Spiral Insanity
Banned
Is Skullgirls on Vita using native resolution? The character select and main menu look awful, on the character select screen I can barely make out the small portraits.
Don't take this as a 100% confirmation but I checked and the game ID is the same as the EU (even the german one) copy so there's a high chance the game's exactly the same.Anyones knows if the R3 Asian version from Singapore/Malaysia fpr Assassins Creed Chronicles supports german language? R3 Asia versions from these countries are PAL version equivalents most of the time with different, like Oreshika or FF X for example, but that's not always the case.
Also restocks for Soul Sacrifice Delta and Oreshika retails versions at Heavy Arm Store:
https://twitter.com/HeavyArm_Store/status/719491237850447872
https://twitter.com/HeavyArm_Store/status/719491441475526657
Don't take this as a 100% confirmation but I checked and the game ID is the same as the EU (even the german one) copy so there's a high change the game's exactly the same.
No problem, I hope you enjoy it! Xcom is an awesome game on any platform.Thanks for the impressions, I don't mind long load times so I'm going to pick this up!
Well, we knew that since they announced it.Looks like we are getting Psycho Pass in NA on Vita as well:
http://www.neogaf.com/forum/showthread.php?t=1206722
Well, we knew that since they announced it.
I was thinking about the longterm future of the Vita last night, and I'd like to know what you think.
Cleary, this thread shows that the Vita still has support among indie and Japanese (and indie Japanese) developers, and that could last into next year.
I'm curious about the Vita even further out. With the arrival of the NX, the writing is on the wall that the 3DS is winding down its life. The indications suggest the NX somehow combines a handheld and console, though.
Alternatively, Sony has been clear that there isn't a Vita successor in development. Given the company's growth into VR, it's hard to imagine Sony developing another handheld. It would just split up its limited resources to support the PS4, VR, and a new handheld.
With all that in mind, it seems like the Vita could have a decent future as a niche gaming machine. Devs can't make a fortune, but there's a large, established userbase for a system that they know how to develop for. I could see the Vita surviving for another two or three years just on the strength of being a niche machine. What're your thoughts?
Imo a lot depends on the power of the nx handheld, if it will be just slightly more powerful than vita then there could be even nx-vita multis, also the lack of a successor could ironically extend vita's life since there will be no clear dead line.I was thinking about the longterm future of the Vita last night, and I'd like to know what you think.
Cleary, this thread shows that the Vita still has support among indie and Japanese (and indie Japanese) developers, and that could last into next year.
I'm curious about the Vita even further out. With the arrival of the NX, the writing is on the wall that the 3DS is winding down its life. The indications suggest the NX somehow combines a handheld and console, though.
Alternatively, Sony has been clear that there isn't a Vita successor in development. Given the company's growth into VR, it's hard to imagine Sony developing another handheld. It would just split up its limited resources to support the PS4, VR, and a new handheld.
With all that in mind, it seems like the Vita could have a decent future as a niche gaming machine. Devs can't make a fortune, but there's a large, established userbase for a system that they know how to develop for. I could see the Vita surviving for another two or three years just on the strength of being a niche machine. What're your thoughts?
With all that in mind, it seems like the Vita could have a decent future as a niche gaming machine. Devs can't make a fortune, but there's a large, established userbase for a system that they know how to develop for. I could see the Vita surviving for another two or three years just on the strength of being a niche machine. What're your thoughts?
I know what u mean. I have a hard time seeing the input buttons as well in training. HK MK HP MP sometimes it's hard to destinguish what's what.Is Skullgirls on Vita using native resolution? The character select and main menu look awful, on the character select screen I can barely make out the small portraits.
I'm not sure the Vita does actually have a high software tie ratio though.
It's a "myth" based on a very old statement from 2013. It would be incredibly interesting to see how many Vita owners still use their console and how much their average spending per month/year is but we've got nothing. Just a vague statement from 2013 and certain indie devs claiming Vita owners buy lots of their games, mostly based on games several years old.
There are also absolutely no official Vita global sales figures available.
The fact is (contrary to popular myth) that games keep beeing made and released at a very regular pace. So even if the attach rate isn't as high as it used to be, it's still a viable platform enough to justify the resources necessary.It's a "myth" based on a very old statement from 2013. It would be incredibly interesting to see how many Vita owners still use their console and how much their average spending per month/year is but we've got nothing. Just a vague statement from 2013 and certain indie devs claiming Vita owners buy lots of their games, mostly based on games several years old.
There are also absolutely no official Vita global sales figures available.
For what it's worth, I bought 36 Vita games last year. I might be affecting the curve slightly.It's a "myth" based on a very old statement from 2013. It would be incredibly interesting to see how many Vita owners still use their console and how much their average spending per month/year is but we've got nothing. Just a vague statement from 2013 and certain indie devs claiming Vita owners buy lots of their games, mostly based on games several years old.
There are also absolutely no official Vita global sales figures available.
Is Skullgirls on Vita using native resolution? The character select and main menu look awful, on the character select screen I can barely make out the small portraits.
It'd be cool if we could get some attach rate stats from PSNProfiles. It'd make for a pretty solid sample size.
PSN Profiles has stats on the number of games people own, divided by platform.Like gaf volunteering the info or something else?
PSN Profiles has stats on the number of games people own, divided by platform.
I just wish they'd release an all user average/platform number.
It still wouldn't be accurate because it would actually require you to boot up the game to have it registered to your profile. Purchasing it wouldn't be enough. I also imagine the average user there is more "hardcore" than the average Vita owner and buy more games so the sample would give a very biased representation of reality.
Vita attach rate is probably a number we will never have any clue about.
Devs still get paid for a PS+ game so what's the difference?Edit: Not to mention Playstation Plus. How do you know who bought and who got a game for free?
Devs still get paid for a PS+ game so what's the difference?
I doubt it's a bad deal, anyway. If you're considering that we should only count the copies sold at full price with no discounts.Do they get paid the same amount as a normal purchase, though? Somehow I doubt that.
Devs still get paid for a PS+ game so what's the difference?
I don't think there are many "casual" users that purchase "free" games even if they don't own/use a Vita so that's a pretty good metric of active Vita users.Depends on what you are looking at the attach rate for. A free PS+ game isn't there by the active choice of the player so it wouldn't for example prove that "Vita owners buy many games" or prove anything regarding Vita owners buying habits for that matter. It would prove the average Vita owner has access to X number of games, or in the case of trophies plays X number of games but nothing about purchases.
Do publishers get paid per PS+ download or is it just a lump sum for making their game free for PS+ subscribers btw? I don't think I have seen the answer to this.
Do publishers get paid per PS+ download or is it just a lump sum for making their game free for PS+ subscribers btw? I don't think I have seen the answer to this.
Also restocks for Soul Sacrifice Delta and Oreshika retails versions at Heavy Arm Store:
https://twitter.com/HeavyArm_Store/status/719491237850447872
https://twitter.com/HeavyArm_Store/status/719491441475526657
Now this would be a great candidate for a LRG release...
What would you guys recommend for starting with dungeon crawlers on the vita? I'm looking for something I can easily pickup. Not too hard, enjoyable or halfway decent story, clean mechanics.
Don't matter whether first person or third person.
Demon Gaze. Ray Gigant is out soon and would be another good pick but you can probably pick DG up very cheap by now (it's £11.99 on the EU PSN store), whereas RG will probably be three times that at launch.What would you guys recommend for starting with dungeon crawlers on the vita? I'm looking for something I can easily pickup. Not too hard, enjoyable or halfway decent story, clean mechanics.
Don't matter whether first person or third person.
Ray Gigant looks more interesting to be honest, but I will give Demon Gaze shot. Thanks.