Vita "hacked," (PSP) homebrew on the way (not piracy)

Well a little clarity on the thread title will help. It's a bit misleading.
I made this thread when Yifan Lu announced he hacked the Vita. There's been no news since then.

Everyone else conflated that development (which could actually produce native Vita homebrew) with the later, less exciting TN PSP emulator exploits, and the thread's grown from there.

You're free to make a new one though (´ー`)┌
 
Finally purchased a compatible game in time.

I'm interested on how emulators look like on the vita especially when their stuck in native psp resolution. Will they still look sharp if I remove any sort of filtering (I like my games sharp and pixely)?
 
Just a question, assuming I can still get the game tomorrow morning: If I have multiple cards, I have to copy the game to each one?
 
Finally purchased a compatible game in time.

I'm interested on how emulators look like on the vita especially when their stuck in native psp resolution. Will they still look sharp if I remove any sort of filtering (I like my games sharp and pixely)?
I find that no matter what, it looks somewhat blurry, even with the filtering off. But 2D games I've tried (SFA3:Max, Tactics Ogre, various emulated arcade games) still look pretty great.
 
So I got the Gravity Crash game but was wondering if the steps in the Wolo Blog will work right away or if we have to wait for a version tied to this game before we can crack it? I'm preparing my Kingdom Hearts ISO so haven't had a chance to see if anything actually works yet.
 
It's just emulation in the PSP environment. There is no PSV homebrew per se, so what is there to add really?
Ah I see. I didnt know that. Is there any diff between what cfw on psp can do as compared to the psv? I know from reading the last few pages that psv cant use popsloader yet, is that right?
 
So I got the Gravity Crash game but was wondering if the steps in the Wolo Blog will work right away or if we have to wait for a version tied to this game before we can crack it? I'm preparing my Kingdom Hearts ISO so haven't had a chance to see if anything actually works yet.


I believe you have to wait for a build specific to that game, because they are based on save files you transfer over. That's how it was with urbanix and mba anyway.


Yep from wolo: "The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.
"
 
Ah I see. I didnt know that. Is there any diff between what cfw on psp can do as compared to the psv? I know from reading the last few pages that psv cant use popsloader yet, is that right?
Right, no support for custom PS1 ISO rips because hackers still haven't achieved kernel access that would allow them to access the PSX modules of the PSP.
 
I believe you have to wait for a build specific to that game, because they are based on save files you transfer over. That's how it was with urbanix and mba anyway.


Yep from wolo: "The files for the exploit will be distributed in a few days. In the past, Sony has usually removed exploited games from their stores within 48h, and we have generally released the files after that.
"

Hope they release the files before Thursday! I leave for vacation after that, would love to have my stuff up and running before then.
 
If you want homebrew, you better be getting Gravity Crash right now. It's already been pulled from the Japanese store. It's just a matter of time until the other regions remove it.
 
Got the latest exploitable game earlier Sunday afternoon. So, how do these exploits work? Is it like the PS3 in that the holes get filled up and you cannot update or is it like flashcards on DSi/3DS where the exploit is patched but there's a way to update and bypass the new blockage? All I really know is it's a PSP-level exploit, which I'm perfectly fine with. I'd actually love to replay some of my PSP games on that screen, but some of them aren't even on PSN. And then there's the whole act of rebuying them off of PSN...das a lotta money. Shoulda had regular backwards compatibility. D:

Was Monster Hunter brought back on PSN? I know that was one of the earlier exploitable titles, and I was shocked to hear it was taken down.
 
Was Monster Hunter brought back on PSN? I know that was one of the earlier exploitable titles, and I was shocked to hear it was taken down.

Monster Hunter wasn't removed from PSN, Sony eventually released a new FW that blocked the VHBL exploit for this game.(on 1.81)
 
Got the latest exploitable game earlier Sunday afternoon. So, how do these exploits work? Is it like the PS3 in that the holes get filled up and you cannot update or is it like flashcards on DSi/3DS where the exploit is patched but there's a way to update and bypass the new blockage? All I really know is it's a PSP-level exploit, which I'm perfectly fine with. I'd actually love to replay some of my PSP games on that screen, but some of them aren't even on PSN. And then there's the whole act of rebuying them off of PSN...das a lotta money. Shoulda had regular backwards compatibility. D:

Was Monster Hunter brought back on PSN? I know that was one of the earlier exploitable titles, and I was shocked to hear it was taken down.


I'd like to know the answer to this as well. I bought gravity crash does that mean in order to use this exploit ill be stuck on 1.81 indefinitely?
 
Question. I just got a second Vita but it's a WiFi model and I want to continue using my original 3G model as my main Vita. I still have the unpatched MBA and OpenCMA. Will I be able to just transfer MBA and its save over to the new Vita and not worry about messing up the exploit in any way?

Also, can I use one memory card on two Vitas (under one account)?

Edit: Forget the memory card thing.
 
I'd like to know the answer to this as well. I bought gravity crash does that mean in order to use this exploit ill be stuck on 1.81 indefinitely?

Pretty much, especially since it's sandboxed within the PSP emulator and not actually anything with the Vita itself. No way around firmware updates with this until another exploit is found that works with a newer firmware.
 
PSY・S;44004492 said:
Question. I just got a second Vita but it's a WiFi model and I want to continue using my original 3G model as my main Vita. I still have the unpatched MBA and OpenCMA. Will I be able to just transfer MBA and its save over to the new Vita and not worry about messing up the exploit in any way?

Also, can I use one memory card on two Vitas (under one account)?

Edit: Forget the memory card thing.

Pretty sure you can switch the memory cards between the two Vitas.
You will just lose the bubble arrangements and any customized backgrounds each time you do, so it kind of sucks.

Not what would happen if you switch between two Vitas with different FW as would eventually happen though.
 
Pretty sure you can switch the memory cards between the two Vitas.
You will just lose the bubble arrangements and any customized backgrounds each time you do, so it kind of sucks.

Not what would happen if you switch between two Vitas with different FW as would eventually happen though.

Yeah I don't know what would happen so I'm not going to risk it. I've got a spare 8Gb card from the launch bundle so that should be fine.
 
Right, no support for custom PS1 ISO rips because hackers still haven't achieved kernel access that would allow them to access the PSX modules of the PSP.

So as far as PS1 support it's really only useful if you want to play PS1 games you own on disc, but don't want to pay for again on PSN?

I'm dumb and purchased most of the PS1 games I own on disc again on PSN (those that are available anyway), so if this is true, it wouldn't be very useful for me in it's current state. PSP CFW was so awesome because I could play games I owned on disc, but Sony for whatever reason was unwilling to release on PSN.


P.S. Just remembered, how about PSP games? Can the current Vita CFW play games like KH:BBS - games that never saw a release on PSN?
 
So as far as PS1 support it's really only useful if you want to play PS1 games you own on disc, but don't want to pay for again on PSN?

I'm dumb and purchased most of the PS1 games I own on disc again on PSN (those that are available anyway), so if this is true, it wouldn't be very useful for me in it's current state. PSP CFW was so awesome because I could play games I owned on disc, but Sony for whatever reason was unwilling to release on PSN.


P.S. Just remembered, how about PSP games? Can the current Vita CFW play games like KH:BBS - games that never saw a release on PSN?
Yep, even notoriously difficult to crack games like Phantasy Star Portable 2 work.
 
Sad news for developers who are doing creative work on the Vita.
Sad news for Sony, who was relying on a lack of piracy to woo what few developers would come over to the system.
Sad news for those invested in PSN, because a lot of their efforts will be undermined by piracy.
 
Sad news for developers who are doing creative work on the Vita.
Sad news for Sony, who was relying on a lack of piracy to woo what few developers would come over to the system.
Sad news for those invested in PSN, because a lot of their efforts will be undermined by piracy.
Sad news for the five developers still releasing PSP games in the West.
 
Sad news for developers who are doing creative work on the Vita.
Sad news for Sony, who was relying on a lack of piracy to woo what few developers would come over to the system.
Sad news for those invested in PSN, because a lot of their efforts will be undermined by piracy.

Still no Vita game piracy bear-man. Just PSP stuff so...

Sad news for XSEED, NISA, Aksys and Natsume for continuing to localize PSP games.

:(
 
I have a brand new FEB PS Vita, which firmware would that come with? Also what's the best way to put cfw on that? I would assume this would come with the oldest firmware right?
 
I have a brand new FEB PS Vita, which firmware would that come with? Also what's the best way to put cfw on that? I would assume this would come with the oldest firmware right?
If you don't have any of the games with the save data loopholes, it doesn't matter what firmware you have. You won't be able to run the exploit.
 
If you don't have any of the games with the save data loopholes, it doesn't matter what firmware you have. You won't be able to run the exploit.

I just finished reading the entire thread. I'm still not 100% certain on some things. The two PSN Mini games have already been removed from all stores from all regions.

I also saw something about an MH exploit? Last time I checked MH was still available for purchase from PSN. So can I just buy MH and get cfw on the Vita that way?
 
I just finished reading the entire thread. I'm still not 100% certain on some things. The two PSN Mini games have already been removed from all stores from all regions.

I also saw something about an MH exploit? Last time I checked MH was still available for purchase from PSN. So can I just buy MH and get cfw on the Vita that way?
Monster Hunter was patched in firmware 1.80 or something, so that doesnt work anymore. Earlier games like Motorstorm Arctic Edge and Super Collapse 3 were also exploitable and removed. They are added back now, but you cant use them for exploit now.

Gravity Crush is now removed from the PS Store , so you're too late at this point unfortunately. All you can do now is the wait for another game to be exploitable.

It is being said that the kernel exploit is easy for Sony to patch, so it might be that this was the last chance that it will actually work. You need to be on the latest Vita firmware to buy stuff from the store, so at this moment there is no way around. The only hope is that some makes another game exploitable before the next Vita firmware will come out.
 
Monster Hunter was patched in firmware 1.80 or something, so that doesnt work anymore. Earlier games like Motorstorm Arctic Edge and Super Collapse 3 were also exploitable and removed. They are added back now, but you cant use them for exploit now.

Gravity Crush is now removed from the PS Store , so you're too late at this point unfortunately. All you can do now is the wait for another game to be exploitable.

It is being said that the kernel exploit is easy for Sony to patch, so it might be that this was the last chance that it will actually work. You need to be on the latest Vita firmware to buy stuff from the store, so at this moment there is no way around. The only hope is that some makes another game exploitable before the next Vita firmware will come out.

Ah I see. Thank you for the informative explanation. I guess it's back to the old PSPgo for my cfw needs.
 
It is being said that the kernel exploit is easy for Sony to patch, so it might be that this was the last chance that it will actually work. You need to be on the latest Vita firmware to buy stuff from the store, so at this moment there is no way around. The only hope is that some makes another game exploitable before the next Vita firmware will come out.

Couldn't you buy a game on PS3 and transfer it to the Vita?
 
I have a bit of confusion here. I have done the exploit and I know it works, but I have no clue on how to transfer files. I have the FTP Vita application, but I cannot connect to the FTP address it gives me. Using FileZilla isn't helping, either.
 
Is there another link for opencma v4? Only the opencma patch download works, all the other downloads are down

EDIT:
Nevermind, found the 4.5 download link
 
I have a bit of confusion here. I have done the exploit and I know it works, but I have no clue on how to transfer files. I have the FTP Vita application, but I cannot connect to the FTP address it gives me. Using FileZilla isn't helping, either.

How do you get the FTP program to run on the VIta? I'm clueless.
 
Can't seem to get the ftp app to show up. Or well, it does show up and asks me if I want to extract. After extracting, it disappears from the list. Been reading and seeing people saying that you need to navigate to your homebrew directory within tn menu but I can't seem to get out of the screen that shows my purchased PSN games.
 
This should help you guys figure out to have homebrew executeables for the emulator. I can't get the FTP thing to work still, so I'm stuck with PSP Filer...which I have to delete and reinstall if I want to add a second game.

The method I've linked and what I'm using is pretty cumbersome, so I'm sure someone here may have a clearer method on doing this stuff with better focus. I for one have no idea on how to get PSP plugins onto the Vita, like CWCheat.
 
FTP showing up now (don't really know what I did. Just reinstalled/unarchived and the thing started working now).

Now that I've been able to upload a couple of eCFW optimized emulators, not a single one works lol. Picodrive doesn't show an icon and gives me a black screen when trying to run it. Snes shows an icon but gives a black screen as well. Both show a c1-2858-3 error (PSP emu crash error I believe).

I was able to get DGen to run but loading a rom results in the same black screen/error
 
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