RK: What made you want to work on Project Classic: Warped and what were some inspirations for the project. I heard that this project is releasing on the PlayStation 4 and PlayStation Vita, so why did you pick development of this project for those platforms?
Nicholas: Great question. Initially Project Classic was a nod to two of my favorite things; The Sony PlayStation Vita and classic platforming games like Jak and Daxter. The Vita had so much going for it, but ultimately lacked the support it deserved. Nowadays its been up to the community to keep the handheld alive.
Theres been so many indie announcements for the little guy, so much support that I just had to do something big for the handheld. Yes, the game is now being developed for PlayStation 4 as well, but I see this as a good thing. The PlayStation 4s larger install base has allowed us to take the game to places we never thought possible. Warped going to be something so much bigger than originally anticipated and we cant wait to show off the full game to fans soon.
RK: Having gameplay that dynamically changes depending on the play style is a bold move, but one that could play off in a big way. It will give your game a unique identity for sure. Any Vita specific features you want to implement into that version of the game?
Nicholas: There are no plans for any Vita specific features at this time. Currently, our main focus is making sure that the game runs properly on the handheld and it feels right at home. Anything that works on the PlayStation 4, but doesnt on the vita gets canned. Getting the game on Vita is a main priority and we wont let anything compromise that. However, we do plan on working with Sony to implement cross play and cross save features.