I don't think so. Hayden's towel stubbornly clings to her like food wrap in the demo they showed at E3.
While I don't exactly see MC as a relevant metric, 80 seems to be kind of a treshold for these games at the moment, so hitting 80 or above is pretty much as good as the most critically acclaimed entries of the genre.Kolx said:What I meant is from what I've seen so far nothing in this game gives you the impression of a game that is going to get +80
Had a chance to play this last week. Framerate was horrendous which was surprising as the game itself didn't particularly stand out graphically, especially after playing Battlefront. I guess it was not a final build but they would need to improve quite a bit to make it smooth.
Controls were also pretty clunky whilst walking around, it makes you move frustratingly slowly a lot of the time which I guess is realistic but frustrating in a game none the less.
Overall I was not really feeling it. I enjoyed Farhenheit and Heavy Rain and the style was similar here to those games but it didn't feel as engaging to me as those games. I am guessing this will review mid/low 7s from the small segments I played, perhaps the rest of the game is a lot better...
Who cares if it gets extreme scores? (Aside from devs and publisher) I just can't wait to play this with some friends. Even if its bad, it'll be fun to play and take turns with. That's what made beyond pretty fun. The order... Nah. Hopefully this turns out better![]()
Really curious how many endings it will have. Would love if its only 3 hours long with 20ish endings and a ton of different areas that change depending on your choices.
3 hours? That would be terrible. x_x
3 hours? That would be terrible. x_x
3 hours with a shit ton of different settings and ending that are dependent on your choices sounds great. Hell the story could be completely different as well...think Cabin in th Woods opening when they had 6 different artifacts that would unleash 6 different monsters, then spread out from there.
I wish this game was written by Joss Whedon instead of David Cage.
edit: Wow, this is me finding out late in the game that Until Dawn is not Quantic Dream's next game.
Not sure if this is a game I want.
I look forward for the release so I can make my decision.
Preordered this a while back when it was really cheap. Really excited. reminds me of a digital choose your own adventure.
3 hours with a shit ton of different settings and ending that are dependent on your choices sounds great. Hell the story could be completely different as well...think Cabin in th Woods opening when they had 6 different artifacts that would unleash 6 different monsters, then spread out from there.
Yeah, I legit cannot wait. I love watching these games rather than playing it (Sorry?) and I really enjoyed watching my wife play Telltale titles. This seems like a more entertaining version of the genre, and I can't wait to see what decisions she make while she gets herself killed. I think having a female character as lead may resonate with her a lot more.
More reasons for us to play together other than Call of Duty!
I'm with you on this. It doesn't necessarily need to have different monsters or killers, but a short 2-3 hours game that you can play in one sitting with VASTLY different outcomes could be superb, it would allow you to start and finish the game in one sitting with a group of friends and have all that content play out differently each time you play...
A short total duration could allow devs to come up with vastly different content instead of slightly different acts leading out to similiar endings.
But of course it would be hated and everybody would be asking for it to sell at 10 dollars, omitting the fact that there could be 50 hours of completely unique content.
It will be interesting to see the reviews for Until Dawn. I wonder how many of them say negative things about the story and characters, saying things like it's cliché and the characters are annoying, but totally missing the point that it's supposed to be that way, in a b-movie cheesy horror style.
Hopefully a lot of reviewers like horror movies and get that the game is doing these horror movie tropes intentionally.
I fear another Driveclub fiasco where they just "dont get it".
I don't think there's anything not to get. It's seems a pretty simplistic game.
I imagine this'll be another Order situation, stunning production values wrapped around an okay game, but we'll see. I'd love to be surprised.
Unlike The Order, this one won't be able to get away with lackluster writing, though.
Really curious how many endings it will have. Would love if its only 3 hours long with 20ish endings and a ton of different areas that change depending on your choices.
Did you miss the point of the quote?
They will complain about it's elements more than likely. They will call it teenage slasher campy cheese, and probably penalize the game for it, because they "don't get it" is supposed to be that way. Or pretend to be ignorant to the fact.
But hopefully that does not happen.
Oh god i hope this game has a few joke endings
Each one dead or alive would count up to 256 endings, 2^8. If catching the killer or not is something that would happen in the end, double that to 512 endings. As you say other factors may also determine the ending so it could be even more!There are eight characters, each character can survive or die at the end. I'm bad at math, but the game should have 100+ endings based on that alone, & that's if the characters' survival is the only thing that affects the endings.
Each one dead or alive would count up to 256 endings, 2^8. If catching the killer or not is something that would happen in the end, double that to 512 endings. As you say other factors may also determine the ending so it could be even more!
except that like in Heavy Rain, Beyond and many of these other "non-games" you can walk around, explore the environment, make decisions and so on, you know like in "real" games. QTE is used for action scenes.
You sound like 99% of the people who call these games "interactive movies" or "non-games" who you can just tell have never played any of these games because they assume that QTE is all there is to it.
I think the success of this game really depends on how good the story is. Beyond Two Souls was similar but the story sort of sucked. I really wish it was directed by someone in Hollywood who could tell a good story. If the story sucks, it is not going to be reviewed that well.
I think this type of game fits a certain audience on the platform well who really don't care about framerates, review scores, challenge, and traditional game play. They just want to be entertained. For them, it will be the game of the year regardless of how it is reviewed. If this game is a success, maybe there will be a whole market for these type of QTE movie-like games on consoles. I want a horror QTE game from the makers of the Saw.
Seems like a game that you'd only want to play once then trade in. I enjoyed the little I played at PSX and E3.
I think the success of this game really depends on how good the story is. The Telltale Walking Dead games have great stories. Beyond Two Souls was similar but the story sort of sucked. I really wish it was directed by someone in Hollywood who could tell a good story. If the story sucks, it is not going to be reviewed that well.
I think this type of game fits a certain audience on the platform well who really don't care about framerates, review scores, challenge, and traditional game play. They just want to be entertained. For them, it will be the game of the year regardless of how it is reviewed. If this game is a success, maybe there will be a whole market for these type of QTE movie-like games on consoles. I want a horror QTE game from the makers of the Saw.
Beyonds issue was the lack of impact your decisions had on the out come. The sorry doesn't have to be amazing just make it solid, but give the choices some impact, make the user feel their choice matters.
While I don't exactly see MC as a relevant metric, 80 seems to be kind of a treshold for these games at the moment, so hitting 80 or above is pretty much as good as the most critically acclaimed entries of the genre.
It looks like they're thinking about putting out a demo -
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