Wren said:
For an MMO its kind of missing the massively multiplayer bit. The only real interaction I have with other players outside of peer to peer dungeons is simply bumping into people at the hub town. As fantastic as this game is it reminds me more of source mod than an actual pay to play (cash shop?) game.
I actually I prefer how instanced the game is. Open persistent worlds just has too many disadvantages:
-Other people griefing, ganking you, etc
-Waiting for mobs to respawn
-Very very few dynamic elements in the world, just about everything is static
-Rarely a balanced and challenging experience
A game like Vindictus just wouldn't work in a traditional MMO setup anyway. Maybe they could get the core combat mechanics working, but stuff like physics would be thrown out the window.
There's also other things Vindictus does differently I'm very happy about. Like there's no "holy trinity" of classes. The basic MMO setup where you have tanks, DPS and support is just done to death. It also usually ends up with very very dull gameplay where each role only spam specific skills over and over.
I think Vindictus walks all over traditional Diablo-style action RPGs too. I got a feeling it'll be very hard for me to play any other MMO or action RPG after playing this.
Teknopathetic said:
"I'm not too hung up on what its called really. A lot of people play, and you can join up. Good enough for me. I honestly don't have much in the way of experience with MMO/MMORPGs, though. I mean, what I've played, I just run around doing my shit anyway, except the game isn't restricted to a dungeon. Well, like I said, I'm inexperienced in this sort of thing, so don't know what else I might be missing."
It's not a diss on the game. I've spent more hours in PSO than 99% of the MMOs I've played (of which I've played a few) and it had a very similar setup to Vindictus (almost identical, really). But if someone goes into this game expecting an MMO then they're going to be a little sour when they find out that it's not at all.
I dunno, I think it would be fair to compare. It may not be the exact same genre, but it's like a relative. The same way Diablo and WoW share many elements and could appeal to the same people. You do questing, looting, monster whacking, socializing, dinging, auction housing and flaming on the publisher's forums.
I'd encourage any MMO player to test out Vindictus and realize that MMO developers has had their head stuck in the ground for the last 6 years when it comes to basic combat mechanic design.