FortNinety said:People, its USA fucking Today. What do you expect?
yea seriously GAF dont throw a hissy fit over what some magazine said. Sheesh.
FortNinety said:People, its USA fucking Today. What do you expect?
shuri said:May I just add that I :lol at people that suggest, or even entertain the concept that GoldenEye had any kind of influence or impact, other than being a really popular game.
What did GoldenEye bring to the table?
GreekWolf said:Basically, if you're under 27, it's likely that you're not going to understand or agree with the concept of DOOM being the most influential game ever created.
If you're a little older and witnessed first-hand the revolution back in the early 1990's, not only in computer gaming but also in electronic entertainment, which spread like wildfire with DOOM's release... then chances are you'll wholeheartedly agree with the article.
Onimusha?Parallax Scroll said:You kill him and he drops little orbs of different colors. Some of those orbs give you experience points that you can then spend to buy new moves.
mutherfucking SYSTEM SHOCK 1 years before GoldeneyeLeondexter said:Objective-based gameplay rather than (or in addition to) mindless shooting, for one thing.
Pac-Man is a game name...only a game name. Mario is a name. Doom has many uses outside of entertainmentDoom simply can't compete with that. It didn't create or revive the industry. It's name doesn't equate to 'videogames' with nearly every conscious person on the planet (Pac-Man and Mario both do). It's definitely one of the big boys, but it's like King Kong next to Godzilla when you pull back your vision long enough to get a sense of scale.
Where you see every other game borrowing from Super Mario Brothers...I see someone who is trying to find SMB in every other game.Leondexter said:For two generations, it seemed that every other game released was borrowing from Mario. Even Doom's enclosed level/goal-based progression/hidden area/secret powerup gameplay is reminiscent of Super Mario Bros.
Monk said:I wouldn't consider Doom the most influential game ever either. If i had to choose, I would say Civilization.
Yep, DMC is evolved from Onimusha. But most 3D console action games borrow far more heavily from DMC than they do from Onimusha.Wakune said:Onimusha?
Marathon, too.Wakune said:mutherfucking SYSTEM SHOCK 1 years before Goldeneye
Sho Nuff said:I also agree with the thread title. Were you children not alive during the phenomenon that was DooM?
-jinx- said:Where you see every other game borrowing from Super Mario Brothers...I see someone who is trying to find SMB in every other game.
Leondexter said:And I can just as easily say that only first-person games were influenced by Doom. But I didn't; there's no reason to be that closed-minded. You're using a double standard if you deny other games' wide influence but admit Doom's impact.
Let me ask you this: did you know that John Romero, Doom's designer, named a character in Daikatana after Shigeru Miyamoto, SMB's designer? Still think there's no influence there? It's blatantly obvious if you open your eyes.
Sit on a sticky dildo and let it fester, you worthless shriveled cuntPorridge said:There's a difference between the most influential game and the 'best' game.
Doom caused two kids to shoot up a highschool. Not something to ever brag about, but it's true.
You actually believe that?Porridge said:Doom caused two kids to shoot up a highschool. Not something to ever brag about, but it's true.
1) I didn't say anything, one way or the other, about my opinion of USA Today's choice of Doom for the most influential game ever. I have no idea what you're basing your "double standard" and "closed-minded" statements on, but I'm not happy that you apparently didn't read what I wrote very carefully.Leondexter said:And I can just as easily say that only first-person games were influenced by Doom. But I didn't; there's no reason to be that closed-minded. You're using a double standard if you deny other games' wide influence but admit Doom's impact.
Let me ask you this: did you know that John Romero, Doom's designer, named a character in Daikatana after Shigeru Miyamoto, SMB's designer? Still think there's no influence there? It's blatantly obvious if you open your eyes.
Porridge said:I don't think naming a character after Miyamoto means anything since Daikatana plays nothing like a Miyamoto game
Leondexter said:Doom's enclosed level/goal-based progression/hidden area/secret powerup gameplay is reminiscent of Super Mario Bros.
John Romero said:Design-wise, the games from Squaresoft and Shigeru Miyamoto's games.
-jinx- said:1) I didn't say anything, one way or the other, about my opinion of USA Today's choice of Doom for the most influential game ever. I have no idea what you're basing your "double standard" and "closed-minded" statements on, but I'm not happy that you apparently didn't read what I wrote very carefully.
2) You claimed that the majority of games over TWO GENERATIONS were borrowing from SMB. I was responding to the fact that your statement seemed to be suspiciously broad. It's funny enough that you were claiming that Doom was influenced by SMB...but I can think of entire genres which have NOTHING to do with SMB: racing, RPG, etc.
3) Naming a character after a game designer is hardly evidence that the game itself was an homage to that designer's game.
Clearly SMB would be on the short list of "really influential games." I'm simply calling you on exaggerating past the point of being reasonable.
Leondexter said:Again, it's YOU who's the child here if you can't remember Pac-mania and the 8/16-bit mascot explosion. Nobody's arguing for post-Doom games. I haven't seen any kids in here rooting for Halo or GTA.
Wakune said:Sit on a sticky dildo and let it fester, you worthless shriveled cunt
Parallax Scroll said:You actually believe that?
Mooreberg said:Virtua Fighter and Daytona USA were two of the most influential games of the 90's.
Kung Fu Jedi said:Civilization is a great game. One of the best all time, but it isn't nearly as influential as Doom or Super Mario Brothers. Isn't even in the same conversation. My parents know what Doom and SMB is, they've never heard of Civ.
There were many games before doom that did this and were more influential that doom like wolfenstein.Mr_Furious said:Leondexter, before there was SMB there was this little game called Adventure for the 2600 that had "enclosed level/goal-based progression/hidden area/secret powerup gameplay". I'm not disputing that SMB was not influential but compared to Doom there's no comparison.
Doom accomplished:
1. Ignited the 3D revolution that is still evolving to this day as technology evolves.
Wolfenstein did that before doom.2. Put the FPS genre on the map which still holds a dominant presence to this very day
Again Wolfenstein3. Introduced "controversial" content that proved to the VG industry that not only is it acceptable but quite profitable as well (and to a certain degree the ESRB rating system is now a result there of)
Monk said:There were many games before doom that did this and were more influential that doom like wolfenstein.
Wolfenstein did that before doom.
Again Wolfenstein
soundwave05 said:The FPS genre is practically the entire PC market now (aside from the Warcrafts/Diablo) and on the console side its becoming more and more of an important genre. After EA's sports titles, it's probably the most important genre in North America/Europe.
Liu Kang Baking A Pie said:There are too many people arguing here over the actual gameplay of Doom being the reason it's not influential... the gameplay was basic and everyday even when it came out. The entire reason it's influential is because of two very big things:
1) online gameplay - this is where gaming is going (even Nintendo is finally doing it), and Doom started it 10 years ago.
2) popularized user-created addons and mods - no current PC game survives without a strong community. Doom started this trend.
There are too many people arguing here over the actual gameplay of Doom being the reason it's not influential... the gameplay was basic and everyday even when it came out. The entire reason it's influential is because of two very big things:
1) online gameplay - this is where gaming is going (even Nintendo is finally doing it), and Doom started it 10 years ago.
2) popularized user-created addons and mods - no current PC game survives without a strong community. Doom started this trend.
Check my last post for some crow to eat, Mr. Reasonable.
GreekWolf said:This is why you are right, and Leondexter is so very wrong.
Although, I do admire his collection, even though he's missing MAC DOOM![]()
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Mr_Furious said:1. I never said Doom "invented" 3D but it made the industry do a 2nd take unlike it did with Wolf3D.
2. Again, Wolf3D was ignored.
3. See above.
7. Shareware.