Of course, that's the purpose of ARGs!Drkirby said:The ARG was always a marketing stunt.
Of course, that's the purpose of ARGs!Drkirby said:The ARG was always a marketing stunt.
Drkirby said:The ARG was always a marketing stunt.
Of course, but we were actually participating before. It wasn't idle time wasting.Drkirby said:The ARG was always a marketing stunt.
http://en.wikipedia.org/wiki/Alternate_reality_game#The_rise_of_the_self-supporting_ARGFirehead said:Of course, that's the purpose of ARGs!
It's not a test. It's part Steam sale, part sociological experiment, and part marketing plan for their upcoming game. It's really interesting to me taken as a whole but also a fairly callous way to treat their most ardent fanbase. Unlocking Portal 2 early doesn't really seem to be the point, just the carrot they're dangling.Jenga said:while i agree valve probably doesn't care about community rage, I don't think they give a fuck about console gamers either
valve threw us the test claiming we can only do it if we try
and we failed
Not all of them, but a good amount are. Some ARGs are done just for the sake of being an ARGs.Firehead said:Of course, that's the purpose of ARGs!
Ferrio said:What is the original time of the unlock?
Sai-kun said:I think 9 am PST
I guess I'm looking at it like this: in an ARG, you never let on that it is what it is. You keep up appearances. You don't create a website that saysDrkirby said:Not all of them, but a good amount are. Some ARGs are done just for the sake of being ARGs.
Ferrio said:Does anyone find it odd that valve usually unlocks games at midnight the day of release? Which almost coincides with the unlock happening now?
TheExodu5 said:That sounds very plausible to me.
But again, I think Valve has a time in mind for when they're going to release this. If a lot more users were participating, I doubt we'd be seen the game much sooner.
Yeah. The one about the others trolling must've been from GLaDOS, which means we do need to save them.Datwheezy said:http://i.imgur.com/BEW1v.png
Maybe it isnt the end of the ARG after all...
I wouldn't suggest as such. I think it comes down to two main issues:Crunched said:Even considering this the whole thing seems designed to end at a certain time, so user input isn't worthwhile IMO. There's this idea here that we aren't trying hard enough, and that's terrible. It's a very manipulative part of the "game" and doesn't show any respect toward the people who've put time and energy into the ARG leading up to this.
Morkins said:Clearly player focus has influenced the individual bars. As an experiment, I say that the forums should organize to surge all players at around 07:00 GMT
Also, take Friday night as an example of how it was influenced. There was a slight increase in the slope of progression coinciding with a rather constant CPU count at a time when the count should have been dropping.
BY2K said:Guess what, if the bar doesn't go 100%, the game won't release.
Seriously ? Well shit, edited.Fox318 said:But I think the mods are ban happy on that so use it with caution.
But I think the mods are ban happy on that so use it with caution.Hakkuei said:
Blizzard said:I would say that the HL2 thing is different than this. Any backlash from this would be more along the lines of say, L4D2 sequel backlash, or Modern Warfare 2 dedicated servers backlash.
Both of those games went on to be very successful, and the COD game line is tremendously successful.
If say, Penny Arcade and Notch asking everyone to help release Portal 2 didn't make much of an impact, I find it hard to believe that influential bloggers/podcasters would hurt Valve. Say they do hurt Valve, and Valve's reputation goes down among PC gamers. What happens then? If Valve announces another game (episode 2 or Half-life 3), are you going to boycott it? Could you honestly bring yourself to pass up a Valve game no matter how you are treated?
Well I'm guessing it's one of the two, certainly.Botolf said:Fudging the data isn't needed to explain why the ARG's final phase has hit a snag when miscalculation is perfectly reasonable.
shuyin_ said:it culminates every negative trend in the industry (countdown that leads to another countdown, like us x1000000 if you want to see/play our product) with a conclusion that beats all other negative trends: obey us and play these games NOW!!!!
Fletcher said:So it was confirmed by Valve that this ARG thing was to release Portal early or everyone just assumed?
http://store.steampowered.com/Fletcher said:So it was confirmed by Valve that this ARG thing was to release Portal early or everyone just assumed?
Early tuesday morning.Datwheezy said:At this rate shouldnt we be scheduled for a Monday night release?
The banner up top seems to indicate that this is the case, though it may be tough to say for sure.Fletcher said:So it was confirmed by Valve that this ARG thing was to release Portal early or everyone just assumed?
According to the rate the top bar is going, yes. But Valve's timer still doesn't acknowledge this and it's all a bit confusing.Datwheezy said:At this rate shouldnt we be scheduled for a Monday night release?
It wouldn't be the first time, for sure.Crunched said:Well I'm guessing it's one of the two, certainly.
Certainly a miscalculation about how well this would be received.
Datwheezy said:At this rate shouldnt we be scheduled for a Monday night release?
Crunched said:Well I'm guessing it's one of the two, certainly.
Certainly a miscalculation about how well this would be received.
This is pretty much why I consider the ARG done. J:Crunched said:
The timer is the scheduled release and is independent of our efforts (aside from the compensation hours knocked off for completing bars). We go with that if we don't complete the global bar in time, so essentially a failure state.epmode said:According to the rate the top bar is going, yes. But Valve's timer still doesn't acknowledge this and it's all a bit confusing.
Woah. We're waiting for confirmation on this, but something really cool just got posted. Spoilers, sorta, but keep in mind this is stuff that was found in a file on the wiki and in Half Life 2's game data... Pointing towards more Ep3 tie-ins.
//from the HB.rar posted on wiki
---LOG FROM [ REDACTED ], BY J.H. TO C.J.---
1. We designed the entire thing to be very, very durable. It was easy to get the materials since everyone's been thinking
it's a simple icebreaker ship. Ha.
2. We have made sure to strip it of anything not necessary, so that we have plenty of space for it. It doesn't have any
backup supplies in the event the crew runs out of food, though. And there isn't much food onboard in the first place.
3. In the event you need to send it off all of a sudden, use the OR box with code 'hb1'.
That's all, C.J. Not much else I can tell you other than this won't leave a blight on our record. Mesa is going to be sore
when they see what we've done.
//extracted from a data 'file' inside Ep2's files
---LOG FROM [ REDACTED ], BY C.J. TO J.H.---
C.J. TO J.H.
It is fine. We have located it, covered in... Combine technology.
My guess is the Mesa is behind this. Please discover their experiment plans
C.J.
// note that 'OR' in this case reffered to Orange Box
// with hb1 not being a code, but rather a hint, towards
// the ''HB1 Hyperbase Management System'', which is a
// database manager, hence tipped me to look into
// databases files of recently updated orange box games
// the second log is what i've found, encoded in hex,
// which a quick decode using google gave the 2nd log
// fake? Red herring? it WAS inside files of the game
// you decide for yourself
Again, people are trying to get it confirmed now.
I wouldn't be against that, but I don't think it's the case.marrec said:Here's my big issue with the whole thing, if you're making an ARG you have to be prepared for the eventuality that your player base isn't going to be big enough or won't be able to complete the challenges in time. You always have a Plan B and their Plan B should have been to increase whatever calculations they are using for filling the bars. The fact that they aren't kinda makes me think that this isn't the End Game for the ARG.
Wild Mass Speculation tells me that the ARG will have another Phase after Portal 2 releases.
Zerokku said:Copy Pasting this from Penny Arcade, not sure if its old
Zerokku said:Copy Pasting this from Penny Arcade, not sure if its old
Botolf said:- Valve set the bar too high, probably due to overestimating participation or the ramping effect of the potatoes. Predicting human behavior is hard enough, trying to predict it within a time-frame is nightmarish.
I think you miiiight be right, I just averaged up all the bars and it seems to add up. But I can't imagine Killing Floor or The Ball being even close to finishing in time...Botolf said:The timer is the scheduled release and is independent of our efforts (aside from the compensation hours knocked off for completing bars). We go with that if we don't complete the global bar in time, so essentially a failure state.
If we complete every game's bar (and thus the global bar), the game releases immediately. Without some serious ramping up, we may end up only gaining a little time over the scheduled timer.
syoaran said:Been posted about 4-5 times already. Without spoiler tags, I might add.
Done and dead in my eyes It was a great run, no doubt. Though needless to say an interesting experiment.Twig said:This is pretty much why I consider the ARG done. J:
Is it related to the ARG or is it just someone piecing a connection that we would not know wihtout playing the game?BY2K said:Not the second part.
Its episode 2 stuff.claviertekky said:Is it related to the ARG or is it just someone piecing a connection that we would not know wihtout playing the game?
Yep.MNC said:Done and dead in my eyes It was a great run, no doubt. Though needless to say an interesting experiment.
Campster said:"Slight increase" being the operative words. I don't think you can deny that the additional users have increased individual bar's speeds, but honestly the whole thing is more or less linear. The supposed Potato multipliers seem to be having no effect, and while having thousands upon thousands of people target a single game does seem to influence its overall speed somewhat it isn't a drastic increase. We've been steadily unlocking a little more than 1% progress an hour since the first minute, and it's pretty clear Valve has an ideal time they want the game to come out. That number should have been multiplied several fold with the potatoes going from 100k to 400k in two days, or it should fluctuate wildly with the user load. The reality is that while throwing people on one game does boost it, it looks like the net result is still a linear progress towards a single predetermine-ish date/time.
Which is fine, in theory - the game's due out Tuesday and it's coming out Tuesday. But don't make thousands of people burn tens of thousands of manhours for four days under the pretense that they're making the game come out early when they're really, really not.