I personally don't consider Video Games to be art. I think they are a 'craft'.
Much like a perfectly designed chair, you can, of course, simply look at it and think it looks very pleasing on the eye, but the real litmus test is in how comfortable it is.
Likewise, it is the gameplay that has to shine. That kinetic and visceral sensation; the satisfying feedback of controlling an object. It's why I tend to find a lot of feted games like Journey a bit shit - the lack the magic of what makes games unique - the *play*.
Pretty much where I sit. I feel games have art in them (visuals, audio, and sometimes writing), but the most important thing to me, that makes them games, is the interactive element. If that portion is lacking in favor of the first three, then I don't find myself very engaged. I also find a lot of games that try so hard to be "art" don't usually qualify as very good games by my standards, either because they are very shallow, are lacking in interactivity, or the game design is terrible; with the obvious emphasis being placed on trying to sell what I usually find to be a pretentious idea. Almost like the creators make those kinds of games as "artistic" as possible as if they expect to get blown, eaten out, or declared a prodigy and genius just for making them.
I mean,
obviously I would like my games to look good, sound good, and if story is an element, for it to be interesting, but I want none of those things at the expense of the game being actually engaging or fun to play. I love it when all of those elements come together or compliment each other very well, and I'd argue that for the most part they have until we got an influx of....hmmmm, I don't know what you call them (I've seen the term 'walking simulators' thrown about), but a lot of games that want to be movies, or something you kind of witness more than experience or engage with. They usually have one foot on the side of being totally passive (like a movie), and the other foot is squarely on the line.
Actually you know what? I can recall something that sort of acts as the predecessor for those types of games. As an owner of the Sega CD, I'd say those FMV things that swamped the machine are very similar in interactivity to some of the "art" games that exist today. The idea was the same: movie like, this visual experience, blah, blah......and shit, brain dead gameplay. On the other hand, you had games that used that additional technology to serve the overall package while still being engaging video games: Better sound, cool graphic tricks, cutscenes in RPGS...stuff like that.