Valve next VR headset will launch along SteamPlay 3.0 which will be able to play Android and Windows ARM, Windows x86 games. Steam Controller 2 soon.

IbizaPocholo

NeoGAFs Kent Brockman


Daily reminder that Valve's next VR headset will be running a Linux ARM version of SteamOS tailored for XR

It will include its own standalone Linux ARM Steam client

And will launch with "Steam Play 3.0" which will be able to play Android ARM, Windows ARM, and Windows x86 games

He also said some more stuff about the Steam Controller whose icon recently got leaked in a Steam update:

Steam Controller 2 will have an extra wacky functionality in its controller handles

It will remind some people of Valve Knuckles.. but will not go as extreme as that

When further questioned about that he answered this:

by the sound of that, I'm assing the grip buttons will be pressure sensitive?

Bradley: You're close. Something along those lines.

It can sense how you holding the controller and behave differently?

Bradley: Yes.

Note that the Steam Controller 2 is expected to also pair up with the Steam Frame since it's a VR headset designed to also play traditional flatscreen pancake games.

Also, for those that don't know, SteamPlay is essentially what Valve files Proton (the windows to linux translation layer) under.


In the files for the latest Steam update, dataminers discovered new icons for an alleged Steam Controller 2. The new controller shows two touch pads beneath a single analogue stick and a D-Pad. However, this is "a minimalist icon not meant to convey every freaking input/button on the controller", explained popular Valve leaker SadlyItsBradley.

In reality, the controller is closer to the current Steam Deck setip with a D-Pad on the far-left side and the usual A,B,X,Y face buttons on the right. In the centre, two analogue sticks are present for dual-stick movement and aiming with two touchpads underneath for the same additional options found in the Steam Deck.

While not confirmed, the controller is also expected to keep the same feature set of the current Steam Deck. This would mean that the Steam Controller 2—or whatever Valve ends up calling it—will also have access to gyro controls as well as rear additional buttons for even more inputs.
 
I hope this thing will have wireless to my PC with little effort.
Not looking forward to more puny cellphone powered VR worlds.
Mobile VR has been a no texture blocky affair. Doable but I've been there done that.
Time to reboot into a more texture rich less cartoony VR world.
 
Half Life GIF
 
I would like to get into VR, I just want to play Half Life ALYX. But I need more.
There is plenty if you know where to look. I already have a 50+ VR game backlog, and that's without counting neat stuff like VR mods, emulators, etc.
I disagree. I've been a huge advocate for VR since I backed the original Oculus on kickstarter, and I think a vast majority of VR games are one-offs or just garbage.

Nothing comes even close to HL Alyx. Not even remotely close. It's like being shown everything that VR can be, and then having literally no other games follow that example.

At this point, I tell most people to just borrow a friend's VR setup and just play through Alyx.
 
I disagree. I've been a huge advocate for VR since I backed the original Oculus on kickstarter, and I think a vast majority of VR games are one-offs or just garbage.

Nothing comes even close to HL Alyx. Not even remotely close. It's like being shown everything that VR can be, and then having literally no other games follow that example.

At this point, I tell most people to just borrow a friend's VR setup and just play through Alyx.
Meta Quest has some good exclusives. Batman: Arkham Shadow
 
Meta Quest has some good exclusives. Batman: Arkham Shadow
I honestly wasn't a fan. It felt more like a console game trying to masquerade as a VR game to me. But I do realize a lot of people liked it.
 
Ya know I will say Superhot VR is an incredible VR game. I always wished someone would take that concept and turn it into a full narrative experience, instead of just having snapshots of levels.
 
I'll probably keep my Quest 3. I've got too many games on it. Many I've one and done.
But a couple get used over and over. Beat Saber and Walkabout Minigolf. They keep releasing new courses all the time.
Any new VR is bought on Steam, poor Meta, they did so much and I just tossed them over my shoulder like a dropped french fry.
 
So would it stream games from PC or does it have native translation layer for x86 games?
It's probably a translation layer similar to what Apple did (Rosetta 2) when they transitioned from Intel to their own chips (which are ARM-based). But that was using both software AND hardware (they had some stuff on their M-chips for this) and did shit like ahead-of-time compilation of x86_64 assembly to ARM and stuff. But still, that was intended as a workaround until devs provided native M-compiled binaries for their apps. My guess would be that Valve might have a bespoke fork of QEMU, using KVM, throwing all the things away they don't need and add stuff they do need for games (or to make the translation faster). That's at least how I would tackle that problem. Ideally, you'd obviously want devs to ship ARM binaries, though.
 
It's probably a translation layer similar to what Apple did (Rosetta 2) when they transitioned from Intel to their own chips (which are ARM-based). But that was using both software AND hardware (they had some stuff on their M-chips for this) and did shit like ahead-of-time compilation of x86_64 assembly to ARM and stuff. But still, that was intended as a workaround until devs provided native M-compiled binaries for their apps. My guess would be that Valve might have a bespoke fork of QEMU, using KVM, throwing all the things away they don't need and add stuff they do need for games (or to make the translation faster). That's at least how I would tackle that problem. Ideally, you'd obviously want devs to ship ARM binaries, though.
I do think that there must be a way to stream x86 from a regular PC. Otherwise things a non starter.
 
Android apps like gamehub and winlator have been getting steam games working recently...

Perhaps official support from steam could come with something like this.
 
Oh fuck it's on like Donkey Kong.

Think about it- what even is steam if this happens? And what does "pc gaming" even mean?

I've been warning for years that this is coming and it will be seriously disruptive. In a good way.
 
I do think that there must be a way to stream x86 from a regular PC. Otherwise things a non starter.
Oh yeah. I mean, if you just plug the headset into your PC, it's essentially just running using your PC hardware, like all the previous headsets. So the ARM chip inside won't run the games, they would run on your PC.
 
I disagree. I've been a huge advocate for VR since I backed the original Oculus on kickstarter, and I think a vast majority of VR games are one-offs or just garbage.

Nothing comes even close to HL Alyx. Not even remotely close. It's like being shown everything that VR can be, and then having literally no other games follow that example.

At this point, I tell most people to just borrow a friend's VR setup and just play through Alyx.
I found HL Alyx to be incredible underwhelming: small corridors, repetitive enemies with limited physics, non-interactive world, no real jumping and platforming.
 
I disagree. I've been a huge advocate for VR since I backed the original Oculus on kickstarter, and I think a vast majority of VR games are one-offs or just garbage.

Nothing comes even close to HL Alyx. Not even remotely close. It's like being shown everything that VR can be, and then having literally no other games follow that example.

At this point, I tell most people to just borrow a friend's VR setup and just play through Alyx.
I couldn't agree more.

I supported Oculus starting with the DK2. Got my Rift on release as well as an HTC Vive when it came out about the same time. I was hyped for room-scale VR, but 99% of the games were just trash and the headsets themselves were a pain in the ass to use.

I took a break and picked up a Valve Index when it was released. Alyx was amazing, but then just trash games beyond a few like Superhot VR.

Same story with the Meta Quest 3, although I will admit that the fact the the headset was wireless was a HUGE bonus. I played a lot of VR Golf for about a month and then realized that it was the same story as with previous headsets - interesting tech but a severe lack of entertaining games.

Don't get me wrong, Racing and Flight Sims are always great in VR and if I were into them, I'd be happy with whatever VR headset I had, but beyond just casually playing around with them for 30 minutes every once and awhile, they really aren't my thing.

Bottom Line: I've been burned one too many times by VR. Beyond a handful of games, there just aren't any "killer apps" so I have zero interest in a new Valve headset, but the new controller sounds cool.
 
I hope this thing will have wireless to my PC with little effort.
Not looking forward to more puny cellphone powered VR worlds.
Mobile VR has been a no texture blocky affair. Doable but I've been there done that.
Time to reboot into a more texture rich less cartoony VR world.
It will have both, it's going to be strong enough to play half life alyx and half life 3 stand alone though
 
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Valve is trying to make hardware matter for them, looking back they're the hardware underdog, nobody respects valve hardware YET, I think the steam deck is thriving.
Valve hardware is more of just an option, because it's only sold through Steam, you aren't going to see their hardware on Amazon and Best Buy and such
 
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Where's my steamdeck 2
If the VR thing is next in the pipeline, and then Fremont a year or 2 after that you could be waiting quite a while for Steamdeck 2. I'm guessing since Valve already has a third party Steamdeck out on the market there in no rush to make another one of their own. Probably looking for more takers on that front I assume. Why bother making hardware, let someone else make it and Valve will profit from the Steam Storefront.
Makes me wonder what Valve is thinking about Microsoft offering Steam on the next console? Would that put Fremont on hold?
 
I want it to cost more. No compromises and no LCD


No I want LCD for now in immediate future.

There's too many disadvantages with microLED for now.

The displays are so expensive and tiny for starters. This makes it that the stack of optical to even have decent FOV from a ~1" display means you're fucking up the display quality anyway, glare and distortion. High FOV >120° forget it. Also price are so high that you cannot reasonably have 4K x 4K.
They're also slower, in the 75~90Hz range. And again, since microOLED panels have exceptionally fast pixel response times, it creates another problem, motion persistence. To counter this problem they reduced greatly the brightness of the panels anyway which combined with pancake lenses (13% of light makes it through) it becomes too dim of an image. Or use black frame insertion to compensate for low brightness but leads to motion smearing. If you want HDR they are troublesome to cool down and you have have longevity issues.

So while the technology is inevitable microOLED in the future, right now its full of compromises.

Now deckard prototypes have used JDI panels, likely not this model, but look what they have now


anyone-want-to-hear-my-thoughts-again-d-v0-6ryo9m84p6of1.png


anyone-want-to-hear-my-thoughts-again-d-v0-xgrmkf9qp6of1.png


You remove all cons from microOLED, much better optic quality because the panel is large, easily can achieve double the panel size of a microOLED, 4K x 4K, high refresh rate >120Hz, high brightness for compensating the dimming effect of pancake lenses, wide FOV at 130°, good PPD.

More importantly, local dimming like the Sony TVs now do. You'll get ~98% of the OLED blacks but without all the cons.

That would be great. Hopefully they have a dongle. Otherwise that will be a WiFi 7 mandatory upgrade.

Rumour is dongle included or at the least existing and maybe sold separately depending on your network at home situation.

But even some peoples have tried the beta of Steam Link 2.0 because some chinese headset had the software included and peoples made it work on wifi 6 networks and the quality still beats displayport. Valve did witchcraft with the algorithm, but it requires eye tracking.

So deckard 100% certain has eye tracking.
 
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No I want LCD for now in immediate future.

There's too many disadvantages with microLED for now.

The displays are so expensive and tiny for starters. This makes it that the stack of optical to even have decent FOV from a ~1" display means you're fucking up the display quality anyway, glare and distortion. High FOV >120° forget it. Also price are so high that you cannot reasonably have 4K x 4K.
They're also slower, in the 75~90Hz range. And again, since microOLED panels have exceptionally fast pixel response times, it creates another problem, motion persistence. To counter this problem they reduced greatly the brightness of the panels anyway which combined with pancake lenses (13% of light makes it through) it becomes too dim of an image. Or use black frame insertion to compensate for low brightness but leads to motion smearing. If you want HDR they are troublesome to cool down and you have have longevity issues.

So while the technology is inevitable microOLED in the future, right now its full of compromises.

Now deckard prototypes have used JDI panels, likely not this model, but look what they have now


anyone-want-to-hear-my-thoughts-again-d-v0-6ryo9m84p6of1.png


anyone-want-to-hear-my-thoughts-again-d-v0-xgrmkf9qp6of1.png


You remove all cons from microOLED, much better optic quality because the panel is large, easily can achieve double the panel size of a microOLED, 4K x 4K, high refresh rate >120Hz, high brightness for compensating the dimming effect of pancake lenses, wide FOV at 130°, good PPD.

More importantly, local dimming like the Sony TVs now do. You'll get ~98% of the OLED blacks but without all the cons.



Rumour is dongle included or at the least existing and maybe sold separately depending on your network at home situation.

But even some peoples have tried the beta of Steam Link 2.0 because some chinese headset had the software included and peoples made it work on wifi 6 networks and the quality still beats displayport. Valve did witchcraft with the algorithm, but it requires eye tracking.

So deckard 100% certain has eye tracking.
I've used avp, quest pro, index, psvr2, quest 2 and quest 3. The uoled are worlds better. Even with the cons, because LCD has a million more cons.
 
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No I want LCD for now in immediate future.

There's too many disadvantages with microLED for now.

The displays are so expensive and tiny for starters. This makes it that the stack of optical to even have decent FOV from a ~1" display means you're fucking up the display quality anyway, glare and distortion. High FOV >120° forget it. Also price are so high that you cannot reasonably have 4K x 4K.
They're also slower, in the 75~90Hz range. And again, since microOLED panels have exceptionally fast pixel response times, it creates another problem, motion persistence. To counter this problem they reduced greatly the brightness of the panels anyway which combined with pancake lenses (13% of light makes it through) it becomes too dim of an image. Or use black frame insertion to compensate for low brightness but leads to motion smearing. If you want HDR they are troublesome to cool down and you have have longevity issues.

So while the technology is inevitable microOLED in the future, right now its full of compromises.

Now deckard prototypes have used JDI panels, likely not this model, but look what they have now


anyone-want-to-hear-my-thoughts-again-d-v0-6ryo9m84p6of1.png


anyone-want-to-hear-my-thoughts-again-d-v0-xgrmkf9qp6of1.png


You remove all cons from microOLED, much better optic quality because the panel is large, easily can achieve double the panel size of a microOLED, 4K x 4K, high refresh rate >120Hz, high brightness for compensating the dimming effect of pancake lenses, wide FOV at 130°, good PPD.

More importantly, local dimming like the Sony TVs now do. You'll get ~98% of the OLED blacks but without all the cons.



Rumour is dongle included or at the least existing and maybe sold separately depending on your network at home situation.

But even some peoples have tried the beta of Steam Link 2.0 because some chinese headset had the software included and peoples made it work on wifi 6 networks and the quality still beats displayport. Valve did witchcraft with the algorithm, but it requires eye tracking.

So deckard 100% certain has eye tracking.
What OLED screens does the psvr 2 use? Whatever it is they are able to get it cheap
 
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I've used avp, quest pro index quest 2 and quest 3. The micro olds are worlds better. Even with the cons, because LCD has a million more cons.

You haven't tried the new LCDs with almost pixel perfect backlight 🤷‍♂️

Small FOV is the oppositve direction for a sequel to the Index. Apple vision is small FOV.

Quest pro has nowhere near the local dimming of new JDI panels, Quest 3 has no local dimming. You're comparing apples to oranges.

I listed all the cons, widely accepted throughout the VR community, if you want to put your head in the sand, ok, but Valve is smart, I'm sorry to announce you that 95% chances its LCD.
 
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You haven't tried the new LCDs with almost pixel perfect backlight 🤷‍♂️

I listed all the cons, widely accepted throughout the VR community, if you want to put your head in the sand, ok, but Valve is smart, I'm sorry to announce you that 95% chances its LCD.
Yeah I haven't, if they are really almost pixel perfect cool, but that's hard to do, and blooming on the quest pro can be extremely ugly. It would have to be beyond MacBook Pro levels of zone density at that 2 inch panel, otherwise dark environments look pretty bad.

Do you know the panel name so I can look up specs?
 
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I couldn't agree more.

I supported Oculus starting with the DK2. Got my Rift on release as well as an HTC Vive when it came out about the same time. I was hyped for room-scale VR, but 99% of the games were just trash and the headsets themselves were a pain in the ass to use.

I took a break and picked up a Valve Index when it was released. Alyx was amazing, but then just trash games beyond a few like Superhot VR.

Same story with the Meta Quest 3, although I will admit that the fact the the headset was wireless was a HUGE bonus. I played a lot of VR Golf for about a month and then realized that it was the same story as with previous headsets - interesting tech but a severe lack of entertaining games.

Don't get me wrong, Racing and Flight Sims are always great in VR and if I were into them, I'd be happy with whatever VR headset I had, but beyond just casually playing around with them for 30 minutes every once and awhile, they really aren't my thing.

Bottom Line: I've been burned one too many times by VR. Beyond a handful of games, there just aren't any "killer apps" so I have zero interest in a new Valve headset, but the new controller sounds cool.
Good point about racing and flight sims. For people into those, VR is definitely worth it.
 
The only game I'm personally interested in trying out in VR is Elite Dangerous, but it's too rich for my blood for just one game.

A new Steam Controller, on the other hand, has my full attention.
 
Yeah I haven't, if they are really almost pixel perfect cool, but that's hard to do, and blooming on the quest pro can be extremely ugly. It would have to be beyond MacBook Pro levels of zone density at that 2 inch panel, otherwise dark environments look pretty bad.

Do you know the panel name so I can look up specs?

The images I posted are no longer from the JDI link that was in the subreddit as it seems either JDI changed domain or it went somewhere else but there was no model nor datasheet, it was promotion for future panel and their name for it was 'metaverse".

Thank god for wayback machine


JDI acquired eLEAP and they say they use eLEAP technology for the display tech, unsure exactly what as I guess eLEAP has a nice portfolio of patents and tech.


The previous leak that put JDI in Deckard prototype, here PoC for proof of concept, F for the iteration.



It was leaked to have used 2.8" panels from JDI model lpm026m648c
Those aren't the same as the ones I posted but this was prototype. 2.8" size though for an headset means their solution was going towards LCD over microOLED. Or they were toying with a wide FOV perhaps and not indicated of final product anyway.

I know valve has patents for microOLED and I think they really wanted it to happen at one point, it might be inevitable when production improves, an option for a revision of the model later down the line and there's rumours of it, but if they want to release in immediate future, the production costs are just ridiculous. $2000 headset is basically all in on microOLED optics, you have nothing cool or innovative you can put on it because the costs are so damn high.

Valve also always favoured high FOV and high refresh rate, so it just seems like microOLED tech is not there yet sadly. I really wish it was a display solution with no problems but it seems all solutions have pro and cons. Valve surely doesn't wants a >$2000 headset either, there's headsets for that niche already. I think Valve wants to change the status quo of VR headsets, not in display only but probably a long list of improvements. Even $1,200 as per rumours will be a tough sell.
 
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