VGC: Assassin’s Creed Shadows is the series’ 2nd highest day 1 revenue (best ever PlayStation store day 1 result for Ubisoft; PC 27% activation)

Zacfoldor

Member
I'll crawl back under the proverbial rock for now. Anything I say would simply be met with mockery and ridicule.

This game had less launch revenue than Valhalla despite being on steam day 1, probably cost a lot more. A franchise on the decline.

You celebrate now but I'm not sure this "success" had everything that was needed to right the ship at Ubisoft. I hope they didn't inflate how well the game would do internally. Take your "win" today and be happy in your hobby. Save tomorrow for tomorrow but just remember, meet with victory and disaster and treat those two imposters just the same.
 
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Killer8

Member
25-30% on PC doesn't seem particularly out of the ordinary for a multiplatform game, which would make the Steam peak fairly reliable as an indicator.

Media spin is in overdrive right now, but I think this game is doing about half as well as Valhalla.

Even doing half as well as Valhalla would make it profitable considering a) Valhalla made over a billion dollars and b) estimates put the budget for Shadows at around $300 million. The article was correct to point out that Valhalla was a freak anomaly happening in a pandemic when gaming revenue mooned.

I feel that people are also neglecting to consider all the money that will be made off microtransactions. They wouldn't necessarily need to sell 5 million copies to break even (even though I think it will easily do that long term). They can potentially get away with less if the horse armor sales and the bump to Ubisoft+ subs is substantial enough. It's why "engagement" can be a valuable metric and isn't necessarily PR spin. Money is money.

Wait for the numbers breakdown in a few months is all we can do.
 
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Ozriel

M$FT
This rush of "journalists" to damage control for ubislop doesn't look suspicious at all

They are literally presenting real metrics. This isn’t a good look for you at all.

If steams peak was 61k and total pc performance was 27% of all sales. 0.27 * 61000 = ~226k activated copies. Far from the 2 million people playing.

1. Concurrent =/= total players
2. Fix your math
 

iQuasarLV

Member
You know the game is on more platforms than just pc right?
Significantly, PC activations represented around 27% of total activations, with Steam playing “a significant role” in that performance.

I guess you missed the line where it says 27% of TOTAL activations. Figure the math out. If you want to believe this article, there is no way to fudge the math to make it 2m activated paid copies.
 

yogaflame

Gold Member
I still want to see how this game is going to perform over the next several weeks, but this goes to show you that we cannot rely on YouTube dislikes to see how a game is going to perform.
Depends on how may dislikes. Like for example the movie Snow white got a million dislike, and as expected the movie flops. It can still be a basis for measurement for reception of a game or movie. The game Intergalactic: The Heretic Prophet is at risk due to the number of dislikes.
 

Killer8

Member
Significantly, PC activations represented around 27% of total activations, with Steam playing “a significant role” in that performance.

I guess you missed the line where it says 27% of TOTAL activations. Figure the math out. If you want to believe this article, there is no way to fudge the math to make it 2m activated paid copies.

Concurrent users isn't the same as total sales. It just means how many of the total pool of buyers are actually playing at once.

You can prove that point easily with Monster Hunter Wilds - sold 8 million, over 50% of that on PC, so we'll call it 4.5 million copies on Steam. Yet its all-time peak was 1.3 million and it's sitting at a 24 hour peak of just over 300k.
 
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iQuasarLV

Member
They are literally presenting real metrics. This isn’t a good look for you at all.



1. Concurrent =/= total players
2. Fix your math
If you buy a steam copy it tracks your play time, no?

The report said PC was 27% of total activations with steam comprising a significant portion of that. what math do I need to fix? If steam's significant contribution is only 51% and the rest 49%; at most that would make PC a 91k contributor to sales and total activation around 340k. If activation = sales, which I assume it means
 

GHG

Gold Member
Concurrent users isn't the same as total sales. It just means how many of the total pool of buyers are actually playing at once.

You can prove that point easily with Monster Hunter Wilds - sold 8 million, over 50% of that on PC, so we'll call it 4.5 million copies on Steam. Yet its all-time peak was 1.3 million and it's sitting at a 24 hour peak of just over 300k.

On a release weekend you can usually multiply the peak concurrent player count by anywhere between 4-5x in order to get the total number of sales on the platform.
 

DForce

NaughtyDog Defense Force
Depends on how may dislikes. Like for example the movie Snow white got a million dislike, and as expected the movie flops. It can still be a basis for measurement for reception of a game or movie. The game Intergalactic: The Heretic Prophet is at risk due to the number of dislikes.
TLOU 2, Wicked, and PS5 Pro received massive dislikes and the products didn't flop. The PS5 Portal video was mostly disliked.

It doesn't represent mass consumers.
 

Topher

Identifies as young
If you buy a steam copy it tracks your play time, no?

The report said PC was 27% of total activations with steam comprising a significant portion of that. what math do I need to fix? If steam's significant contribution is only 51% and the rest 49%; at most that would make PC a 91k contributor to sales and total activation around 340k. If activation = sales, which I assume it means

Peak CCU isn’t the total number of players. That is only the number at a specific point in time
 

Gonzito

Gold Member
hemoal-forte-rectal-ointment-50g.jpg
 

bender

What time is it?
Nah, the idea that everyone in the world who purchased the game was playing it simultaneously is ludicrous.

That's why it would be the floor. Obviously it sold more than the CCU amount. CCU isn't useful for calculating how much more though.
 
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Evil Calvin

Afraid of Boobs
Good for them. It's a good game and Ubi needed a win. Say what you will about them, they do have many good IP's and I would hate it if they sold off their properties or shut down. I've had so much fun with their games over the years.
 

cormack12

Gold Member

Damn, manabyte took this hard.

uPHYMt.gif


This is a successful launch. Coming off the back of Valhalla which wore people out, and coming off the back of various controversies even as recent as the day before launch.

It was never going to beat Valhalla for the obvious reasons, so having a strong launch with the hope of long legs due to +ve WoM is the absolute best they could hope for. They've stuck part one of that and all signs point to good reception generally.
 

yogaflame

Gold Member
If all those numbers are true, the PCMR team is taking a huge blow in there face.
The steam number are really low so that probably means the console number are really high
It proves that PS console is still the main mover of software sales. PC master race the main software sales mover, is debunk.
 

pudel

Member
If all those numbers are true, the PCMR team is taking a huge blow in there face.
The steam number are really low so that probably means the console number are really high
I think PCMR was more like this:

If He Dies Ivan Drago GIF


The love for Ubisoft is long gone and I dont know if it ever can come back. Shadows wasnt it. Lets see what they do with this AC Black Flag remake. I hope its not just about making everyone nonbinary and adding tons of pay2win mtx. :messenger_grimmacing_
 

Alandring

Member
Ah yes, reporting sales is now damage control - Get some new material
They only use positive datas about the game, probably given by Ubisoft.

Assassin's Creed Shadows seems to be a success and it's great for Ubisoft. But for example, they only talk about "launch revenue", not sales numbers. And we don't have a lot of informations, like the budget of the game.
 

Ozriel

M$FT
If you buy a steam copy it tracks your play time, no?

The report said PC was 27% of total activations with steam comprising a significant portion of that. what math do I need to fix? If steam's significant contribution is only 51% and the rest 49%; at most that would make PC a 91k contributor to sales and total activation around 340k. If activation = sales, which I assume it means

You did this

0.27 * 61000 = ~226k

That’s not how maths works. The final number is correct, but that’s from 61000/0.27.

As for the rest of the post, I repeat again, there’s no logic in assuming peak concurrent player count = overall number of players.
 

iQuasarLV

Member
You did this



That’s not how maths works. The final number is correct, but that’s from 61000/0.27.

As for the rest of the post, I repeat again, there’s no logic in assuming peak concurrent player count = overall number of players.
Yea I see that screw up meant that as a divide. That's what I get for rushing while boss is yelling over the radio for me at work.

As to the other point, there is another thread already discussing player engagement #s Ill just follow in there.
 

Illyria

Member
Will be interesting to see if this saves Ubisoft from selling or just makes them look better to sell. Guess we'll find out in a few months.

Didn't realize Valhalla sold 20million copies. Pretty impressive.
 

KyoZz

Tag, you're it.
This is feudal Japan, a settings we've been waiting for YEARS. Even if these numbers are good, Shadows should have crushed everything.

At least this success will give Ubi more time to keep turning things around. Make a good Prince of Persia Remake (this can do awesome numbers if done right) then put some REAL love into Splinter Cell and Ubi will be fine. I really hope they can improve and use their licenses like Rayman or Rainbow Six (and no, not that PvP FPS) and do them justice.
 
Its crazy how the usual sales experts are awefully quiet. Mat and Dring would have been screaming their lungs out if it sold 0.5% better on Steam in one country!!
But that would go against the narrative we have to preach right now, so analysts and sales experts, keep quiet until next time, if consoles had sold less than 30%, we would already be talking about the debacle and the end of these.
 

Ozriel

M$FT
They only use positive datas about the game, probably given by Ubisoft.

Assassin's Creed Shadows seems to be a success and it's great for Ubisoft. But for example, they only talk about "launch revenue", not sales numbers. And we don't have a lot of informations, like the budget of the game.


They didn’t release week 1 sales numbers for Valhalla either, and that game was a major hit for them.

Its crazy how the usual sales experts are awefully quiet. Mat and Dring would have been screaming their lungs out if it sold 0.5% better on Steam in one country!!

But Chris Dring was the first to weigh in on the sales, with the UK physical numbers…
 

calico

Member
Also launched crossgen and during covid when physical sales were a lot higher during holiday period. Posted MULTIPLE times by now.

Keep reaching bro
Can they pay their employees in these excuses?

Whose fault is it they missed their better launch window?
 
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