Bernoulli
M2 slut
New Feature: Chapter Select
You can now choose to play any mission in the game that you have previously unlocked.
Using this feature loads a pre-made save game regardless of your own progression.
This means that item progression and inventory will be pre-determined depending on the mission.
You will keep your previous manual saves
Visuals
General visual polish.
Fixed an issue where an enemy became partially invisible when seriously wounded.
Fixed the vegetation not always reacting to explosions in a cool way.
The wind has picked up in Coffee World.
Made the basement of the Valhalla Nursing Home more atmospheric, with a lot of added dust.
Turned off Safe Haven indicator during the Scratch fight in the parking lot.
Improved waterproofing of the Elderwood Lodge. It should not rain indoors anymore.
Fixed the Hunting Knife being scaled up when Alan picked it up.
Fixed missing lighting on some narrative items.
Improved the quality of shadows in various off the beaten path locations in the forest.
Fixed lighting pop-in in some locations.
Fixed some abrupt color grading changes in Watery.
Reduced shimmering around windows inside Suomi Hall in Watery.
Reduced shimmering inside the Elderwood Lodge in Bright Falls.
Lighting improvements in off the beaten path areas in Watery.
Fixed Alan’s wild shirt glitching in some cinematic sequences where Alan is sitting down.
Improved animations for Saga’s scare reactions while running.
Fixed some animations restarting when toggling the flashlight.
Fixed the player character so they use arms as expected while running just after picking up items.
You can now choose to play any mission in the game that you have previously unlocked.
Using this feature loads a pre-made save game regardless of your own progression.
This means that item progression and inventory will be pre-determined depending on the mission.
You will keep your previous manual saves
Visuals
General visual polish.
Fixed an issue where an enemy became partially invisible when seriously wounded.
Fixed the vegetation not always reacting to explosions in a cool way.
The wind has picked up in Coffee World.
Made the basement of the Valhalla Nursing Home more atmospheric, with a lot of added dust.
Turned off Safe Haven indicator during the Scratch fight in the parking lot.
Improved waterproofing of the Elderwood Lodge. It should not rain indoors anymore.
Fixed the Hunting Knife being scaled up when Alan picked it up.
Fixed missing lighting on some narrative items.
Improved the quality of shadows in various off the beaten path locations in the forest.
Fixed lighting pop-in in some locations.
Fixed some abrupt color grading changes in Watery.
Reduced shimmering around windows inside Suomi Hall in Watery.
Reduced shimmering inside the Elderwood Lodge in Bright Falls.
Lighting improvements in off the beaten path areas in Watery.
Fixed Alan’s wild shirt glitching in some cinematic sequences where Alan is sitting down.
Improved animations for Saga’s scare reactions while running.
Fixed some animations restarting when toggling the flashlight.
Fixed the player character so they use arms as expected while running just after picking up items.
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