Any word on whether the soundtrack is available for purchase anywhere?
Not yet, but I'll be buying it. Soundtrack in the game was phenomenal.
There is one track available on the composer's Soundcloud, though I imagine they may sell the soundtrack since I can't imagine getting an orchestra for the game was cheap: https://soundcloud.com/variablestateltd/virginia-ost-19-conflict-of-interest
Thanks for that. Yeah, definitely the best soundtrack of the year for me, the standout being the music playedin the middle of the game.by the band in the bar
Just finished it and I'm gonna say it right now, there's very little to read, pickup or explore. Apart from a handful of collectibles the game's simply an exercise in find-the-next-hotspot.I'm fine with walking simulators as long as they give you stuff to read, pickup and explore. Plus they need to have an interesting story.
The talk of music here inspired me to do two game recording rips of two songs I recalled off the top, so just did them.
https://www.youtube.com/watch?v=lMDUwMB6Oa4
https://www.youtube.com/watch?v=CuJtntrUmUU
Hope a soundtrack is announced, will be there Day 1.
I mean, that's the easiest thing to understand. They enjoyed it and were impressed, you didn't/weren'tHuh, I just finished Virginia and leave wholly unsatisfied. I have no idea why this game is reviewing well. Everything I loved about games like Firewatch or Gone Home or even films by Lynch are completely absent here. L
Lynchian is a loaded term. In the right hands, it implies a deeper meaning behind a series of surreal images and events, an understanding that peeks from behind cryptic dream sequences and improbable happenings. In the wrong ones, it implies little more than a creative team thats watched far too much Twin Peaks. Virginia lands on the better side of that divide. I wont claim to understand the symbolism behind every moment and sight, but that hasnt stopped the game from convincing me that said meanings do exist and lingering on them long after its short run time has come and gone.
I do get why they didn't have random interactive things to mess around with. They were really focused on pacing here, and I appreciate it. It gives you a great momentum that is kind of necessary to this kind of story.Just finished it and I'm gonna say it right now, there's very little to read, pickup or explore. Apart from a handful of collectibles the game's simply an exercise in find-the-next-hotspot.
I don't think the story is very interesting but the way it's shown is great, however there's very little game in there.
Only two hours? Excellent.
I feel like the jump cut is one of those key elements that's going to make the story told in the first person game way more successful in the future. Everybody's slowly cracking the code as to how to do this genre right, and the guy who made Thirty Flights really was into something big I think.
You don't need to read anything. Visually, it should be inferred what's going on. Especially during the amazing montage ofUsing a jump cut when you're trying to read something is terrible, that's probably one way not to do it in the future.Give me a prompt to put down said item then do it.
love this review from AVClub
hits the nail on the head on how a lot of film/tv/games that drop "Lynchian" to describe their stuff feels so surface level.
Sold me on this game too, for being more than just a name drop or two.
I earned the Platinum before the debate. Is there another thread to discuss the story? I couldn't find one.
Spoiler threadI earned the Platinum before the debate. Is there another thread to discuss the story? I couldn't find one.
You have friends who play games like this together? Do you live in paradise?
He might be assuming it's a game with choices a la Telltale's stuff.
Thanks for that. Yeah, definitely the best soundtrack of the year for me, the standout being the music playedin the middle of the game.by the band in the bar