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USA Today: "Doom most influential game ever"

Nerevar said:
What do you mean? That's like saying all modern FPS games were influenced by Half-Life. It might be true, but Half-Life drew heavily on Doom. Same way with Mario - the concept of a side-scroller wasn't exactly new at the time it was released (1985). Hell, games like ghosts 'n' goblins were coming out at the same time. Doom virtually single-handedly established every convention of modern multiplayer gaming, which is a pretty big accomplishment. Whatever, the debate is retarded anyway.

this is from that 1up article listed above...

While all the titles included in the Essential 50 have been important in some way, Super Mario Bros. rises above the rest -- it wasn't simply an influence, it's the most widely-copied game ever created. It was also the game that secured Nintendo's fortunes as one of the most powerful gaming publishers and manufacturers in the world. Just as the Beatles ushered in a new era of popular music, the history of gaming could easily be divided into two eras: before Super Mario Bros., and after.

If this sounds like hyperbolic overstatement, consider for a moment how many Super Mario-like games existed prior to 1985. Although plenty of platform action titles had been around before SMB and there was no shortage of scrolling-background games, only one game had tried to combine the two concepts: Namco's Pac-Land, which had been a bold attempt to spin a game out of the Saturday-morning-cartoon interpretation of Pac-Man. Unfortunately, it had been a pretty lousy game, plagued as it was by amateurish graphics, unsatisfying gameplay and hopelessly clunky controls.
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according to that, there were side scrolling games before smb, and there were platformers, but there was only one side scrolling game with platforming and it sucked.

SMB was the whole package... it not only practicly invented a genre, but it was also very mature. Most of the incremental steps that are required for a genre to mature into something fun where already included.

Now personaly i'm no expert on the exact release dates of key games in video game history, but i had always heard that SMB was THE sidescrolling game that all others copied.
 
Nerevar said:
What do you mean? That's like saying all modern FPS games were influenced by Half-Life. It might be true, but Half-Life drew heavily on Doom. Same way with Mario - the concept of a side-scroller wasn't exactly new at the time it was released (1985). Hell, games like ghosts 'n' goblins were coming out at the same time. Doom virtually single-handedly established every convention of modern multiplayer gaming, which is a pretty big accomplishment. Whatever, the debate is retarded anyway.

Hmm. I just looked, and I see you are right. Additionally, Pac Land came out earlier. I have long thought that SMB was the first of all of these.

Still, GnG and SMB are approximately simultenous, and Pac Land was nto very influential at all (it kinda sucks). SMB is still a pretty big leap-- I guess it just didn't make the leap alone.
 
Ignatz Mouse said:
Hmm. I just looked, and I see you are right. Additionally, Pac Land came out earlier. I have long thought that SMB was the first of all of these.

Still, GnG and SMB are approximately simultenous, and Pac Land was nto very influential at all (it kinda sucks). SMB is still a pretty big leap-- I guess it just didn't make the leap alone.

You're right, Super Mario Bros. was released on September 13, of 1985.

Ghosts 'n Goblins(Arcade) came out the very same month.

To think, Capcom had Ghosts 'n Goblins in development before they even had the time to be influenced by Miyamoto's baby.
 
SonicMegaDrive said:
You're right, Super Mario Bros. was released on September 13, of 1985.

Ghosts 'n Goblins(Arcade) came out the very same month.

To think, Capcom had Ghosts 'n Goblins in development before they even had the time to be influenced by Miyamoto's baby.

totally didn't know that. Interesting. i would argue that smb was a better game, but i had no idea gng was released so early.
 
Krowley said:
totally didn't know that. Interesting. i would argue that smb was a better game, but i had no idea gng was released so early.

Oh, definitely. Super Mario Bros. is(and it hurts a big-time GNG fan to say this) the better game.

But imagine if GNG had been the game to influence everything. The world would be a different place.
 
I think Doom was a bit TOO influential (at least for pc). Most games for pc released these days are first person shooters. And it's getting worse, pc gamers are narrowing that down even futher by only caring about multiplayer first person shooters (I wonder how many totally skipped single player content in recent first person shooters). Counterstrike killed pc gaming! :lol
 
Not to discount DOOM's greatness, but regarding modern gaming how can it be the most influential game when it wasn't even true 3D, had little to no influence on Japanese console games, and did not even address 3rd person camera issues?

Camera control has been one of the biggest development issues since the advent of 3d games. So what games have influenced camera control?

Mario 64 kickstarted the whole idea how to control the camera in a free roaming 3d world, but it still had alot of problems. Tomb Raider came out around the same time and had a far more restricted camera view. Zelda 64's lock-on mechanism allowed the player to focus on a desired object, and was a big leap, but camera control is still a big unresolved issue and there are more improvements yet to come. Still, you can see Mario & Zelda's influence in almost every modern 3rd person game, across many genres, from GTA: SA to Psychonauts to RE4. How has DOOM comparably influenced these titles?
 
Super Mario Brothers being copied and cloned a lot is not a reason to name it as most influential. It just means it's been copied, and often badly. Doom was also copied a lot, although maybe not as much as SMB.

The influence that Doom had on game play, graphics, hardware, networking, modding, the business itself (shareware!), bringing PC gaming more to the mainstream, offering mature content, and setting an atomsphere clearly demonstrate that it had sweeping, and far reaching effects.
 
Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.

If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.
 
GreekWolf said:
Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.

If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.

QFT
 
Kung Fu Jedi said:
The influence that Doom had on game play, graphics, hardware, networking, modding, the business itself (shareware!), bringing PC gaming more to the mainstream, offering mature content, and setting an atomsphere clearly demonstrate that it had sweeping, and far reaching effects.

GreekWolf said:
Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.

If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.


Thread completed IMO.
 
GreekWolf said:
Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.

If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.
QFT!

FPS popularity, ONLINE PLAY, MODDING AND USER-CREATED ADDONS, violence, blood, realism, horror, etc. etc. for eternity. I played this game for over five years and didn't touch anything else because it was such a revolution in videogames in just about every way.

We can all go with Super Mario Bros just because Miyamoto, fanboys, and the press want us to believe it, but Doom and quite a few other games were way, way more influential.
 
Liu Kang Baking A Pie said:
QFT!

FPS popularity, ONLINE PLAY, MODDING AND USER-CREATED ADDONS, violence, blood, realism, horror, etc. etc. for eternity. I played this game for over five years and didn't touch anything else because it was such a revolution in videogames in just about every way.

5 years? Didn't Doom 2 come out within that time frame? You didn't switch over to Doom 2?
 
5 years? Didn't Doom 2 come out within that time frame? You didn't switch over to Doom 2?

I love ID Software and almost everything they've cranked out, but even the most die-hards will admit ( well, most of them anyway ) that the original game in the series was far surperior.

Heck, I played the shit out of Doom 2 back in the day.. but unfortunately, it didn't quite live up to the ( admittedly ) unrealistic expecations of the rabid fanbase, expecting lightning to strike twice.

By the time work started on the sequel, John Romero had already donned his red cape and boots and was flying around the country being a superhero, instead of focusing on the project at hand.
 
May I just add that I :lol at people that suggest, or even entertain the concept that GoldenEye had any kind of influence or impact, other than being a really popular game.

What did GoldenEye bring to the table?
 
shuri said:
May I just add that I :lol at people that suggest, or even entertain the concept that GoldenEye had any kind of influence or impact, other than being a really popular game.

What did GoldenEye bring to the table?

I thought it's AI was pretty good for the time.

GoldenEye proved sweet console FPSs can exist.
 
DOOMAPPROVES.jpg
 
Halo kind of refined the first person shooter on the console, at least to the point that it's control scheme is now the one that most consider to be the standard for a first person shooter on a console.

Goldeneye did indeed prove that a good first person shooter could exist on a console, but it certainly wasn't the first console FPS. It was a huge hit though, although that doesn't really make it influential. If I had to label Goldeneys influence, I'd say it was proving that the FPS could be popular on a home console, and making it playable on a controller.
 
Halo kind of refined the first person shooter on the console, at least to the point that it's control scheme is now the one that most consider to be the standard for a first person shooter on a console.

Eh, basically the controller adaptation of WASD. I'd say that originated roughly with MDK2 or Quake 3 DC.
 
Kung Fu Jedi said:
Halo kind of refined the first person shooter on the console, at least to the point that it's control scheme is now the one that most consider to be the standard for a first person shooter on a console.

I guess it's just me but playing Halo I was always what is up with this ass-backwards control. I haven't played it much was it possible to even set Halo up with Solitaire like control?
 
Tain said:
Eh, basically the controller adaptation of WASD. I'd say that originated roughly with MDK2 or Quake 3 DC.

Perhaps Halo evolved those control schemes, but wasn't it the first to use the two analog sticks, one for movement and the second for looking around/aiming?
 
Kung Fu Jedi said:
Perhaps Halo evolved those control schemes, but wasn't it the first to use the two analog sticks, one for movement and the second for looking around/aiming?

I'm pretty sure GoldenEye was the first.
 
Kung Fu Jedi said:
How so? Didn't the N64 controller only have on analog stick?

You needed to hook up two controllers. it was a bit awkward but it worked.

I think Medal of Honor for the PSX had dual analog control as well.
 
iirc you could play goldeneye with two controllers. halo definitely wasn't the first fps with a dual-analog control scheme, anyway. there were lots of early ps2 games that had it, and probably some ps1 games as well.
 
First of all, anecdotal evidence ahoy! Second of all, Doom is younger than Mario. Only gamers over 27 would know that, though.

And somehow a lot of people really don't understand the idea of influence. You know, getting other people to follow your lead? That doesn't even necessarily relate to innovation. Super Mario Bros. was more influential. And let's leave Nintendo out of this and just look at the game. It had more copied gameplay mechanics and design. How much simpler can it get? Just the fact that the industry was younger and games hadn't developed as much puts it in SMB's favor.

You couldn't even look up and down in Doom. It was a step in Id's journey towards creating and innovating modern day FPS's. Doom alone didn't do it. No games are released anymore with Doom gameplay. The single-player mode was basically a key scavenger hunt. First person shooting is what Id brought to the table, and Quake has more influence there. Doom's online multiplayer and modding were influential and great, but hardly has the following of Super Mario Bros. or or Zelda's game mechanics and design.

In fact, Super Mario 64 may have been more influential than Doom. And as I said earlier, before bringing Nintendo or the Mario character into this, just look at the game (since people have a hard time with that). It had the first free roaming 3D world with objectives. It had the first free roaming 3D camera. Both of those design elements might even be copied more than Doom's. Maybe not, I'm not about to count, but at least these concepts spanned multiple genres. Doom was a big step for a single genre, not an entire industry. It helped popularize online gaming, but again, Quake did it much better. And I'm hard-pressed to say Doom created what online gaming is today outside of FPS's (or even inside).
 
Tetris

No other game has been so copied/imitated.
Every puzzle game is compared to Tetris.
Tetris created the handheld market.
Tetris was the first game with such wide appeal, bringing kids, adults, and seniors into gaming.
 
DOOM is probably most influential now because of the popuarity of the FPS genre.

The FPS genre is practically the entire PC market now (aside from the Warcrafts/Diablo) and on the console side its becoming more and more of an important genre. After EA's sports titles, it's probably the most important genre in North America/Europe.

Super Mario Bros. would be the most influential game for the 2D era. Super Mario 64 would be way up there also ... it was really the first 3D platformer to use the analog control on a console as well ... NiGHTS had it, but that was more of a linear game and it felt like Sega shoe-horned the analog into the game late in development.
 
conker said:
Tetris

No other game has been so copied/imitated.
Every puzzle game is compared to Tetris.
Tetris created the handheld market.
Tetris was the first game with such wide appeal, bringing kids, adults, and seniors into gaming.

Makes me wonder why Nintendo never fought tooth and nail to keep the Tetris license. Imagine a new GBA or DS Tetris made by Nintendo :(
 
soundwave05 said:
DOOM is probably most influential now because of the popuarity of the FPS genre.

The FPS genre is practically the entire PC market now (aside from the Warcrafts/Diablo) and on the console side its becoming more and more of an important genre. After EA's sports titles, it's probably the most important genre in North America/Europe.

Indeed.

I'm hoping this trend dies down a bit next genration, but I am not holding my breath.
 
Doom influenced more than just FPSs in my opinion.. It was fast and brutal like something people have never experienced before. The first moment you played the game, you either loved it or hated it. Not many games are like that nowadays.. I also think it started the whole 3d revolution (although quake had a bigger part in that , it's an evolution of doom anyway) and sow the seeds of the whole 3d graphics industry we have now. And to think that some people here didn't think John Carmack was influential...
 
GreekWolf said:
Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.

If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.

I'm 20 yet totally agree with the choice. Doom lead the tech push which brought games to where they are today, and beyond that it was one of the first games that totally shocked the shit out of the mainstream.
 
Is there a specific word for pointless arguments? Like "Are games art?" and...Just about any religious or political argument.

I guess "online argument" probably covers a lot of them, but that's not really snappy or academic.

I don't think I agree with the "evar" part, but I'll admit to not really being directly part of Doom's revolution. But I guess "Really, really influental" isn't as catchy or conversation starting.
 
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