It wouldn't be pointless. Because there are racers or RPGs or [insert genre] that can appeal to players who may not be fans of those genres, that can act as gateway games, or break the ice for someone and change their opinion of a genreBecause it doesn't represent what that game (or other media) is and what it's trying to say and do.
That person (not being a fan) imo. is not capable of seeing full picture, and what that game has to offer. Again it's just one opinion, so it's not a big deal but like i said if i don't like recing games in general i'm not gonna review them because my review might turn out to be pointless.
My biggest gripe with the Destructoid review is the "Is it a game?" discussion it opens up with and continues throughout the review. I thought we were over this.
I don't think it's that simple, and she does a good job articulating her perspective and why it's hard for her to decide the best way to describe Viriginia.My biggest gripe with the Destructoid review is the "Is it a game?" discussion it opens up with and continues throughout the review. I thought we were over this.
Because it doesn't represent what that game (or other media) is and what it's trying to say and do.
That person (not being a fan) imo. is not capable of seeing full picture, and what that game has to offer. Again it's just one opinion, so it's not a big deal but like i said if i don't like recing games in general i'm not gonna review them because my review might turn out to be pointless.
Edit: And i am not saying that this review is.
Reminds me of when remasters of old classics come out and 99% of the reviews focus on the nostalgic appeal and how it's as good as you rememberBaddy has already pointed out that she's reviewed games in a similar vein to this one.
But, regardless, how would her opinion be worth less, hypothetically, if she never played this type of game before?
I don't play fighting games or strategy games very often - but reviews from people who play those games exclusively will mean nothing to me at all, I would need a perspective from someone who's similar to me; a passing interest in the genre but willing to play high quality titles.
So if the new Street Fighter comes out and is slammed by fighting game enthusiasts, but heralded by casual fans and reviewers then I might give that review more weight since it falls in line with my gaming habits.
Also - above everything else - it's one person's opinion on the game.
I don't think it's that simple, and she does a good job articulating her perspective and why it's hard for her to decide the best way to describe Viriginia.
There's a difference between "it's not a game" and describing the thin line between "interactive movie" and a minimalist adventure
...is really rather tiring to me in 2016.It's a game, I guess?
What defines a game? Is it the interactive elements, the experiences we take from it? Is it the ability to tell a story via immersion, or the impact it leaves us with? All of the above?
Lynch is my favourite director, so this should appeal to me.
Holycrap, I can't wait. I looove Lynch.
In Virginia, you will get the story Variable State is telling at the exact pace Variable State wants to tell it. It’s truly a baffling decision, one that makes Dear Esther look like Unreal Tournament in comparison, and makes me wonder why they even bothered making Virginia a video game if they weren’t going to take advantage of literally anything that makes the medium unique. Say what you will about the games of David Cage or Telltale, but at least they give players some amount of agency over a situation and the choices the character makes. The player at least has some amount of input in their character, and can even forge their own path based on what the character would do, or their own moral compass. You will find no such opportunities in Virginia.
Yes, but after finishing the game I have onlySo basically it's completely on rails and there are no choices whatsoever. There's an collectible here and there but that's it.
Are we talking Lynch of season 1 of Twin Peaks or Eraserhead?
Are we talking Lynch of season 1 of Twin Peaks or Eraserhead?
I'm going to guess the former.
Lynch is my favourite director, so this should appeal to me.
Same here, but, I'm always wary of game journos who compare a game to his work, because they only ever mention Twin Peaks.
I had this same problem when everyone was saying the same about Deadly Premonition. Like, is it *really* like Twin Peaks? Or does it just a weird mystery takes place in a small remote American town?
Assuming you haven't played it and found out for yourself, it is very much like Twin Peaks. It's basically Twin Peaks: The Game.
Firewatch was being compared to Twin Peaks before it launched and they don't have much in common, frankly. They...both take place in a secluded area and have a mystery?
See, man, I want to believe, but, that's *exactly* what people said about Deadly Premonition. I'm more interested in this than ever trying to go back to DP, though.
This is by no means a slight against the game itself, but when I read something is 'Lynchian' I cringe a bit. His style is so utterly particular and singular to his character, there is no way to imitate that. His own originals border on the potentially-shit line if it weren't for his weird, invisible threads holding the rickety pieces together in some magical fashion.
Moving nerd analogy, but it's like when people describe Brian DePalma's work as Hitchcockian...it doesn't work. When I read someone else trying to be 'Lynchian' I have to assume it's willfully and aimlessly obtuse by trying its best to be weird like that disaster of a film Lost River that Ryan Gosling directed.
See, man, I want to believe, but, that's *exactly* what people said about Deadly Premonition. I'm more interested in this than ever trying to go back to DP, though.
Same here, but, I'm always wary of game journos who compare a game to his work, because they only ever mention Twin Peaks.
I had this same problem when everyone was saying the same about Deadly Premonition. Like, is it *really* like Twin Peaks? Or does it just a weird mystery takes place in a small remote American town?
So, do you want to try a game that is “strange and confounding”? If it was up to me, everyone would play this. Then they would tell me not just what they thought of it, but what a certain item, location or actor signified, because an important part of Virginia may well be what you bring to it. I know many won’t like the idea of traipsing through its scenes or passively watching its unfoldings and, sure, if you think you won’t enjoy any of that, you’re right on the money. But if you’re a little bit curious, or if you enjoyed any of the games with which it shares its DNA, Virginia may be one of the oddest and most fascinating things you’ve played in a long, long time. Vivid Virginia is a hell of a lot more than plain old “walking.”
I don't think it's that simple, and she does a good job articulating her perspective and why it's hard for her to decide the best way to describe Viriginia.
There's a difference between "it's not a game" and describing the thin line between "interactive movie" and a minimalist adventure
The Firewatch comparisons to Lynch were way more inappropriate than they are here. That was just this ridiculous, meme-level thing that probably had a lot to do with the fact that the game's story was not known, but still very cringey. Never underestimate the internet's need to post an Agent Cooper meme whenever possible. But with this game, at least there's a clear influence.
I don't think the question is inherently an insult. Context and response decides that. Considering how diverse and varied the medium has become, especially with the advent of mobile and then again with VR, asking "is this a game" or "what defines a game" is a necessary question, not because the answer should be yes but to understand why people might say no.It really is that simple. "Is it even a game?" isn't criticism, it's an insult. It's claiming that a game does not even deserve to be criticized on even footing with other games.
There are valid criticisms to be made about games like Victoria, criticisms like low interactivity, lack of meaningful interactivity, whether the story driven elements overwhelm the gameplay, etc. But "Is it even a game?" offers none of that.
What a spiteful, lowly thing to say. You know, I used to go to Destructoid for their awesome perspectives on niche titles. This though? I can't believe an editor actually published those words.