already moving the goalposts to retail, exclusivity and perceived size of the games released, so that's consistent too.
Vita wasn't going to be a viable platform past 2015, then past 2016 and now past 2017. It will have to end at some point, as the platform got released in 2011, but here we are, in a thread full of incoming games.
the discussion usually came from which games were being localized, and usually around nis games. this was over concern that games
wouldn't come over, and i would explain that they probably would as long as they weren't ps vita exclusive. stranger of sword city was the first. then it was yomawari. now we're looking at the longest five minutes as well.
and yeah, exclusivity was always a sticking point from me,
even back in 2015, so don't worry about goalposts. initially i might have gone in too hard in saying that gamestop no longer stocking ps vita games would effectively be the end of the platform receiving localizations, but that might not be entirely true, it certainly reduces the quantity even further, however.
the problem about retail is that it directly affects even what else gets made. it's important because publishers need to forecast how many games they can sell to retailers and consumers in order to justify localization costs, even if it's as simple as paying an esrb/pegi/usk/oflc rating and the overhead for the employees doing it in conjunction with a steam/ps3/ps4 version. if only 5,000 units can be sold, then it might be better to have it digital only. if only 3,000 digital sales can be forecast, then it might be better to just spend that time your employees would need to work on digital manuals, testing, and submission, and focus on another game entirely and just get the main version out the door.