Vengeful Guardian: Moonrider (PC/Switch/PS/Luna, Fall 2022, by JoyMasher) | 2D cyber-ninja action from maker of Blazing Chrome

CamHostage

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Nice follow up from doing Blazing Chrome! I love JoyMashers work. I've been waiting for this one a long time when it was just known as Moonrider. Wishlisted!
 
Blazing Chrome was far from a well-balanced game.
Getting the old-school "feel" right is useless if you can't also replicate the finesse of that game design.
 
Just came out a few days ago. Looks cool as heck, and I agree that I looks like an Hagane 2.
 
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Played through the demo, as a huge fan of Shinobi 3 this is definitely right up my alley. This game is quite literally Shinobi 3 mixed with Megaman X. I'll probably get it on Steam but I would like a physical version as well. Hopefully Limited Run isn't doing it.
 
Okay, finished it. Very short, very easy.
I did enjoy it, game has some great pixel art and use of parallax, but I wish there was a harder difficulty, there is no option for any difficulty level in the game. Nothing unlocked after completing it.
Was worth it for $15.29 for me. But yeah this game is super easy, generous checkpoints as well as healing items, falling into a pit does not kill you, you just lose some health and respawn close by. Bosses go down very quick.
Might run through it again to get S ranks on the stages but that's pretty much it.
 
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Pixel art should go away already
How about you pretend you are a metal slime, and fuck right off. :lollipop_content:

Nah but seriously, what's wrong with pixel art? I'd love if every game looked like something made by Vanillaware, but expecting that to be the norm is just too much imo. I think pixelart it's fine, it can look great and it's perfect for low budget games.
 
This is how the grown-ups do art nowadays, sorry

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This looks absolutely hideous. I would take pixel art games like Vengeful Guardian over this any day of the week.

I'm not sure what your point is showing off old pixel art games with and without CRT filtering. That phosphur glow / blurred effect is a result of the user's CRT hardware or shader setup. Run any of those games in an emulator without any shaders, or even on real hardware via OSSC on an LCD, and you will see the exact same raw unfiltered pixel style you are impotently reeling against.

Modern pixel art games are delivering pixels in the exact same way that a game from the 90's would (you say 80's, but most pixel art games are aiming for the SNES/Genesis 16-bit style). It sounds like your issue with 'pixel art games' is more to do with how it is displayed after the fact. Many developers are already offering CRT filter options out of the box:

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And you can run the modern pixel art games on a CRT to get the same result as a game from the 90's. Sonic Mania from 2017:

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