Valkyria Chronicles for PC [Nov 11, £14/20/$20, has all DLC, 60fps/1080p+, $14 GMG]

i just think its better to expect the worst rather than the best with ports from last gen games as seen lately

If Sega can pull miracles with Sonic Racing, Typing of the Dead Overkill, Sonic CD, Jet Set Radio HD, Nights into Dreams, Sonic Adventures, Sonic Generations, Condemned, etc. then I don't see why they can't do the same for Valkyria Chronicles.
 
If Sega can pull miracles with Sonic Racing, Typing of the Dead Overkill, Sonic CD, Jet Set Radio HD, Nights into Dreams, Sonic Adventures, Sonic Generations, Condemned, etc. then I don't see why they can't do the same for Valkyria Chronicles.

can you do 4k in any of those? Im asking, I dont know. I know you cant do it in Rising (which is Konami, I know), and we all know how the FF13 port turned out (again, not Sega, but still)
 
can you do 4k in any of those? Im asking, I dont know. I know you cant do it in Rising (which is Konami, I know), and we all know how the FF13 port turned out (again, not Sega, but still)

I don't feel like checking them all, but I played Generations, Racing/Transformed, and JSR at crazy resolutions.
 
can you do 4k in any of those? Im asking, I dont know. I know you cant do it in Rising (which is Konami, I know), and we all know how the FF13 port turned out (again, not Sega, but still)

Sonic Racing Transformed, Jet Set Radio HD, Sonic Generations, Sonic Adventure 2 and Condemned can do 4k.

Sonic CD is a sprite based game but you can set it to 1080 though if you want a sharp Steam Overlay.

Nights and Sonic Adventure I don't know but it can do 1080 fine.

HotD Overkill is the only game I know can only go up to 720. But I blame Sega for giving Modern Dream 6 weeks to finish half of the game.
 
Any guesses as to when that "More Info" is going to come around?

The suspense is killing me >.<

I mean, it's not like I'm expecting some sort of "Expanded Edition" or this to turn out to secretly be that Trilogy Pack that we all knew to be a hoax, but it's kind of a weird feeling seeing this be just a single Twitter post and a handful of posts on Sega's forums of their PR manager spreading the link to the tweet around without going into much more detail. That said on the first point way back there, it'd be nice if this comes with all the DLCs.
 
Sonic Racing Transformed, Jet Set Radio HD, Sonic Generations, Sonic Adventure 2 and Condemned can do 4k.

Sonic CD is a sprite based game but you can set it to 1080 though if you want a sharp Steam Overlay.

Nights and Sonic Adventure I don't know but it can do 1080 fine.

HotD Overkill is the only game I know can only go up to 720. But I blame Sega for giving Modern Dream 6 weeks to finish half of the game.

House of the Dead is only 720p? O_o ick

its also the latest, just saying :p
 
Sonic Racing Transformed, Jet Set Radio HD, Sonic Generations, Sonic Adventure 2 and Condemned can do 4k.

Sonic CD is a sprite based game but you can set it to 1080 though if you want a sharp Steam Overlay.

Nights and Sonic Adventure I don't know but it can do 1080 fine.

HotD Overkill is the only game I know can only go up to 720. But I blame Sega for giving Modern Dream 6 weeks to finish half of the game.

They patched in a few options a month later. This one allows the internal res to go up to 1080p by disabling post processing. Add this to your launch options: disable-post-processing fullscreen=1

They also added online-multiplayer with that patch. Good stuff.
 
can you do 4k in any of those? Im asking, I dont know. I know you cant do it in Rising (which is Konami, I know), and we all know how the FF13 port turned out (again, not Sega, but still)

Sega's own PC port has been great if not amazing so far, all those games run beautifully on even low end pcs.
 
I wonder if this gets enough traction if we'll see a translation for 3 or a port of the psp-only sequel. I have it on the psp, and while the story is way worse, it is definitely worth playing.
 
I wonder if this gets enough traction if we'll see a translation for 3 or a port of the psp-only sequel. I have it on the psp, and while the story is way worse, it is definitely worth playing.

Haha, now it'd be quite the irony to see VC2 PC ported with HD resolutions available after Sega repeatedly turned down requests for an HD port of VC2 to PS360.
 
Sega's own PC port has been great if not amazing so far, all those games run beautifully on even low end pcs.

Playing SART co-op with friends on laptop with two controllers is a blast. The game still looks stunning and play very well. I don't know if it was SUMO Digital magic, but Binary Domain also run pretty well on my laptop (i5, geforce gt630m).
I have faith in SEGA. I have faith in SEGA, you hear it SEGA?
 
Playing SART co-op with friends on laptop with two controllers is a blast. The game still looks stunning and play very well. I don't know if it was SUMO Digital magic, but Binary Domain also run pretty well on my laptop (i5, geforce gt630m).
I have faith in SEGA. I have faith in SEGA, you hear it SEGA?
Sega hears. That's why they're giving us a chance ;)
 
i didnt know there was a ps3 version. in that case, not so fair :p

Are you guys still going on about something they patched in a few weeks later? It's not limited to a 720p, and hasn't been for nearly a year. Their development situation was rough as hell, but the package is quite nice!
 
I may get some backlash for this or accused of being a shill or something. I care about resolution for sure, anti-aliasing, etc. but if the framerate is still 30 FPS? I mostly care about that type of thing in fast paced games, like fighters, racing titles and action titles. It would be a bonus for a higher framerate but if they have to keep it at 30 FPS because it otherwise breaks the game? I'm fine with it. It's not a game where I feel the lack of 60 FPS is a deal breaker, basically.
 
Loved the first one when it first came out. This is a must for anyone that hasn't played it yet but tbh you can find it used pretty much all the time. That being said, I wonder how much used sales hurt this game in the long run and not having it on psn. Releasing it on PC though should inform Sega about how large the fanbase really is.

How are the 2 sequels? Are they just more combat scenerieros to play or is the story good too?
 
Will easily buy this a second time to show my support for the series and hopefully get the 2 sequels to PC!

How are the 2 sequels? Are they just more combat scenerieros to play or is the story good too?

I've played the second one for a few hours and I like the gameplay a lot. My only gripe is the story. The first one was heavily inspired by the second World War and had a serious tone to it even though it had it's silly moments it still knew what it was about, the horrors of war played a part in that story.

The second one... Is your typical High School anime (It is literally set in a school) so far. Most of the cast is forgettable and downright boring. It sometimes feels like an excuse to appeal to the stereotypical otaku audience. Storywise I think it is a slap in the face to the first one, but I can't put it down for some reason.

I haven't played the third one yet, but I have heard that it is far better than the second one.
 
SEGA's PC output has been incredible over the past couple years.

When Generations turned up on Steam I preordered fully knowing that my mid-range PC would have issues looking at how past console ports ran for me, but it was a straight 60 lock for me the whole way through.

Neither did Transformed or any of the Dreamcast Collection games disappoint on terms of that, so I'm gonna be optimistic about how this'll run. Is there a preorder page on Steam yet?
 
How does Valkyria Chronicles play then, like a turn based strategy game with TPS stuff going on?

I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.

The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.
 
Yes, exactly that. Also some take-and-hold elements.

I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.

The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.

Welp, that's a buy then!
 
yes keep expecting 4k and all that jazz with ports from last gen games

This isn't anything special on PC. Games that can't be run at 4K or above are rather the exception than the rule. In the few cases where high-profile games have been resolution locked, it has almost always been modded in by either Durante or others. "Gen" has nothing to do with this. I play Quake 1 at 12K resolution, yo.
 
I will be buying this only to support the cause*, since I am not big into strategy and very anime-ish games.

*Give me all Panzer Dragoon games on Steam, SEGA... specially Orta, which is to this day exclusive to the original Xbox ):
 
If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.

You are able to aim. Headshots play a big role in winning the later battles in the game. Valkyria Chronicles is a really difficult experience.
 
I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.

The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.

Not true, aiming does play a part if you want to play the most optimal way possible. If you position yourself within a linear direction in front of a line of enemies, and aim specifically towards parts of the first enemy, you can kill multiple enemies in one turn (head shot kills first enemy in 2 or so shots, then remaining shots used to kill the enemy behind). Tactic is best used with Shocktroopers (the guys with machine guns).

You can also aim at an enemy's feet if you're afraid that your shots will be dodged. Even if they dodge the shots, since you're aiming at their feet, the enemy will still take partial damage, but they do receive a defense boost on par with the enemy laying flat down in cover.
 
I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.

The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.

This is pretty inaccurate. You do have to aim your weapons, and there's no base management.
 
I think it's more like a turn based tactical strategy game than anything else (in the vein of an X-Com or Jagged Alliance game). It also has base management stuff, and it's possible to lose your soldiers for good when they go down in battle.

The TPS stuff comes in when you move your units. Instead of selecting where your units moves from a birds eye view, you control them briefly in a 3rd person view. If I recall, you don't have to aim your gun at all, so this system is just a fancy way of choosing where you to move your unit, it doesn't actually play like a TPS.

You do have to aim your gun, but you can do so without time constraint and whether the shot hits or not is still stats based.

The other "real time" thing during movement is reaction fire, what's traditionally an opportunity attack in a turned based game works a bit different here. If you are in range and FOV of an enemy unit it will shoot at you while you move. This means you have to move your unit along cover ect. It's not all that different from other tactical games just a different presentation.

This is pretty inaccurate. You do have to manually aim your weapons, and there's no base management.

There is base management in the sense of Xcom and Jagged alliance: in between battles you have a menu where you equip and level up your soldiers, you research upgrades and new tactical orders, recruit new units ect.
 
Welp, that's a buy then!

If you are at all a fan of the X-Com or JA games, I think this game is an easy recommendation. I was uncertain whether or not I'd like the game since I'm not a big fan of JRPGs, and the only Japanese strategy series I ever got into was Advance Wars, but it ended up being one of my favourite PS3 games, and I was really surprised how similar it is to games like Jagged Alliance.

And as someone else said, this game is really challenging, but its difficulty is well balanced. As long as you think smart about your decisions, you'll get through.

I think the only potential turn off is the presentation of the game. I introduced the game to a friend and he lost interest in minutes because he couldn't stand the anime-esque presentation.

You are able to aim. Headshots play a big role in winning the later battles in the game. Valkyria Chronicles is a really difficult experience.

Okay, I remember wrong. Unless I'm mistaken again, you are always safe while standing still, right? So you there's no demand for the player to aim quickly. Edit: Beaten by patapuf above.

Not true, aiming does play a part if you want to play the most optimal way possible. If you position yourself within a linear direction in front of a line of enemies, and aim specifically towards parts of the first enemy, you can kill multiple enemies in one turn (head shot kills first enemy in 2 or so shots, then remaining shots used to kill the enemy behind). Tactic is best used with Shocktroopers (the guys with machine guns).

You can also aim at an enemy's feet if you're afraid that your shots will be dodged. Even if they dodge the shots, since you're aiming at their feet, the enemy will still take partial damage, but they do receive a defense boost on par with the enemy laying flat down in cover.

You're right. My main point is that it doesn't work like in a typical TPS where you only have a second to aim because everything is constantly moving. So aiming is more about making decisions that you described, rather than lining up a headshot as quickly as possible.
 
There is base management in the sense of Xcom and Jagged alliance: in between battles you have a menu where you equip and level up your soldiers, you research upgrades and new tactical orders, recruit new units ect.

That's not what I'd call base management, that's the typical unit management that happens in every game in this genre. It doesn't have anything similar to XCom's base management/strategic element.
 
That's not what I'd call base management, that's the typical unit management that happens in every game in this genre. It doesn't have anything similar to XCom's base management/strategic element.

It does have research management, soldier management, and vehicle management in a very similar way to X-Com handles it (Jagged Alliance also has some of the same elements). Maybe I used the wrong word for it, but I couldn't think of a better one.
 
This isn't anything special on PC. Games that can't be run at 4K or above are rather the exception than the rule. In the few cases where high-profile games have been resolution locked, it has almost always been modded in by either Durante or others. "Gen" has nothing to do with this. I play Quake 1 at 12K resolution, yo.
To be fair Quake started life as a PC game and John Carmack was involved in making it so its not surprising it was future proof. A game designed for one console for one set framerate and resolution may not have had any considerations of scale put into it. I doubt Sega thought it was ever going to be a PC game at that point.

Sega's PC ports are usually good, they've been involved with PC longer then most Japanese publishers but I wouldn't be surprised if a port of a PS3 only game had some difficult to solve quirks. Like animations tied to framerate and suchlike.
 
As much as I love XCOM (both new and old) and various SRPGs, the way Valkyria Chronicles handles your troops I felt way more connected to them. With each having a set in stone name and character as well at the Potenitals and Friends system everyone felt unique and not just a random variation or pallet swap.
 
It does have research management, soldier management, and vehicle management in a very similar way to X-Com handles it (Jagged Alliance also has some of the same elements). Maybe I used the wrong word for it, but I couldn't think of a better one.
Yeah, I agree. It's very X-com in many of the "campaign-wide" unit/research management aspects.
 
As much as I love XCOM (both new and old) and various SRPGs, the way Valkyria Chronicles handles your troops I felt way more connected to them. With each having a set in stone name and character as well at the Potenitals and Friends system everyone felt unique and not just a random variation or pallet swap.

This is more of a Western vs Japanese storytelling/world building paradigm difference than it is these two games specifically. See: self-insert* WRPG main characters vs JRPG main characters.

*Not saying that negatively mind you; there's a place for both styles. And of course, there are many exceptions to the rule.
 
As much as I love XCOM (both new and old) and various SRPGs, the way Valkyria Chronicles handles your troops I felt way more connected to them. With each having a set in stone name and character as well at the Potenitals and Friends system everyone felt unique and not just a random variation or pallet swap.

Try Jagged Alliance 2 mate, the mercs are one of the strong points of the series.
 
This is more of a Western vs Japanese storytelling/world building paradigm difference than it is these two games specifically. See: self-insert* WRPG main characters vs JRPG main characters.

*Not saying that negatively mind you; there's a place for both styles. And of course, there are many exceptions to the rule.

Here's the thing though when you compare VC to titles it more closely resembles from Japan, like FF Tactics, like Disgaea, like Tactics Ogre, like Fire Emblem it's a little different. Sure it is more like a story and party focused RPG in terms of your army but it has 50+ recruits that each have a name, voice, predefined abilities (with a bit of customisation) and favourite recruits they like to be on the field with. All the other examples I listed, while they do have their named characters the majority of your army is class based and user defined which I find lacking in the personality each recruit from VC had from the offset. Not to say I don't build up a relationship with 'generic squad member number 5' after their actions in game but it felt a bit different in VC.

Try Jagged Alliance 2 mate, the mercs are one of the strong points of the series.

JA 1&2 as well as the Commandos series robbed me of many, many hours. Keep meaning to snag it again on a Steam sale.
 
Speaking of JA, I can't be the only one who couldn't get into the remake. Spent so many hours in JA2, too. D:
 
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