There were features though that were better in Xbox 360 versions of games in comparison to PS3 versions simply to due to the (standard) features that Xbox Live had in comparison. A good portion of it had nothing to due with MS giving money to devs for exclusive DLC. It wasn't just about DLC.
Features yes, better support from developers no. They're just making use of something already in the API. Microsoft paid for 90% of any real favoritism.
Heh, yes since "16 person video chat" is the only thing that the next Xbox will have that's new in terms of online features. :|
And no I haven't said what they will be because I can't come up with anything myself... just like I couldn't have come up with the idea of the Xbox 360 Dashboard back in 2004.
So you have no practical idea how the hypothetical scenario you outlined would actually result in substantially better support for Durango over Orbis. This isn't the era of PS2 not having unified online versus Xbox live, the core feature sets that drive adoption are there.
I don't see how it's wrong for me to feel that MS will introduce many unique/console exclusive online features next gen based on what they did before with their previous consoles -- especially now considering that online console gaming is bigger than it ever was before
The point is it doesn't matter. Even if we see features that drive substantially more sales towards one or the other (say 20 million difference) developers, especially now of all times, aren't going to shut out millions of potential customers and it's unrealistic to hedge your bets on a highly improbably
something tipping the scales.
All the better social features didn't stop the PS3 from launching a year late at $599 with bad ports from catching up and surpassing the 360 install base, outselling it when launch aligned. There's not going to be a wave of amazing online/social features that result in Durango receiving better support than Orbis, it's just ludicrous. It didn't happen with the 360 and it won't happen now. It happened with the original Xbox because of a power difference and there being nothing like Xbox live in the console space, there's no way they can replicate that kind of divide. And most of the Xbox favoritism came from PC devs jumping on board due to hardware.
And it didn't stop the PS2 from still outselling the original Xbox by huge margins.