Dusk Golem
A 21st Century Rockefeller
Virginia is a surreal mystery walking simulator game inspired by the likes of David Lynch (Twin Peaks in particular), X-Files, & Noir films. It releases today on Steam, Xbox One, & PS4 for $9.99 USD, and so reviews have been hitting. And it seems it's a game worth talking about.
AV Club - Positive
“Lynchian” is a loaded term. In the right hands, it implies a deeper meaning behind a series of surreal images and events, an understanding that peeks from behind cryptic dream sequences and improbable happenings. In the wrong ones, it implies little more than a creative team that’s watched far too much Twin Peaks. Virginia lands on the better side of that divide. I won’t claim to understand the symbolism behind every moment and sight, but that hasn’t stopped the game from convincing me that said meanings do exist and lingering on them long after its short run time has come and gone.
Eurogamer - Positive
Or, to put it in other words, Virginia is a marvel crammed into a neat two-hour running time, and you must play it.
Rock, Paper, Shotgun - Positive
So, do you want to try a game that is “strange and confounding”? If it was up to me, everyone would play this. Then they would tell me not just what they thought of it, but what a certain item, location or actor signified, because an important part of Virginia may well be what you bring to it. I know many won’t like the idea of traipsing through its scenes or passively watching its unfoldings and, sure, if you think you won’t enjoy any of that, you’re right on the money. But if you’re a little bit curious, or if you enjoyed any of the games with which it shares its DNA, Virginia may be one of the oddest and most fascinating things you’ve played in a long, long time. Vivid Virginia is a hell of a lot more than plain old “walking.”
Telegraph - 5/5
Virginia hit me right in the chest, the kind of game I’ve wanted to exist for years, and the first game to actually nail it in a way that I think fully takes advantage of the potential. It is the game that titles like Dear Esther, Gone Home and Firewatch have hinted at, but in a way that evolves the interactive narrative form way beyond anything we’ve seen before. It’s a game to savour and talk about for years to come, one that left me, just like the inhabitants of Kingdom, Virginia, speechless.
TIME - 4.5/5
And what gorgeous, reverberant moments there are in this game, empowered by its absent words and explanations. As David Lynch put it, answering a question about Lost Highway, “There’s things that have to happen, information that has to be given, for the thing to go. To say with words any more, would not be good.”
Polygon - 9/10
Virginia’s deviance from norms makes it the sort of game that demands to be discussed among friends and, in this respect, the comparisons with Twin Peaks are apt. Although there’s only one ending to this game, it’s confounding enough to leave multiple possible interpretations, which is often the mark of a great story. Such is its power and originality, I suspect Virginia will have significant influences over games yet to be conceived.
Game Debate - 9/10
Virginia is a sharp thinking, plot driven single-player adventure like few out there. It borrows heavily from other games of its ilk, yet twists it into its own strange beast. Unlike plenty of others, such as Firewatch, Virginia also manages to actually live up to its premise and deliver a satisfying, thought provoking conclusion. I'd love to go deeper on this because Virginia is a game all about its story and it's delivered, but a mystery such as this best served piping hot with a cup of joe on the side.
Playstation Universe - 9/10
Virginia takes the adventure game to new places, and while not everyone might want to join in on the trip, those that do will be rewarded with a thoroughly mesmerizing experience that stays with you long after the credits roll
ICXM - 9/10
Overall, Virginia is an unorthodox experience we haven’t received in the gaming world yet and I don’t know how people will find it. Despite its short length and constrained gameplay, it tells an intriguing story with multiple layers and given its low price of admission, I heartily recommend it. My only complaint would be that I wish the game allowed you to interact with your environment more and explore it to a greater degree. While there are secrets which need to be discovered through multiple playthroughs, that sense of being caged never goes away. However, that doesn’t detract from the gameplay and Virginia is unlike anything else you’ve ever played before.
VideoGamer - 8/10
As a whole, and occasional framerate drops aside, Virginia is wonderfully cinematic, and a fantastic story to inhabit as it unfolds. It's just not for everyone. Which is true of everything that's ever been made, I suppose, and in this case at least what has been made is new and different, and incredibly stylish.
True Achievements - 4/5
Virginia is a game because of its avenues of release and its use of a controller, but it is the most cinematic, movie-like game that may have yet been created. That's meant as a compliment but it's understood that plenty don't care for such a shallow gameplay experience. However, like all of the best first-person adventure games, or "walking sims", Virginia works better than its movie inspirations because of the inherent interactivity that comes with telling a story in this medium. It goes all in on delivering a surreal, Lynchian narrative and hits that nail of unreality on the head, all the way down to leaving you wondering what exactly you just witnessed.
The Sixth Axis - 8/10
Virginia’s tale of intrigue and mystery quickly comes full circle. In that time, it will take you to some pretty surprising, extraordinary places, and easily warrants a second playthrough. The closing moments may not be to everyone’s taste, though the journey to get there is certainly worthwhile.
Alphr - 4/5
Virginia is absolutely worth playing, if only to see a game that kicks against the structures of games; importing languages from cinema and seeing if the hybrid can hold together. It doesn’t – not all the time, anyway – but these tensions are interesting to experience all the same. There are moments that frustrate in their unrelenting linearity, but there are moments that show a game can be made from interruptions, edits and jump cuts – less in thrall to the player and closer, perhaps, to the dizzy jolt of À bout de souffle.
Game Reactor - 8/10
It's hard to shake the feeling that Virginia won't be for everyone, that some people will question the lack of interaction or bemoan the on-rails approach to gameplay, and that's fine, no game can be everything to everyone. Virginia sits a strange place where it borrows ideas in almost equal measure from gaming and cinema/television, and the resulting experience may well prove divisive. But that's not the case for us. We thought it an interesting and worthwhile experience that reaped the benefits of some very clever design decisions. Perhaps Variable State could've been a bit tighter on the leash when it came to guiding us towards some of the less obvious story beats, but that's a fairly tricky tightrope to walk and on the whole we thought they did a good job. This a strange, obscure and challenging piece of interactive entertainment, but at the same it's also intriguing, thoughtful and full of heart. You might not have hold of the wheel for most of your journey through Virginia, but doesn't mean that you should expect an easy ride.
PC Gamer - 72%
But there’s nothing else quite like Virginia on PC. It’s beautifully presented, incredibly atmospheric, and features one of the best videogame scores in recent years. But perhaps its greatest accomplishment is how, with a completely silent narrative, its cast is somehow more interesting than characters from other games who have thousands of lines of dialogue.
Words About Games - 7/10
Virginia is a deeply intriguing game. It tells an interesting story with some really gripping elements of drama, although it sometimes feels as though the individual ways the narrative is presented are at odds with each other. The lack of dialogue and quick cuts between scenes works really well in places, drawing you right into the game. In other places it feels jarring, unnatural and ejects you from the experience. While the former examples definitely outnnumber the latter, it happens enough that it’s worth mentioning. For the most part though the story, characters, soundtrack, imagery and art style combine to form a fascinating game that’s well worth experiencing.
The Guardian - 3/5
Virginia might not be the next big indie favourite, but at only £7 those interested in the different ways that games can tell stories should check it out anyway. And everyone else should buy it for the soundtrack alone.
Bleeding Cool - 6/10
Brilliance And Frustration
Destructoid - 3/10
Virginia is, at its best, a gaming mechanism that provides slightly more immersion than watching a movie -- and at its worst, a failed walking simulator with a convoluted ending. Because it is a scripted experience light on interaction and choice, I'm not entirely sure I can recommend it as a game. There may be an inkling of promise in its budding story, but for many I imagine it will be hard to read between the lines and even harder to consider it a worthy experience.
Tech Raptor - 2.5/10
An interesting idea that has flashes of brilliance, but is hampered by baffling and counter-intuitive design decisions.
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Will post more reviews as they come.
Also if anyone's curious, there's a demo available to play on all platforms to try yourself before you buy.