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Upcoming Vita Games (200+ Upcoming games in ENGLISH) || 2016 Edition ||

incpdo

Member
Wasn't this supposed to be out this month? That's depressing. On the bright side, they said it has been delayed instead of cancel so it could still come out.
This is probably gonna release next year if everything goes well( at least that's what I think)
I just hope I can play bloodstained on vita I know mighty will never get a release on the platform hehe
 
This week in chronicles of localization companies working on Vita exclusives:

http://gematsu.com/2016/08/birthdays-coming-west-first-gameplay

NIS America have picked up Birthdays, the weird PS4 simulation game from creator of Story of Seasons.

I know it's not related to Vita, but it's just the implication of it. The company are sitting on a veritable back-catalogue of Vita exclusive stuff which has either released or is about to release (Cladun Sengoku; Coven; Hero Must Die; Princess is Money Hungry; Rose & Castle of Twilight). That's only the stuff from their parent company, not counting things that make sense for them to pick up based on past relationships like Demon Gaze 2; Operation Babel etc.

I mean, they're trying. They picked up Criminal Girls 2; World's Longest 5 Minutes & Yomawari and are supporting some of these with PC releases as well, but there's so much more that's available to them that they're not getting.

And seeing them going after localizations of PS4 games that aren't even releasing in Japan until next year published by a company they've never really worked extensively with before, sure doesn't bode well for all the other stuff.

It's probably just me acting entitled, but we went through a phase of getting so many surprise localizations for Vita yet now it's almost going the opposite way - games which would've been shoe-ins are getting skipped. I almost find myself wishing that all these Japanese games have a PS4 version attached, just because that increases their chances of coming across.
 

Saphirax

Member
Was just thinking about Coven and DG2. Somehow I don't see NISA bringing two drpgs next year. Coven they could port to pc, but DG was really popular. Although a PC port would depend on exp inc.

Not really liking what I've seen from DG2 so far so I'd rather we get Coven. On the other hand, seeing how averse NISA is on bringing over their bigger titles...

Time will tell I guess.
 
Was just thinking about Coven and DG2. Somehow I don't see NISA bringing two drpgs next year. Coven they could port to pc, but DG was really popular. Although a PC port would depend on exp inc.

Not really liking what I've seen from DG2 so far so I'd rather we get Coven. On the other hand, seeing how averse NISA is on bringing over their bigger titles...

Time will tell I guess.

Yeah, they've done one a year so far (Demon Gaze 2014; Operation Abyss 2015; Stranger of Sword City 2016).

On the one hand I can't see them skipping Demon Gaze because they still clearly like Exp. Inc games and Demon Gaze has been their most successful one, but at the same time I can't see them skipping Coven due to the really positive reception it received.

Who knows. Maybe we'll get both. Or neither =/
 

AniHawk

Member
Yeah, they've done one a year so far (Demon Gaze 2014; Operation Abyss 2015; Stranger of Sword City 2016).

On the one hand I can't see them skipping Demon Gaze because they still clearly like Exp. Inc games and Demon Gaze has been their most successful one, but at the same time I can't see them skipping Coven due to the really positive reception it received.

Who knows. Maybe we'll get both. Or neither =/

nisa's made a nice go with the whole drpg genre. they'll continue to bring those over, but probably not without a steam version.
 
nisa's made a nice go with the whole drpg genre. they'll continue to bring those over, but probably not without a steam version.
Don't mind steam getting it but definitely mind the physical release getting fucked over with some previous game in a pack like yomawari. Coven on steam ok. I want demon gaze 2 more. Might import as well. Let's see.
Also demon gaze 2 is kadokawa right? What if they go with pqube?
 

RK128

Member
This week in chronicles of localization companies working on Vita exclusives:

http://gematsu.com/2016/08/birthdays-coming-west-first-gameplay

NIS America have picked up Birthdays, the weird PS4 simulation game from creator of Story of Seasons.

I know it's not related to Vita, but it's just the implication of it. The company are sitting on a veritable back-catalogue of Vita exclusive stuff which has either released or is about to release (Cladun Sengoku; Coven; Hero Must Die; Princess is Money Hungry; Rose & Castle of Twilight). That's only the stuff from their parent company, not counting things that make sense for them to pick up based on past relationships like Demon Gaze 2; Operation Babel etc.

I mean, they're trying. They picked up Criminal Girls 2; World's Longest 5 Minutes & Yomawari and are supporting some of these with PC releases as well, but there's so much more that's available to them that they're not getting.

And seeing them going after localizations of PS4 games that aren't even releasing in Japan until next year published by a company they've never really worked extensively with before, sure doesn't bode well for all the other stuff.

It's probably just me acting entitled, but we went through a phase of getting so many surprise localizations for Vita yet now it's almost going the opposite way - games which would've been shoe-ins are getting skipped. I almost find myself wishing that all these Japanese games have a PS4 version attached, just because that increases their chances of coming across.

I can't be mad with NIS America, as they gave me one of the most surprising releases of 2016; Grand Kingdom. I loved my time with the game and feel its one of the better Vita JRPG's out this year.

Maybe its because they are not the biggest publisher and want to see how well their games sell on PS4 now, but they aren't just only focusing Vita content anymore; they are trying to bring games to many different platforms. PS4 being a platform they want to support impacted what localizations they likely picked for the next year or so (Grand Kingdom got a PS4 release for example). I think we need to wait until next year before we completely write-off NIS America's support with the Vita.

Still though, Vita is getting a lot of great stuff, and NIS America is part of the group that is doing this. So, can't be annoyed when games like Hero Must Die aren't coming over. Other games are coming to the Vita and if people aren't bring games to the Vita, I just won't play those games.

Sounds simple minded on my end, but that is my mentality. Sony isn't putting Gravity Rush 2 on Vita, so I will not bother playing it, even though I wish the game all the success in the world. Gust not releasing Nights of Azure on Vita just meant I put that 40 bucks toward another Vita JRPG. Look at things this way; games that companies don't want us to play, can easily be put toward other purchases.
 
Still though, Vita is getting a lot of great stuff, and NIS America is part of the group that is doing this. So, can't be annoyed when games like Hero Must Die aren't coming over. Other games are coming to the Vita and if people aren't bring games to the Vita, I just won't play those games.

Oh, they're still bringing stuff. They have Genso Wanderer scheduled for 2017. Plus they're still bringing Vita exclusives, just giving them Steam ports too (Yomawari). It's just frustrating that there's such a lot of stuff they skipped. Same with XSEED really.

nisa's made a nice go with the whole drpg genre. they'll continue to bring those over, but probably not without a steam version.

I'm assuming all niche games in general are going to have Steam ports going forward. Seems to be happening with PS4 releases a lot too.
 

RK128

Member
Oh, they're still bringing stuff. They have Genso Wanderer scheduled for 2017. Plus they're still bringing Vita exclusives, just giving them Steam ports too (Yomawari). It's just frustrating that there's such a lot of stuff they skipped. Same with XSEED really.

I'm assuming all niche games in general are going to have Steam ports going forward. Seems to be happening with PS4 releases a lot too.

Well, XSEED's games are now being localized by different publishers (P-Qube for example) so its possible someone else can pick up Hero Must Die and other stuff they haven't announced for localization yet.
 
Well, XSEED's games are now being localized by different publishers (P-Qube for example) so its possible someone else can pick up Hero Must Die and other stuff they haven't announced for localization yet.

I think Hero Must Die is far too niche for anyone other than NISA. At least Valkyrie Drive sold alright in Japan and they had the Senran Kagura audience to pander to in the west. HMD has none of that really.
 
I'm assuming all niche games in general are going to have Steam ports going forward. Seems to be happening with PS4 releases a lot too.

Can only help some of these smaller developers. Just a shame that Koei can't do the same with Gust's titles, what with Gust's president thinking PC is only for porn.
 
Can only help some of these smaller developers. Just a shame that Koei can't do the same with Gust's titles, what with Gust's president thinking PC is only for porn.

Absolutely. I was so hesitant towards this at first, because I really did feel like it was devaluing my console, but after time I've grown to love it.

The value of my Vita is that I like playing on the go, in my room, all around the house. I like the Vita itself. The Vita market in the west just cannot sustain exclusives, the audience isn't there. With PC porting, the developers make a profit so can keep bringing these games over, which means more stuff to play on the Vita for me. Win-win as far as I see it.
 
Absolutely. I was so hesitant towards this at first, because I really did feel like it was devaluing my console, but after time I've grown to love it.

The value of my Vita is that I like playing on the go, in my room, all around the house. I like the Vita itself. The Vita market in the west just cannot sustain exclusives, the audience isn't there. With PC porting, the developers make a profit so can keep bringing these games over, which means more stuff to play on the Vita for me. Win-win as far as I see it.

This ten has had a lot like that. Even PC specific CPRGs made their way to console like divinity and wasteland 2. Now torment is coming to consoles as well.
 

18-Volt

Member
This week in chronicles of localization companies working on Vita exclusives:

http://gematsu.com/2016/08/birthdays-coming-west-first-gameplay

NIS America have picked up Birthdays, the weird PS4 simulation game from creator of Story of Seasons.

I know it's not related to Vita, but it's just the implication of it. The company are sitting on a veritable back-catalogue of Vita exclusive stuff which has either released or is about to release (Cladun Sengoku; Coven; Hero Must Die; Princess is Money Hungry; Rose & Castle of Twilight). That's only the stuff from their parent company, not counting things that make sense for them to pick up based on past relationships like Demon Gaze 2; Operation Babel etc.

I mean, they're trying. They picked up Criminal Girls 2; World's Longest 5 Minutes & Yomawari and are supporting some of these with PC releases as well, but there's so much more that's available to them that they're not getting.

And seeing them going after localizations of PS4 games that aren't even releasing in Japan until next year published by a company they've never really worked extensively with before, sure doesn't bode well for all the other stuff.

It's probably just me acting entitled, but we went through a phase of getting so many surprise localizations for Vita yet now it's almost going the opposite way - games which would've been shoe-ins are getting skipped. I almost find myself wishing that all these Japanese games have a PS4 version attached, just because that increases their chances of coming across.

I'm pretty sure it's the creators of the game who's pushing for a localization and that explains premature announcement.

What weird is that this is a PS4 game. Game screams 3DS but for some reason developers chose PS4 as the platform for it. This definitely will be ignored and sell like crap. Both in Japan and in west. PS4 is slowly becoming shooter/CRPG only casual console and anything else will be slaughtered. I'm still mourning for stuff like Tearaway Unfolded and LBP3.
 

Saphirax

Member
I'm pretty sure it's the creators of the game who's pushing for a localization and that explains premature announcement.

What weird is that this is a PS4 game. Game screams 3DS but for some reason developers chose PS4 as the platform for it. This definitely will be ignored and sell like crap. Both in Japan and in west. PS4 is slowly becoming shooter/CRPG only casual console and anything else will be slaughtered. I'm still mourning for stuff like Tearaway Unfolded and LBP3.

You used crpg and casual in the same sentence.

PS4 has what...4 crpgs? Most people who bought a ps4 are casuals. Same for ps3, x1 etc.

And how does the game scream 3DS?

What about a lot of indie/smaller budget games - do they scream 3DS too? TU was sent out to die and LBP3 was a mess upon release.
 
I'm pretty sure it's the creators of the game who's pushing for a localization and that explains premature announcement.

What weird is that this is a PS4 game. Game screams 3DS but for some reason developers chose PS4 as the platform for it. This definitely will be ignored and sell like crap. Both in Japan and in west. PS4 is slowly becoming shooter/CRPG only casual console and anything else will be slaughtered. I'm still mourning for stuff like Tearaway Unfolded and LBP3.
PS4 has probably THE most diverse library of any system after PC.

If any release would get "slaughtered" it wouldn't see nearly as many releases.

In short: nonsense
 

AniHawk

Member
Don't mind steam getting it but definitely mind the physical release getting fucked over with some previous game in a pack like yomawari. Coven on steam ok. I want demon gaze 2 more. Might import as well. Let's see.
Also demon gaze 2 is kadokawa right? What if they go with pqube?

yomawari only came over with firefly diary that way because there wasn't even a limited edition in japan for yomawari. the longest five minutes has a limited edition, and i think coven does too. anything that can increase the value of the game makes a higher pricepoint easier to justify.

yomawari probably wouldn't exist $20 at retail at the low quantities vita games sell at. it wouldn't have existed as a psn-only game either. i have faith in those other games coming over. next year is probably going to be a lot of little games and a couple big ones.
 
Seems like somebody else is.... based on that tweet.

You reckon? I love the box art. Shallow, but I want it based on that alone :p

It'd be weird if RSG weren't doing the Vita version though. They're releasing Lumo physical.

I can only hope you're right and LRG or someone are doing it.
 
yomawari only came over with firefly diary that way because there wasn't even a limited edition in japan for yomawari. the longest five minutes has a limited edition, and i think coven does too. anything that can increase the value of the game makes a higher pricepoint easier to justify.

yomawari probably wouldn't exist $20 at retail at the low quantities vita games sell at. it wouldn't have existed as a psn-only game either. i have faith in those other games coming over. next year is probably going to be a lot of little games and a couple big ones.
I fail to see why it wouldn't exist as a PSN-only title.
 
I fail to see why it wouldn't exist as a PSN-only title.

Ya I could maybe see it if it were a larger scale game, but.....it's Yomawari. Neither it or Firefly Diary/Rose Castle have anything worth mentioning that could make even a PSN only release not worth doing. These games aren't like anything else that Nisa localizes, they all have the bare minimum amount of text to them (menus/hints) and no voice work, something that I would be amazed if they couldn't pull a profit on just being thrown on PSN.
 

18-Volt

Member
You used crpg and casual in the same sentence.

PS4 has what...4 crpgs? Most people who bought a ps4 are casuals. Same for ps3, x1 etc.

Sorry, wrong wording. I meant "mainstream". Yes, CRPG's are mainstream, JRPG's, except for FF, are not mainstream in west. That's why I think niche JRPG's should be on handhelds, their audience more familiar with and appreciative to JRPG's.

I thought Birthdays should be a handheld game because of Viva Piñata. Similar concepts, you create a habitat for animals to live in. Playing VP on 360 was nice but I found it comfortable to play it on DS. Sure, visually DS version looked ancient but these kind of games are both pickup and play and addictive, you can find yourself playing it for hours. Harvest Moon and Rune Factory are also examples of this. Perfect to play on the go, in my opinion.

Maybe we could have a Vita port in the future? ( I don't think so).
 
Sorry, wrong wording. I meant "mainstream". Yes, CRPG's are mainstream, JRPG's, except for FF, are not mainstream in west. That's why I think niche JRPG's should be on handhelds, their audience more familiar with and appreciative to JRPG's.

Divinity is mainstream? Wasteland is mainstream?

No. Big, marketed CRPGs are mainstream. Just like big JRPGs. There just aren't any big JRPGs left.
 

Saphirax

Member
Sorry, wrong wording. I meant "mainstream". Yes, CRPG's are mainstream, JRPG's, except for FF, are not mainstream in west. That's why I think niche JRPG's should be on handhelds, their audience more familiar with and appreciative to JRPG's.

I thought Birthdays should be a handheld game because of Viva Piñata. Similar concepts, you create a habitat for animals to live in. Playing VP on 360 was nice but I found it comfortable to play it on DS. Sure, visually DS version looked ancient but these kind of games are both pickup and play and addictive, you can find yourself playing it for hours. Harvest Moon and Rune Factory are also examples of this. Perfect to play on the go, in my opinion.

Maybe we could have a Vita port in the future? ( I don't think so).
CRPGs are definitely not mainstream, unless you're confusing them with another genre.

There are also plenty of console games that went to handhelds. If you like jrpgs you should want them to succeed. And that usually translates to steam/ps4. Being appreciative of something means little if the numbers aren't there.

I may have certain preferences, but at the end of the day I play games not consoles/handhelds.
 

ty_hot

Member
Found a cheap (I guess?) Vita, OLED version + 8GB, case+screen protector (looks like new), for 85 euros. I'd love to have it... but then I would have to get rid of my 3DS XL (I'm fine with that, I've played what I wanted in it). Good price? I have no idea how much these machines are worth... (cosmetically my 3ds looks bad, but everything works fine and it has CFW, so I believe it is still worth something)

I have some Vita games from PS+ (last 3 months I think, plus 2 months from last year)... anyway, I see there are a lot of great discounts lately for Vita games, so it wont be a problem.
 

incpdo

Member
I can't be mad with NIS America, as they gave me one of the most surprising releases of 2016; Grand Kingdom. I loved my time with the game and feel its one of the better Vita JRPG's out this year.

Maybe its because they are not the biggest publisher and want to see how well their games sell on PS4 now, but they aren't just only focusing Vita content anymore; they are trying to bring games to many different platforms. PS4 being a platform they want to support impacted what localizations they likely picked for the next year or so (Grand Kingdom got a PS4 release for example). I think we need to wait until next year before we completely write-off NIS America's support with the Vita.

Still though, Vita is getting a lot of great stuff, and NIS America is part of the group that is doing this. So, can't be annoyed when games like Hero Must Die aren't coming over. Other games are coming to the Vita and if people aren't bring games to the Vita, I just won't play those games.

Sounds simple minded on my end, but that is my mentality. Sony isn't putting Gravity Rush 2 on Vita, so I will not bother playing it, even though I wish the game all the success in the world. Gust not releasing Nights of Azure on Vita just meant I put that 40 bucks toward another Vita JRPG. Look at things this way; games that companies don't want us to play, can easily be put toward other purchases.
Gravity Rush deserves the recognition as a series , you should bother playing and buying it if you have a ps4. My heart was completely broken with the gravity rush 2 backstabbing but i think we deserve also some good games in this generation . IF gravity rush 2 sales aren't good it will be the next Tearaway and we will lose a great ip. The game looks really cool and something tell me this game ,couldnt run well on a vita , not as well as the first game at least. You cannot stop playing a good game just because it is not in the platform you prefer it in. If you dont own the system or cant play it at all , then i understand . At least that's my opinion.
 

Ventara

Member
Found a cheap (I guess?) Vita, OLED version + 8GB, case+screen protector (looks like new), for 85 euros. I'd love to have it... but then I would have to get rid of my 3DS XL (I'm fine with that, I've played what I wanted in it). Good price? I have no idea how much these machines are worth... (cosmetically my 3ds looks bad, but everything works fine and it has CFW, so I believe it is still worth something)

I have some Vita games from PS+ (last 3 months I think, plus 2 months from last year)... anyway, I see there are a lot of great discounts lately for Vita games, so it wont be a problem.

Is it $85 + your 3DS? $85 is a good price, but not if you're throwing in your 3DS as well.
 

RK128

Member
Gravity Rush deserves the recognition as a series , you should bother playing and buying it if you have a ps4. My heart was completely broken with the gravity rush 2 backstabbing but i think we deserve also some good games in this generation . IF gravity rush 2 sales aren't good it will be the next Tearaway and we will lose a great ip. The game looks really cool and something tell me this game ,couldnt run well on a vita , not as well as the first game at least. You cannot stop playing a good game just because it is not in the platform you prefer it in. If you dont own the system or cant play it at all , then i understand . At least that's my opinion.

Eh, will give it a shot down the line whenever I get a PS4 but I am not getting day one like I would have if it released on Vita. Not sour on it not coming to Vita anymore but still not happy with that move. If a better game is made from that, will be happy to eat crow.

But I understand where you're coming from; I would have loved to see Tearaway become a big franchise honestly and its a shame that the PS4 version bombed harder than the Vita release (Sony does a great job marketing games after all..........).
 

AniHawk

Member
I fail to see why it wouldn't exist as a PSN-only title.

if it only sold 1,000 to 2,000 units at $20, would that be enough to justify the time spent testing and localizing the game? if it was a vita-exclusive psn download, they probably wouldn't put the marketing behind it. at least this way there's been trailers, the game's been to anime expo, and it's up on three major retail sites.
 
if it only sold 1,000 to 2,000 units at $20, would that be enough to justify the time spent testing and localizing the game? if it was a vita-exclusive psn download, they probably wouldn't put the marketing behind it. at least this way there's been trailers, the game's been to anime expo, and it's up on three major retail sites.

It would (will?) likely be $15 on PSN, that's what Firefly Diary was. The localization requires very little work for this sort of game and it's getting released on Steam as well. I'm not saying it would be better for it to be digital-only, but I'd say it would still be profitable.
 
if it only sold 1,000 to 2,000 units at $20, would that be enough to justify the time spent testing and localizing the game? if it was a vita-exclusive psn download, they probably wouldn't put the marketing behind it. at least this way there's been trailers, the game's been to anime expo, and it's up on three major retail sites.

I mean sure, I guess if you believe the game would only do 1-2k as a PSN only release. If it could only hit that many though, then all these indies devs still working on releases are wasting their time, considering many of these indie games aren't going to set the world on fire either. Even then, we still have indie developers saying that their Vita releases didn't do horribly on the system. If a digital only indie game can see success, why wouldn't a digital only smaller Nisa localization of all things, especially when it comes to a game like Yomawari?

How badly do you actually think Vita games do, considering you're always talking down about them? Sure, some of the guys in here are a little insane when it comes to how well they think certain releases could do if they release on Vita, but jesus man, these games are doing better than the low thousands, or else why are companies still bothering with the system? I'm not speaking for small indie games that get no marketing either, I'm talking about companies that have some weight behind them in terms of followers (aka Nisa/IFI/Xseed).
 

AniHawk

Member
I mean sure, I guess if you believe the game would only do 1-2k as a PSN only release. If it could only hit that many though, then all these indies devs still working on releases are wasting their time, considering many of these indie games aren't going to set the world on fire either. Even then, we still have indie developers saying that their Vita releases didn't do horribly on the system. If a digital only indie game can see success, why wouldn't a digital only smaller Nisa localization of all things, especially when it comes to a game like Yomawari?

how many indie developers support the vita exclusively?

How badly do you actually think Vita games do, considering you're always talking down about them? Sure, some of the guys in here are a little insane when it comes to how well they think certain releases could do if they release on Vita, but jesus man, these games are doing better than the low thousands, or else why are companies still bothering with the system? I'm not speaking for small indie games that get no marketing either, I'm talking about companies that have some weight behind them in terms of followers (aka Nisa/IFI/Xseed).

well sales are basically down year over year every year since it launched, and sales were never great, so i can only assume that in 2016, when the platform is going to be five years old in a few months, that things are pretty bad.

there are almost no more exclusive vita titles anymore. the vita is a bonus for these companies. they see increased awareness for their titles because of the other platform those vita games will appear on. xseed's doing trails of cold steel ii, but they had also previously invested in the series and there's also the ps3 sku. akiba's beat and fate/extella are also on ps4. ifi releases a vita game, and then a steam version down the line a couple months later. nisa's only vita-exclusive since danganronpa: another episode is criminal girls 2. there was a business to be had there for a while... but not anymore.

It would (will?) likely be $15 on PSN, that's what Firefly Diary was. The localization requires very little work for this sort of game and it's getting released on Steam as well. I'm not saying it would be better for it to be digital-only, but I'd say it would still be profitable.

well the point was that it wouldn't be released on steam. that it would be psn-only and move 2,000 units or something at $20. maybe 3,000 at $15. maybe that would be a decent chunk of change, but the game would be like battle princess arcadias where it just sort of happens without any fanfare.
 

BTA

Member

Not cancelled; just has issues they need to fix before they feel comfortable announcing a new date. They just worded poorly with "indefinitely". It does sound like the PS4 version is the closest to being done so it'll be out before the Vita version, though. Doesn't affect me too much since I've already played the original PC release, but as someone who liked it a lot (the characters are very enjoyable and it's probably the most casually inclusive games I've ever played), I was looking forward to y'all playing it.

Anyway, I want to start Alone With You but I'm forcing myself to finish another game or two first. Then I'll let myself play it...
 

incpdo

Member
Eh, will give it a shot down the line whenever I get a PS4 but I am not getting day one like I would have if it released on Vita. Not sour on it not coming to Vita anymore but still not happy with that move. If a better game is made from that, will be happy to eat crow.

But I understand where you're coming from; I would have loved to see Tearaway become a big franchise honestly and its a shame that the PS4 version bombed harder than the Vita release (Sony does a great job marketing games after all..........).

yeah such a shame , i dont get this , i dont understand the low sales at all with this game .
 

RK128

Member
yeah such a shame , i dont get this , i dont understand the low sales at all with this game .

Its baffling honestly and something I will never understand Sony for. You released the thing TWICE on two platforms and the platform with the lower userbase bought the highest amount of copies. You could have aggressively marketed the title as the Fall Family Game for the PS4 but nope, you let it die at retail. Meh :l.

At least (I think?) PlayStation Europe did some marketing for the game.
 

incpdo

Member
Its baffling honestly and something I will never understand Sony for. You released the thing TWICE on two platforms and the platform with the lower userbase bought the highest amount of copies. You could have aggressively marketed the title as the Fall Family Game for the PS4 but nope, you let it die at retail. Meh :l.

At least (I think?) PlayStation Europe did some marketing for the game.

it will suffer Ristar's destiny , a lot of potential , a good game , looks awesome , both platform games,both wth cartoony aesthetics but a business failure at the end. Also Ristar was released in Game Gear (what i consider the Vita of that generation) and on the sega home console Megadrive-Genesis.
Now , nobody cares nor remembers the poor little star.
 
Its baffling honestly and something I will never understand Sony for. You released the thing TWICE on two platforms and the platform with the lower userbase bought the highest amount of copies. You could have aggressively marketed the title as the Fall Family Game for the PS4 but nope, you let it die at retail. Meh :l.

At least (I think?) PlayStation Europe did some marketing for the game.

PS Europe always pushes these smaller titles that have retail releases more. Even GR2 I expect a lot more from the EU side than NA. Being in India you never see this locally because Sony here is more interested in No Man's Sky and they actually skipped bringing tearaway, gravity remastered, ratchet until later smh. Even Bloodborne GOTY edition showed up here this month only. But keep shoving uncharted here.

GOD EATER 2 SOON HYPE
 
I love how saying "NISA" a few times seems to summon AniHawk who then tells us how dead the Vita is every time.

It's like a thread tradition at this point.

Somewhat related, VGP now carries the Banned Game 2 LE and it's cheaper to import than to buy it from NISA Europe directly. Just absurd.

Also I saw on twitter that VGP will get some SG0 edition that includes an artbook.
 
I love how saying "NISA" a few times seems to summon AniHawk who then tells us how dead the Vita is every time.

It's like a thread tradition at this point.

Somewhat related, VGP now carries the Banned Game 2 LE and it's cheaper to import than to buy it from NISA Europe directly. Just absurd.

Also I saw on twitter that VGP will get some SG0 edition that includes an artbook.

Nice. I think this will be my first order from VGP for SG0.
 

B-Genius

Unconfirmed Member
Considering importing uppers. Thoughts? Also any idea where I should order from for that magazine to come with the game? I've seen it in some unboxing.

I decided to go with Uppers for my summer splurge game, after receiving info from many kind folks in here.

I don't regret it. It's a very simplified, very silly button-mashy brawler with only limited enemy tells to look out for (incoming attack icon above their heads) and limited strategisation (fighting near groups of onlookers and doing the moves they request).

The only gameplay significance appealing to the crowd has is that it nets you small HP/attack bonuses, so Japanese isn't really necessary here.
If you're interested in the girl gallery stuff then you might need to learn to recognise a few expressions, but otherwise it's safe to ignore all the servicey fluff :)

I find the game to be a great palette cleanser. I play it for 30mins during my lunch break and it helps to give me a chuckle, clear my head and is a nice break from high-intensity AAA stuff I play at home.

Thinking of doing a full write-up/impressions of it at some point down the line, but if you want to know anything else then just ask.

I managed to find the first edition for less than RRP on Rakuten Online.
However, I'm not sure if they ship worldwide... If you know anyone out here then this is worth a look.

Was really happy with the bonus stuff!
Makes getting a new game that much more fun, especially when it's an impulse buy.
 
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