oldergamer
Member
Hellblade 2 is using unreal. correct.Now that I think of it the hellblade trailer/music video looks very similar to what was shown today. Is that game made in UE?
Hellblade 2 is using unreal. correct.Now that I think of it the hellblade trailer/music video looks very similar to what was shown today. Is that game made in UE?
Yeah, those tunnels are awful. I hated them in FF7:R. I'd honestly rather have a loading screen than have to sit there and feel like I'm the one doing the loading myself, manually. Feels like I'm hand-cranking a car from 100 years ago.A hidden loading "tunnel" in a tech demo? Really? That shit was straight out of Jedi Fallen Order, animations and all.
Pixar should make some tech demos for next gen, where they recreate a few scenes from some of their past movies (like from 10+ years ago), completely in real-time. At this point, as a very low bar, the original Toy Story should finally be doable in real-time.This makes me think what if a game were able to pull off a pixar-esque look that rivals the movies. we're certainly already there in geometry but the question is lighting
Looks amazing, but my heart sank at 3:35.
A hidden loading "tunnel" in a tech demo? Really? That shit was straight out of Jedi Fallen Order, animations and all. It's not like they were switching between massive areas either, they were fairly small areas also much like Jedi.
I was hoping we would be done with that kind of shit with the next set of engines that make better use of SSDs.
So a dedicated team of artists & developers spent many months on a few minutes of footage, and it only runs at 30fps and a low resolution?
This is a complete waste of time; it's a game engine, show 60fps footage or don't bother.
Kingdom Hearts 3 Toy Story already looked better in certain aspects, give me Monsters Inc with real time fur shading PixarYeah, those tunnels are awful. I hated them in FF7:R. I'd honestly rather have a loading screen than have to sit there and feel like I'm the one doing the loading myself, manually. Feels like I'm hand-cranking a car from 100 years ago.
Pixar should make some tech demos for next gen, where they recreate a few scenes from some of their past movies (like from 10+ years ago), completely in real-time. At this point, as a very low bar, the original Toy Story should finally be doable in real-time.
Well there's more to it than just SSD speed.Thats because they haven't released NVME drives with this performance level yet.
No, it's interactive at some point in the video where the Unreal guys speak.That's exactly what it is, in engine cutscene that's "playable" the same as most tech demos
I know HZD2 won't be using UE5 (at least I assume not) but still just the talk of draw distances and elimination of distracting LOD pop-in next gen gets me very antsy in my pantsy. I always notice the little details like a bush popping up 10 feet in front of me in an otherwise gorgeous game. HZD is gorgeous but definitely has LOD pop in all over the place, as most games this gen do of that scale. Can't wait to see the leap in this area
Bring On Da Next Gen
Well there's more to it than just SSD speed.
Here's the list of thing PC doesn't have yet to achieve PS5 IO performance
- 5.5GB/s Read/write speed (9GB/s with compression, remember Pcie 4.0 max speed is 7GB/s)
- Hardware data compression (can be done on CPU but will request a lot of processing power)
- 12 channel instead of 4 to speed random access
- GPU cache scrubbing
- All other custom coprocessor that leverage CPU cycle. (dedicated DMA controller, SSD IO, memory mapping)
For PC to be able to reach this kind of performance, Graphic Card will need to have an SSD attached to it. (Which they might)
Well there's more to it than just SSD speed.
Here's the list of thing PC doesn't have yet to achieve PS5 IO performance
- 5.5GB/s Read/write speed (9GB/s with compression, remember Pcie 4.0 max speed is 7GB/s)
- Hardware data compression (can be done on CPU but will request a lot of processing power)
- 12 channel instead of 4 to speed random access
- GPU cache scrubbing
- All other custom coprocessor that leverage CPU cycle. (dedicated DMA controller, SSD IO, memory mapping)
For PC to be able to reach this kind of performance, Graphic Card will need to have an SSD attached to it. (Which they might)
Checked it out on YT, and yeah, it looks pretty solid, but could be a lot better with GI / bounce light, more detail, better ambient occlusion, etc.Kingdom Hearts 3 Toy Story already looked better in certain aspects, give me Monsters Inc with real time fur shading Pixar
Every gen we see tech demos setting up unrealistic expectations...
That's why I install DDR4 in my M.2 slot. Best of both worlds.Should google DDR4 mate.
This will run perfectly fine on PC mate, and on xbox and on even ipads and mobiles sooner rather then later on top of it. should probably watch the sweeny interview after the demo.
I think some of you guys get a bit lost on what is really going on at this point.
This is confirmed to be running and playable on a PS5 Development Kit... so it's not a prebaked demo that's pretending to be real. It is in fact... real and playable.
Yeah, don't trust Ubi Soft or EA to create a showcase for your machine.if i were on twitter i would be tempted to tweet MS a : "this is how it needs to be done"
oh filmmakers are gonna have a field day with this tech combined with VR for immersive narrative experiencesChecked it out on YT, and yeah, it looks pretty solid, but could be a lot better with GI / bounce light, more detail, better ambient occlusion, etc.
I wonder if seeing these demos is making some filmmakers think about making semi-interactive movies ... some kind of weird hybrid between epic film and game. Kind of like Quantic Dreams games, but more on rails. Not sure what I'm describing, really, and it doesn't sound that appealing as a gamer, lol. But if I were a filmmaker seeing this stuff, my interest would definitely be piqued.
Riiight, but i was replying to a quote about SSD speed.Well there's more to it than just SSD speed.
Here's the list of thing PC doesn't have yet to achieve PS5 IO performance
- 5.5GB/s Read/write speed (9GB/s with compression, remember Pcie 4.0 max speed is 7GB/s)
- Hardware data compression (can be done on CPU but will request a lot of processing power)
- 12 channel instead of 4 to speed random access
- GPU cache scrubbing
- All other custom coprocessor that leverage CPU cycle. (dedicated DMA controller, SSD IO, memory mapping)
For PC to be able to reach this kind of performance, Graphic Card will need to have an SSD attached to it. (Which they might)
It is, the GPU is being fed by the SSD ( more importainly the entire Southbridge replacement and coherency engines, DMA etc), this if the GPU can render enough within the Frustum, then it can use more of that Vram to hold that, rather than waste 40-60% of it "just in case".SSD is not going to make the graphics better. It still has to be rendered. It's not an add-on to the GPU.
SSD is not going to make the graphics better. It still has to be rendered. It's not an add-on to the GPU.
One tech demo shits on everything ms has shown
It is, the GPU is being fed by the SSD, this if the GPU can render enough within the Frustum, then it can use more of that Vram to hold that, rather than waste 40-60% of it "just in case".
This is improving yours slowest part, a GPU is more that just the triangles or the pixels. Without SSD this demo would need one of the 2:-
1: Scaled back on fidelity to accomodate the Vram size limit/lack of pipe feed.
2: More Vram or other fast enough replacement of that Pipe Feed
What the actual fuck? The whole demo showed a breakthrough in 3D/Art pipeline.
So a dedicated team of artists & developers spent many months on a few minutes of footage, and it only runs at 30fps and a low resolution?
This is a complete waste of time; it's a game engine, show 60fps footage or don't bother.
Cool story.
You're right it's 8GB/s. To be sure, We're talking about SSD speed here not bus speed.PCIe 4 is not limited to 7GB/s.
I’ll call Christopher Nolan he may make a movie about this cool story ( Inception style )
Damn, completely forgot about VR, that's going to be sick in general (PSVR2). Of course, unfortunately it won't look as good as this demo, since the hardware will have to render two separate views, but should still be a big leap over current gen VR, and PSVR1 obvi.oh filmmakers are gonna have a field day with this tech combined with VR for immersive narrative experiences
So a dedicated team of artists & developers spent many months on a few minutes of footage, and it only runs at 30fps and a low resolution?
This is a complete waste of time; it's a game engine, show 60fps footage or don't bother.
You're right it's 8GB/s. To be sure, We're talking about SSD speed here not bus speed.
You're right it's 8GB/s. To be sure, We're talking about SSD speed here not bus speed.
Go try star citzen then, that's the first game you can try right now that shows how hdd's aren't enough anymore, unless you want to play a game full of stuttering and overall lower performance because the hdd can't load things fast enough.Whatever bro. The day I need an SSD to play a game, I'll be the first to tell you.
Was that Tech demo or a game being released to the public one day? I'm confused now?"PC can easily run this, it just chooses not to" seems to be the running argument. What hardware will it take for the PC to be capable of this? If it's as easy as some people make out why aren't there PC games that look like this?