LavitzSlambert
Member
They're right that few people would play, but I think that's because it hasn't been done in a player friendly way. People just aren't going to remember directions like that, and people generally aren't going to be sitting there taking notes on everything NPCs have to say. Even more so in games that are longer than ever. By the time you get to actually doing the quest, you will have been sidetracked countless times. Many quests occur across the map too, good luck getting people to remember these things when they are consuming content as they come across it. And god forbid there be some obscure item requirement or conversation that gates the quest when you arrive in the right location. All of these are design considerations that are being unaddressed, because the devs themselves are relying on these maps and quest markers to do the heavy lifting for them.