SatelliteOfLove
Member
Dr_Cogent said:It's just a ploy to sell papers. This could never be qualified as a fact anyhow.
Sorry, man; had to correct it.
Dr_Cogent said:It's just a ploy to sell papers. This could never be qualified as a fact anyhow.
Nerevar said:What do you mean? That's like saying all modern FPS games were influenced by Half-Life. It might be true, but Half-Life drew heavily on Doom. Same way with Mario - the concept of a side-scroller wasn't exactly new at the time it was released (1985). Hell, games like ghosts 'n' goblins were coming out at the same time. Doom virtually single-handedly established every convention of modern multiplayer gaming, which is a pretty big accomplishment. Whatever, the debate is retarded anyway.
While all the titles included in the Essential 50 have been important in some way, Super Mario Bros. rises above the rest -- it wasn't simply an influence, it's the most widely-copied game ever created. It was also the game that secured Nintendo's fortunes as one of the most powerful gaming publishers and manufacturers in the world. Just as the Beatles ushered in a new era of popular music, the history of gaming could easily be divided into two eras: before Super Mario Bros., and after.
If this sounds like hyperbolic overstatement, consider for a moment how many Super Mario-like games existed prior to 1985. Although plenty of platform action titles had been around before SMB and there was no shortage of scrolling-background games, only one game had tried to combine the two concepts: Namco's Pac-Land, which had been a bold attempt to spin a game out of the Saturday-morning-cartoon interpretation of Pac-Man. Unfortunately, it had been a pretty lousy game, plagued as it was by amateurish graphics, unsatisfying gameplay and hopelessly clunky controls.
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Nerevar said:What do you mean? That's like saying all modern FPS games were influenced by Half-Life. It might be true, but Half-Life drew heavily on Doom. Same way with Mario - the concept of a side-scroller wasn't exactly new at the time it was released (1985). Hell, games like ghosts 'n' goblins were coming out at the same time. Doom virtually single-handedly established every convention of modern multiplayer gaming, which is a pretty big accomplishment. Whatever, the debate is retarded anyway.
Ignatz Mouse said:Hmm. I just looked, and I see you are right. Additionally, Pac Land came out earlier. I have long thought that SMB was the first of all of these.
Still, GnG and SMB are approximately simultenous, and Pac Land was nto very influential at all (it kinda sucks). SMB is still a pretty big leap-- I guess it just didn't make the leap alone.
SonicMegaDrive said:You're right, Super Mario Bros. was released on September 13, of 1985.
Ghosts 'n Goblins(Arcade) came out the very same month.
To think, Capcom had Ghosts 'n Goblins in development before they even had the time to be influenced by Miyamoto's baby.
Krowley said:totally didn't know that. Interesting. i would argue that smb was a better game, but i had no idea gng was released so early.
FortNinety said:People, its USA fucking Today. What do you expect?
MIMIC said:DOOM??
That's a crock of shit.
SatelliteOfLove said:Sorry, man; had to correct it.
GreekWolf said:Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.
If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.
Kung Fu Jedi said:The influence that Doom had on game play, graphics, hardware, networking, modding, the business itself (shareware!), bringing PC gaming more to the mainstream, offering mature content, and setting an atomsphere clearly demonstrate that it had sweeping, and far reaching effects.
GreekWolf said:Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.
If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.
QFT!GreekWolf said:Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.
If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.
Liu Kang Baking A Pie said:QFT!
FPS popularity, ONLINE PLAY, MODDING AND USER-CREATED ADDONS, violence, blood, realism, horror, etc. etc. for eternity. I played this game for over five years and didn't touch anything else because it was such a revolution in videogames in just about every way.
5 years? Didn't Doom 2 come out within that time frame? You didn't switch over to Doom 2?
shuri said:May I just add that I :lol at people that suggest, or even entertain the concept that GoldenEye had any kind of influence or impact, other than being a really popular game.
What did GoldenEye bring to the table?
Dr_Cogent said:GoldenEye proved sweet console FPSs can exist.
Halo kind of refined the first person shooter on the console, at least to the point that it's control scheme is now the one that most consider to be the standard for a first person shooter on a console.
Kung Fu Jedi said:Halo kind of refined the first person shooter on the console, at least to the point that it's control scheme is now the one that most consider to be the standard for a first person shooter on a console.
Tain said:Eh, basically the controller adaptation of WASD. I'd say that originated roughly with MDK2 or Quake 3 DC.
Kung Fu Jedi said:Perhaps Halo evolved those control schemes, but wasn't it the first to use the two analog sticks, one for movement and the second for looking around/aiming?
argon said:I'm pretty sure GoldenEye was the first.
MIMIC said:DOOM??
That's a crock of shit.
Kung Fu Jedi said:How so? Didn't the N64 controller only have on analog stick?
How do you figure?Dragmire said:It had the first free roaming 3D world with objectives.
conker said:Tetris
No other game has been so copied/imitated.
Every puzzle game is compared to Tetris.
Tetris created the handheld market.
Tetris was the first game with such wide appeal, bringing kids, adults, and seniors into gaming.
soundwave05 said:DOOM is probably most influential now because of the popuarity of the FPS genre.
The FPS genre is practically the entire PC market now (aside from the Warcrafts/Diablo) and on the console side its becoming more and more of an important genre. After EA's sports titles, it's probably the most important genre in North America/Europe.
GreekWolf said:Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.
If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.