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Viewtiful Joe: Double Trouble (DS) review - IGN

koam

Member
http://ds.ign.com/articles/665/665435p2.html

8.0 Presentation
The cutscenes are really lame with wild pantomime, out of sync animations set to text subtitles, but on the whole this game looks and feels like a Viewtiful Joe game.

9.0 Graphics
Even with the drop to 30 FPS from the console's 60, this game looks awesome and seriously pushes the DS's 3D hardware harder than anything out so far.

7.5 Sound
The music's a little electronica and generic, but still retains the VJ theme. It would have been cool if Clover stuffed more voice-over into the cart.

8.5 Gameplay
This DS game focuses more on puzzles than beat-em-up action, but even with the limited action it still retains a lot of what makes VJ such a cool franchise.

8.0 Lasting Appeal
No multiplayer, but the solo outing has a ton of levels and challenges, and it's not something you can blow through in a day.

8.5
OVERALL
 
That's a really great score, actually. I wasn't expecting it to rate that high. The sound score doesn't bother me, because I usually never listen to a portable's sound.
 
Suite Pee said:
That's a really great score, actually. I wasn't expecting it to rate that high. The sound score doesn't bother me, because I usually never listen to a portable's sound.
I wasn't expecting it to rate that high either, and I've played it...
 
Suite Pee said:
What do you think it could improve on?
The fighting aspect. It's a bit repetitive and easy in this one. Or maybe I'm just tired of the formula. It seems a little too drawn out to me though.

Also, reading those comments doesn't really match the scores. They hated the cutscenes but they gave presentation 8.0?
 
Damn another DS game that I wanna buy. Shit this thing is crazy, I just bought the DS today and there is like 10 or so games I wanna buy right off the bat.
 
too bad Capcom release this game when there are too many good games coming, still a nice score will pick it up when it's cheaper.
 
Definitely picking Double Trouble up sometime in the near future. I may have to wait for Christmas, but we'll see. I'm definitely getting it.

In my opinion, after Viewtiful Joe, they should have...

Red Hot Rumble- PSP
Double Trouble- DS

And held off on VJ2 and RHR on the Cube. If they did it wouldn't feel like Capcom is whoring out the franchise so much.
 
Jonnyram said:
I wasn't expecting it to rate that high either, and I've played it...

Jonnyram said:
Also, reading those comments doesn't really match the scores. They hated the cutscenes but they gave presentation 8.0?

C'mon, man, it's IGN. This shit is average at 8.5.
 
I'm sick of everyone saying, "ISN'T THIS FORMULA OLD YET?" I can't wait to pick this up tomorrow. Viewtiful Joe is like the only consistently good (and consistently released) side-scrolling action series. How did these stupid fucks who're obsessed with violent sandbox games earn the right to guide the average consumer?

I don't trust a word out of IGN's mouth. But 8.5 is a good score.
 
LOVED Viewtiful Joe (gave it 5/5). VJ2 bored me so much I was disappointed that I spent $10 for it.

VJDS looks to be exactly more of the same.
 
jj984jj said:
I guess SOCOM PSP must really suck then.
It does
fjf8jp.gif
 
I'm amazed that someone could have such a polarized view on the two VJ games. I played them both through back-2-back earlier this year(PS2 bargain bin), and could barely tell them apart aside from some minor nitpicks.
 
C'mon, Capcom needs to rework the formula if they're going to keep releasing sequels. Viewtiful Joe was really good (until the Magnifacent Five) and they can't seem to improve upon it. That's why the adventure games are rehashes, IMO (haven't played VJDS, but all signs point to another marginally different sequel). I mean, I prefer VJ2 to VJ1, but it's hardly a different experience. So the only reason left to play is the story, and that's rather pants. For starters, I think they should give you an overworld with nonlinear level selection, a la Mario 3/SMW.
 
Dragmire said:
C'mon, Capcom needs to rework the formula if they're going to keep releasing sequels. Viewtiful Joe was really good (until the Magnifacent Five) and they can't seem to improve upon it. That's why the adventure games are rehashes, IMO (haven't played VJDS, but all signs point to another marginally different sequel). I mean, I prefer VJ2 to VJ1, but it's hardly a different experience. So the only reason left to play is the story, and that's rather pants. For starters, I think they should give you an overworld with nonlinear level selection, a la Mario 3/SMW.

meanwhile: Madden
 
Brandon F said:
I'm amazed that someone could have such a polarized view on the two VJ games. I played them both through back-2-back earlier this year(PS2 bargain bin), and could barely tell them apart aside from some minor nitpicks.

That's the problem. I loved VJ1. I had as much fun with that game as any this gen.

VJ2 was .... um ... the same thing. And it was good, but after playing it, I was convinced the series is going to die. The gameplay just gets stale, and once you've managed to overcome the difficulty of the first game, there just isn't any challenge left. I breezed through VJ2 at the highest difficulty setting just using the Red Hot One Hundred, basically.

They're just overmilking it. This should be a once-a-gen game, not a once-a-year one.
 
Well, in my opinion, 1 was better than 2 for three reasons. First of all, I felt the boss battles were better/more varied than in 2. 2 had you fight variations of that dinosaur in almost all of the levels! Secondly, 1 presented (in my opinion) a FAR greater challenge...I pretty much blew through 2 wheras 1 was pretty tricky (especially Fire Leo). Case in point - you could save between every battle in the boss parade in 2. WEAK SAUCE. Thirdly, 1 offered a ton of replay incentive with the whole unlocking extra characters thing. 2 = not so much.

/rant
 
I agree with everyone, Capcom needs to put the series to rest for a while and let Clover come up with even more new stuff like Okami. If it wasn't for the RE castle being a level in this game I would've probably skipped it altogether.
 
Viewtiful Joe is the poster child for making sequels far too quickly to a really great initial game. It's exactly everything we all love and hate about Capcom rolled up into one series.
 
Fact of the matter is 8.5 is one of the higher scores IGN has given to a DS game.

Viewtiful Joe was a quality game, no denying that. VJ2 was more of the same--so, if that was a good title or bad depends on that outlook I guess.

Now, to decide on getting Mario Kart DS or VJ?

VJ will offer the better single player experience, MK has the multiplayer...hmmm.

I do have a wireless router (but I don't know how to take advantage of it via DS).

When is that Mcdonald thing coming to fruitation?
 
The McDonald's thing will work on day one. Not sure why it wouldn't since I think the tech has been there for awhile already.
 
To say in the least, I'm impressed. If you want a platformer that makes good use of the touch screen, check this game out.

But first and foremost, this game is easier than the predecessors, the attacks are simplified some in this version. You can still amplify your attacks with Slow, but you cant do the Roundhouse punch while zooming in. The puzzle aspect is also a bit easier, even though the top screen shows you where to do "Split" "Scratch" or "Touch" the bottom gameplay screen switches to a cutscene to let you see the entire level on what you need to do. I guess people complained that they got lost in 1 and 2 and didnt know where to go.

That said, the new powers not only make good use of the touch screen, they still add quite a bit of challenge in theirselves.

Split has to be my favorite out of the three, not only does it cut objects in half, but you manipulate the ENTIRE LEVEL when you shift it to the left or right. Using it to cover up spouting fire, or to even walk through walls.

Better use of the touch screen than what Castlevania does, but Castlevania is fine game and certainly harder than Joe. (Sometimes unfair) but this is about Viewtiful Joe. I'd definatley wait for a price drop, but it does make itself to be one of the must-have DS games next to Mario Kart. Its a beautiful (Viewtiful, ehm) DS game and a fun and still challenging platformer.
 
On one hand I have to praise the graphics and the capturing of the VJ feel in the game. They're quite impressive. On the other, it's sadly pretty familiar feeling and the scratch powers/use of the touch screen are downright lame. I'd definitely wait :(
 
Yeah, I just complained about reviews. I gotta agree with Musashi. I don't like the touch powers. They're not invasive, but they're not that great, either. It seems like a few of the enemies don't really have a weakness, per se, you just have to exploit your powers as much as possible until they die. And, though, visually it's quite impressive, the sound is terrible, the plot is lame, the cutscenes take too long, and it doesn't have much heart. I've only played through the first level or chapter or whatever, but I'm not pleased I spent $40 on it. I also don't like that each segment of each stage is so short. It feels disjointed. Sigh.

Looks like I should've waited, too, since Best Buy is apparently going to be selling it for $30. Gar, I might not ever buy from GameStop again.
 
I have not fully read the IGN review yet, and
I have finished VJ Scratch (Double Trouble)
my personal score is
VJ1 - 9.5
VJ2 - 8.5
VJDS - 7.5

the game is so far so good
and my only complaints about the DS ver are

- too few enemies in one screen
- the graphic is a little bit crappy (due to the low resolution of the screen)
- cannot use the VFX power everytime correctly in the touch screen
always confuse slide (up-down) & split (left - right)
-
the extra bonus is none (except the V-rated mode)
after finishing the game



yes, I believe if NDS is more powerful to handle more enemies in one screen
and the resolution is higher
the game definitely can have potenial to be more impressive
 
neo2046 said:
I have finished VJ Scratch (Double Trouble)
my personal score is
VJ1 - 9.5
VJ2 - 8.5
VJDS - 7.5

the game is so far so good
and my only complaints about the DS ver are

- too few enemies in one screen
- the graphic is a little bit crappy (due to the low resolution of the screen)
- cannot use the VFX power everytime correctly in the touch screen
always confuse slide (up-down) & split (left - right)
-
the extra bonus is none (except the V-rated mode)
after finishing the game

I believe the game defintely can have potenial to be more impressive

I agree, having only a couple enemies on screen blows, but I noticed in sections where there are enemies and moving parts in the backgrounds, it slows down. And I'm not accidentally hitting the L button, either. The most noticeable example that comes to mind, in the first level, when you're in the sewer area, and there are those spinning pinwheels with the squiggly electrical lines, it gets wicked slow, especially if you're using VFX Slow.
 
I'm holding out for Sonic Rush next week. I'm getting too many mixed reviews on VJ. Having played the original I think I can manage to pass on this one.
 
They went a little soft on it didn't they?

Seems like they added a +1 to the score in every category just because it's a Viewtiful Joe game.

VJ:DT is a very average outing of what has become a very average series.
 
evilromero said:
I'm holding out for Sonic Rush next week. I'm getting too many mixed reviews on VJ. Having played the original I think I can manage to pass on this one.


WTF sonic rush comes out next week? holy fuck wallet am crying tony hawk american sk8land+sonic rush+mario kart FTW
 
I'm still undecided on Double Trouble... On one hand, it looks like an impressive addition to the DS' library. On the other hand, VJ games are, historically, viciously difficult, and if I need to whip out my stylus on a moments' notice to beat a bad guy, I can see myself getting really miffed and putting the game down.

Has anyone here played it? How's the difficulty? (I don't trust IGN as far as I can throw them)
 
bumpkin said:
I'm still undecided on Double Trouble... On one hand, it looks like an impressive addition to the DS' library. On the other hand, VJ games are, historically, viciously difficult, and if I need to whip out my stylus on a moments' notice to beat a bad guy, I can see myself getting really miffed and putting the game down.

Has anyone here played it? How's the difficulty? (I don't trust IGN as far as I can throw them)

Have you read any other posts in the thread? Have you read ANY of them?

Anyway, I boguht it at Best Buy today and returned the sealed one to GameStop. +$10 for me.
 
I was starting to have doubts about this, especially after VJ2, but if it's worthy of an 8.5 I think it'll make a good Christmas present.
 
I picked this up a few days ago when I dropped GSH for MM Zero 4. I've only played through most of Chapter 2, but unless you are a major VJ fan, this is a total pass.

The mechanics are altered from the console game slightly, for instance, countering an enemy strike no longer paints the other enemies on screen with targets so you can't knock them silly as easilly. Hell, your VFX meter drains so quickly and recharges so slowly it becomes extremely difficult to do anything cool in slo-mo. The VFX speed recharge upgrade is super expensive and will take several chapters just to earn(I've been saving for it since the first level, not even halfway to affording it)

The touch screen puzzles are a nice twist, but trying to 'Zoom' in during combat is a dexterital challenge that I can't be bothered with. The new combative scratch ability is just lame.

The graphics are extremely impressive though, very convincing compared to even the console games. Each screen is loaded with detail that it can almost camouflage the enemies and action at times, but the control feels a bit twitchy trying to navigate jumps properly.

I got a kick out of the RE-themed level, and hearing some of that theme music, but I'm taking this back for Sonic next week.
 
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