killatopak
Member
HOLY SHIT MEGATON!
i just think its better to expect the worst rather than the best with ports from last gen games as seen lately
If Sega can pull miracles with Sonic Racing, Typing of the Dead Overkill, Sonic CD, Jet Set Radio HD, Nights into Dreams, Sonic Adventures, Sonic Generations, Condemned, etc. then I don't see why they can't do the same for Valkyria Chronicles.
can you do 4k in any of those? Im asking, I dont know. I know you cant do it in Rising (which is Konami, I know), and we all know how the FF13 port turned out (again, not Sega, but still)
can you do 4k in any of those? Im asking, I dont know. I know you cant do it in Rising (which is Konami, I know), and we all know how the FF13 port turned out (again, not Sega, but still)
Sonic Racing Transformed, Jet Set Radio HD, Sonic Generations, Sonic Adventure 2 and Condemned can do 4k.
Sonic CD is a sprite based game but you can set it to 1080 though if you want a sharp Steam Overlay.
Nights and Sonic Adventure I don't know but it can do 1080 fine.
HotD Overkill is the only game I know can only go up to 720. But I blame Sega for giving Modern Dream 6 weeks to finish half of the game.
House of the Dead is only 720p?ick
its also the latest, just saying![]()
Sonic Racing Transformed, Jet Set Radio HD, Sonic Generations, Sonic Adventure 2 and Condemned can do 4k.
Sonic CD is a sprite based game but you can set it to 1080 though if you want a sharp Steam Overlay.
Nights and Sonic Adventure I don't know but it can do 1080 fine.
HotD Overkill is the only game I know can only go up to 720. But I blame Sega for giving Modern Dream 6 weeks to finish half of the game.
can you do 4k in any of those? Im asking, I dont know. I know you cant do it in Rising (which is Konami, I know), and we all know how the FF13 port turned out (again, not Sega, but still)
I wonder if this gets enough traction if we'll see a translation for 3 or a port of the psp-only sequel. I have it on the psp, and while the story is way worse, it is definitely worth playing.
Sega's own PC port has been great if not amazing so far, all those games run beautifully on even low end pcs.
Yeah considering the conditions it was made in (porting devs literally shut down while it was being worked on.) I can give it a pass.
also, to be fair, it was a Wii port, not a ps3/360 port
Sega hears. That's why they're giving us a chancePlaying SART co-op with friends on laptop with two controllers is a blast. The game still looks stunning and play very well. I don't know if it was SUMO Digital magic, but Binary Domain also run pretty well on my laptop (i5, geforce gt630m).
I have faith in SEGA. I have faith in SEGA, you hear it SEGA?
It was a port of the PS3 version of the game that had added content with the PC having more content then that even.
i didnt know there was a ps3 version. in that case, not so fair![]()
No, you just need higher res base textures for both of them. Should look glorious.So here's the problem, that watercolor paper filter is probably gonna scale like ass and detract from the image quality. The crosshatch shadows too maybe.
No, you just need higher res base textures for both of them. Should look glorious.
Will they do this?
I'd hope so, depends on who Sega has doing the port I guess. Otherwise, if it's a problem, someone else will.Will they do this?
Since PC is the hot thing right now, how cool would it be to have Ni No Kuni come to PC? That art style would benefit beautifully from high res rendering. Here are some bullshot examples.
How are the 2 sequels? Are they just more combat scenerieros to play or is the story good too?
How does Valkyria Chronicles play then, like a turn based strategy game with TPS stuff going on?
How does Valkyria Chronicles play then, like a turn based strategy game with TPS stuff going on?
Yes, exactly that. Also some take-and-hold elements.
I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.
The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.
yes keep expecting 4k and all that jazz with ports from last gen games
If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.
I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.
The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.
I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.
The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.
I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.
The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.
This is pretty inaccurate. You do have to manually aim your weapons, and there's no base management.
Welp, that's a buy then!
You are able to aim. Headshots play a big role in winning the later battles in the game. Valkyria Chronicles is a really difficult experience.
Not true, aiming does play a part if you want to play the most optimal way possible. If you position yourself within a linear direction in front of a line of enemies, and aim specifically towards parts of the first enemy, you can kill multiple enemies in one turn (head shot kills first enemy in 2 or so shots, then remaining shots used to kill the enemy behind). Tactic is best used with Shocktroopers (the guys with machine guns).
You can also aim at an enemy's feet if you're afraid that your shots will be dodged. Even if they dodge the shots, since you're aiming at their feet, the enemy will still take partial damage, but they do receive a defense boost on par with the enemy laying flat down in cover.
There is base management in the sense of Xcom and Jagged alliance: in between battles you have a menu where you equip and level up your soldiers, you research upgrades and new tactical orders, recruit new units ect.
That's not what I'd call base management, that's the typical unit management that happens in every game in this genre. It doesn't have anything similar to XCom's base management/strategic element.
To be fair Quake started life as a PC game and John Carmack was involved in making it so its not surprising it was future proof. A game designed for one console for one set framerate and resolution may not have had any considerations of scale put into it. I doubt Sega thought it was ever going to be a PC game at that point.This isn't anything special on PC. Games that can't be run at 4K or above are rather the exception than the rule. In the few cases where high-profile games have been resolution locked, it has almost always been modded in by either Durante or others. "Gen" has nothing to do with this. I play Quake 1 at 12K resolution, yo.
Yeah, I agree. It's very X-com in many of the "campaign-wide" unit/research management aspects.It does have research management, soldier management, and vehicle management in a very similar way to X-Com handles it (Jagged Alliance also has some of the same elements). Maybe I used the wrong word for it, but I couldn't think of a better one.
As much as I love XCOM (both new and old) and various SRPGs, the way Valkyria Chronicles handles your troops I felt way more connected to them. With each having a set in stone name and character as well at the Potenitals and Friends system everyone felt unique and not just a random variation or pallet swap.
As much as I love XCOM (both new and old) and various SRPGs, the way Valkyria Chronicles handles your troops I felt way more connected to them. With each having a set in stone name and character as well at the Potenitals and Friends system everyone felt unique and not just a random variation or pallet swap.
This is more of a Western vs Japanese storytelling/world building paradigm difference than it is these two games specifically. See: self-insert* WRPG main characters vs JRPG main characters.
*Not saying that negatively mind you; there's a place for both styles. And of course, there are many exceptions to the rule.
Try Jagged Alliance 2 mate, the mercs are one of the strong points of the series.