RK: Shame to hear that the game didn’t sell as well as you wanted but glad to hear that you was happy with the critical reception. When the game was announced for Vita development, how was your reaction to the Vita community?
Fabrice Breton: Unexpectedly awesome! Actually the Vita community is the main reason I was able to make this version. When I posted the Kickstarter, some noticed my game and directed me to Sony who were interested and lent me a dev kit. Now that I’ve done some communication for the upcoming Vita release, I’m noticing so many people are interested in the game, ask me questions about it etc… This didn’t happen with the PC version, so that’s a really nice surprise
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RK: The Vita community loves it when developers support the platform, myself included, so many of us asking about the title comes with releasing software on the Vita. We are very happy to see you supporting the system with your title. When developing the game on Vita, were there any challenges getting the game to run on Vita? And what design elements you changed or took into consideration once you saw what the hardware could offer Demetrios: The Big Cynical Adventure?
Fabrice Breton: I had some issues with the loading times especially. The Vita CPU clearly doesn’t compare to a modern computer CPU, so I had to use some optimization to make sure the pictures and text files load quick enough to make it an enjoyable experience on the Vita. The Loading Times are near-instant on PC, while they take 1-2 seconds between each screen on the Vita.
I was a bit worried that it wouldn’t be enough, but so far the few people who played it said the loading times felt very short and more than acceptable. Also had to squeeze down the graphics to meet the resolution of the Vita (about 1/4th of the original 1080p res) so they can fit in memory, and scale up the interface so the text is easy to read on the Vita screen. And I had to implement proper touch and buttons controls, this took some time but wasn’t the hardest part. All in all, it’s pretty much the same version as PC, just optimized for the console!