and the like shown, is only possible on next gen consoles and future high end PCs when the SSDs come up to snuff.
WATCH THE VIDEO!
The dude called it 'God-Tier storage'. Take it up with the man himself.
PS5's SSD is "far ahead" of those found in high-end PCs, according to Epic Games CEO Tim Sweeney
Sweeney says that Sony’s storage architecture is far ahead of “the best SSD solution you can buy on PC today. And so it’s really exciting to be seeing the console market push forward the high-end PC market in this way.” “[The PS5] puts a vast amount of flash memory very, very close to the...www.neogaf.com
Well, it's worth noting that Ted Sweeney is a chronic bullshitter and salesman.
HOLY SHIT - IS THAT IN-GAME GRAPHICS OR LIVE VIDEO SCREENSHOT!?!?We've certainly come a long way, boys.
Totally understand, but the lighting is there
Damn. Going to be a more noticeable leap than PS3 to PS4 isn't it.
Isnt fast enough? or optimized enough? I would think the later, still need to see more which im sure we will, nontheless it looks good for a baseline imo. Also i just want to add that i see frame hiccups and hitches in pc gaming all the time, or games that run like trash, does that mean the hardware isnt capable?No, I'm not saying that. I don't know how big the level is. There are tons and tons of instances in that demo. You guys are aware that an instanced piece of geometry duplicated 1000x only consumes memory for that 1 unique piece of geometry. I saw frame-hitches in that demo so the SSD still isn't fast enough.
I'm also saying that demo can and has run on a PC.
What the fuck are you talking about? Just watch the damned video, you are such a clown show sometimes.
They spend 90% of the video talking about it only being possible due to the SSD setups, that even his current high end rig could not do this, and their Nanite and the like is only possible on next gen consoles and future high end PCs when the SSDs come up to snuff.
WATCH THE VIDEO!
Dude, the guy Jason walked him into saying that about the PS5. The assets are compressed! They are taken in raw, but that's not what the GPU is processing. The other thing is that, the PS5 may need an SSD in order to make it happen, but that doesn't mean a PC ALSO needs an SSD. I can guarantee you that that demo can run on a PC with NO SSD.
DEM ABS THO!We've certainly come a long way, boys.
there is no logic behind this statement.FEAR is a 360 title. The big games (by big I mean those AAA over-the-shoulder third-person games with film-like visuals) and are becoming more like interactive movies with each generation. Highly aggressive AI becomes problematic when you want to tell a story that rivals Hollywood. I was not surprised to hear the complaints about Death Stranding's lack of difficulty. Even Kojima himself has said he wants to fuse games with movies. Fundamentally these games will be designed with the cinematic experience in mind.