GreyHorace
Member
We've all had various complaints related to videogames. Inconsistent frame rates, microtransactions, fiddly controls, etc, etc.
But what are videogame complaints that never made sense to you? What some people would find annoying your reaction would be like, "That's it? What's the big deal?"
Here are some of mine. Please note that I've refrained from including the usual stupid videogame complaints made by SJWs (lack of reprensentation, misogynist portrayal of women, cultural appropriation, etc, etc.), as they deserve a separate topic.
User Interface (UI) (various games) - Why do people always complain about UI's? Especially in open world games? Apparently having a health bar or a miinimap on some part of the screen ruin the immersion into the world. It's a fucking videogame. You're not playing a movie, and the stuff onscreen is supposed to aid the player, especially minimaps, which I find invaluable in navigating huge open worlds.
It's gotten to a point where people were giving praise to the recent Ghost of Tsushima for not having a minimap and instead using the wind to guide you. While I love that game to bits, if it had a minimap I wouldn't have complained.
Points of Interest (open world games) - So opening up a game world's map and seeing all those question marks is enough to make people groan. Why? Much of that stuff is optional anyway and as long as it's not tied to the game's progression you can choose to ignore it. I remember finishing the The Witcher 3's main story without having to finish most of the POIs in Skellige.
Freeflow Combat (Batman Arkham series and others) - Apparently some gamers feel that Rocksteady's freeflow combat system that they made for the Batman games is like a QTE event where you only need only to press a button to win. Well I fucking hate QTEs and the I love freeflow combat. Anyone who's played the Batman Arkham games know it's much more complex than it looks and I love how it makes you feel like the badass that Batman is supposed to be.
But the complaints aren't just limited to the Arkham games. Various other titles such as Assassin's Creed, Shadow of Mordor and Insomiac's Spider-Man have copied or taken inspiration from the freeflow combat owing to the success Rocksteady has had. Some gamers believe this is ruining combat for other games. I say, what's so wrong about other games aping one of the better combat systems I've seen in videogames?
Detective vision (Batman Arkham series and others) - Another gameplay feature by Rocksteady that's apparently ruining gaming. People say it ruins stealth gameplay because you can see the enemies hunting you. They also say it ruins exploration because it highlights the clues you've been searching for in the game area. Well I say that anything that makes stealth gameplay less of a chore like it was in the old Splinter Cell games is a welcome addition. As is with exploration. It would driven me batty to look for clues in The Witcher 3 without Geralt's witcher senses.
Walking ang talking sections (various games) - Why do people complain about sections where your character walks and talks with another NPC? If the game's relaying information to the player whilst also exploring the area, how is that a bad thing? None of the games I've played had particularly long sections of this to be irritating to me.
Those are my examples. What videogame complaints do you think are overblown GAF?
But what are videogame complaints that never made sense to you? What some people would find annoying your reaction would be like, "That's it? What's the big deal?"
Here are some of mine. Please note that I've refrained from including the usual stupid videogame complaints made by SJWs (lack of reprensentation, misogynist portrayal of women, cultural appropriation, etc, etc.), as they deserve a separate topic.
User Interface (UI) (various games) - Why do people always complain about UI's? Especially in open world games? Apparently having a health bar or a miinimap on some part of the screen ruin the immersion into the world. It's a fucking videogame. You're not playing a movie, and the stuff onscreen is supposed to aid the player, especially minimaps, which I find invaluable in navigating huge open worlds.
It's gotten to a point where people were giving praise to the recent Ghost of Tsushima for not having a minimap and instead using the wind to guide you. While I love that game to bits, if it had a minimap I wouldn't have complained.
Points of Interest (open world games) - So opening up a game world's map and seeing all those question marks is enough to make people groan. Why? Much of that stuff is optional anyway and as long as it's not tied to the game's progression you can choose to ignore it. I remember finishing the The Witcher 3's main story without having to finish most of the POIs in Skellige.
Freeflow Combat (Batman Arkham series and others) - Apparently some gamers feel that Rocksteady's freeflow combat system that they made for the Batman games is like a QTE event where you only need only to press a button to win. Well I fucking hate QTEs and the I love freeflow combat. Anyone who's played the Batman Arkham games know it's much more complex than it looks and I love how it makes you feel like the badass that Batman is supposed to be.
But the complaints aren't just limited to the Arkham games. Various other titles such as Assassin's Creed, Shadow of Mordor and Insomiac's Spider-Man have copied or taken inspiration from the freeflow combat owing to the success Rocksteady has had. Some gamers believe this is ruining combat for other games. I say, what's so wrong about other games aping one of the better combat systems I've seen in videogames?
Detective vision (Batman Arkham series and others) - Another gameplay feature by Rocksteady that's apparently ruining gaming. People say it ruins stealth gameplay because you can see the enemies hunting you. They also say it ruins exploration because it highlights the clues you've been searching for in the game area. Well I say that anything that makes stealth gameplay less of a chore like it was in the old Splinter Cell games is a welcome addition. As is with exploration. It would driven me batty to look for clues in The Witcher 3 without Geralt's witcher senses.
Walking ang talking sections (various games) - Why do people complain about sections where your character walks and talks with another NPC? If the game's relaying information to the player whilst also exploring the area, how is that a bad thing? None of the games I've played had particularly long sections of this to be irritating to me.
Those are my examples. What videogame complaints do you think are overblown GAF?
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