Vita PSN Game And Service Thread

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I also have issues with my hands and the screens.

It doesn't matter what device I'm using, but I have contact issues with touch screens and missing inputs. There's also the problem of MY FINGER/HAND IS NOW IN THE WAY.

There's really no good reason to have mandatory touch controls when you have physical input mechanisms. If you, the developer, want to use it as an additional input method for an existing interface command, I'm okay with that.

Having no alternative is a sure fire way of losing my sale. :\

Is there any way to adjust the screen brightness without going into the settings? A quick adjust would be handy.

Yeah, holding down the PS button gives you some quick settings, including brightness.
 
V2dzy.png


The promo site for the JP PSO2 Closed Beta just launched. Some few details I managed to get out of the site by deciphering some google gibberish:

  • Registering for the beta does not guarantee access to the beta. A lottery will be held in January, winners will get a voucher code sent by email so they can download the actual beta. I think the image at the top says 50k winners will be selected, but I'm not 100%
  • A SEGA ID will be required to play.
  • Download will only be available via WiFi, but the beta will support WiFi & 3G. They want to see what kind of issues may arise over 3G so they can decide whether or not to support it in the final version.
  • They don't want to disturb people playing on the current ships (PC servers), so they're launching a new ship for the closed beta.
  • Everyone participating in the beta will be required to make new characters. Current PC characters cannot be transferred over and beta characters will not transfer over to the final version.
  • Every person that participates in the beta and gets a character to lv 10 before it ends will get some promo codes for the final version.
  • The beta will have an NDA.
 
V2dzy.png


The promo site for the JP PSO2 Closed Beta just launched. Some few details I managed to get out of the site by deciphering some google gibberish:

  • Registering for the beta does not guarantee access to the beta. A lottery will be held in January, winners will get a voucher code sent by email so they can download the actual beta.
  • A SEGA ID will be required to play.
  • Download will only be available via WiFi, but the beta will support WiFi & 3G. They want to see what kind of issues may arise over 3G so they can decide whether or not to support it in the final version.
  • They don't want to disturb people playing on the current ships (PC servers), so they're launching a new ship for the closed beta.
  • Everyone participating in the beta will be required to make new characters. Current PC characters cannot be transferred over and beta characters will not transfer over to the final version.
  • Every person that participates in the beta and gets a character to lv 10 before it ends will get some promo codes for the final version.
  • The beta will have an NDA.

HNNNNG!

So close. D:

I will not mess with this beta, but man - I want this game inside me. NAO!
 
I also have issues with my hands and the screens.

It doesn't matter what device I'm using, but I have contact issues with touch screens and missing inputs. There's also the problem of MY FINGER/HAND IS NOW IN THE WAY.

There's really no good reason to have mandatory touch controls when you have physical input mechanisms. If you, the developer, want to use it as an additional input method for an existing interface command, I'm okay with that.

I agree with most of that and stuff like in uncharted where you had to use touch controls bugged me, and, not coincidently, that was what they cited as one of the biggest flaws in the game when they did their post mortem on gamasutra(more below).


But sometimes touch controls can be intuitive and be used in a way that just isn't possible with buttons. Like LBP, for instance. The idea is to pop out the touch pads with the quickness as you platform through the area. You just can't do that with buttons and I feel like it works well with the game. It also doesn't bother me when games like Unit 13 have you tap a corner of the screen to reload because they don't have enough buttons on the unit.


But if it's something like opening a door or something that can easily just be mapped to a button it drives me nuts if touch screens are forced.


This quote from Jeff Ross from Bend on where Uncharted failed in terms of vita controls should be required reading for all Vita devs.


Jeff Ross: One of our greatest design challenges was to fuse the PS Vita's special inputs (front and rear touch screens, accelerometer, cameras, gyro, and compass) with conventional controls (buttons and joysticks) while simultaneously remaining true to the Uncharted franchise, and while delivering on gamer expectations of the hardware.

The cinematic action-adventure genre was crying out for tactile controls like touch and gyro: recall Raiders of the Lost Ark, where Indy had to do things like weigh out a bag of sand, touch artifacts with his bare hands to feel the engravings, or move and rotate the Staff of Ra into the light. It seemed to us that this was the perfect application of the PS Vita inputs for a franchise like Uncharted.

We had already played plenty of games on the Wii and iPhone that demonstrated the limitations of touch and motion inputs for more conventional gameplay like movement and combat -- cases where we would make use of the PS Vita's buttons and two sticks. But we felt our implementation of PS Vita-specific mechanics like charcoal rubbings, digital camera, codex, cryptex, jigsaw puzzles, and the light puzzle successfully merged fiction and gameplay.

We were even able to port existing franchise mechanics like Drake's journal and traversal to the PS Vita controls. Ranged combat benefited from subtle but integral gyro aiming that helps players fine-tune headshots. But some players and critics thought we went too far with the PS Vita controls, like when we added touch to the melee and boss fight mechanics. Our final analysis is that their strong negative reaction wasn't because of the mechanics themselves (in fact, anecdotal evidence shows that lots of gamers liked these features), but because we didn't give them a choice.

When we added PS Vita-specific inputs to other core mechanics, we gave players the option to play with sticks and buttons instead. For example, when we added touch inputs to traversal, we kept Uncharted's conventional climbing controls as well, so there was no downside to a player not liking it -- they could simply revert to the sticks and buttons instead. For aiming, the gyroscope didn't replace stick aiming, only enhanced it, and could be turned off by the player.

Touch melee, on the other hand, evaded our hybrid design approach, because focus tests didn't identify this mechanic as being a significant problem, and we saw that emerging iOS games like Infinity Blade used the mechanic successfully. In hindsight, we should have taken a global two-input method approach to every system that logically supported it. If you wanted to use touch? Great. Want sticks and buttons instead? Fine by us.

Source
 
I have a new gaming hero

Shuehei Yoshida is officially the coolest one

“Got a Wii U,” Yoshida said on Twitter. “My Nintendo ID is ‘ShuYoshida’, pls send me a friend request so I see you on the Activity Feed.”
 
Sucks game sharing doesn't extend to the Vita. Noticed a buddy of mine had a bunch of vita trophies so I figured I'd see which games he downloaded. Turns out it was nearly all of them but they're all tied to 1 account unlike downloadable games/content on the ps3 that can be activated on 2 or 5.
 
Sucks game sharing doesn't extend to the Vita. Noticed a buddy of mine had a bunch of vita trophies so I figured I'd see which games he downloaded. Turns out it was nearly all of them but they're all tied to 1 account unlike downloadable games/content on the ps3 that can be activated on 2 or 5.

You can download vita content up to 2 mobile devices. It's just that the vita doesn't support multiple users.
 
Yeah I definitely enjoyed it and totally recommend it to anyone. The "3D" comic book style of storytelling was an awesome way to do things.
They need to use it for Folklore Vita.

Sound Shapes sound packs out tomorrow come with new Beat School levels and trophies.
Hmm, probably my least favourite part of the game (because I suck at them) but will bite anyway. Fantastic game and I want the team to do well.
 
Sucks game sharing doesn't extend to the Vita. Noticed a buddy of mine had a bunch of vita trophies so I figured I'd see which games he downloaded. Turns out it was nearly all of them but they're all tied to 1 account unlike downloadable games/content on the ps3 that can be activated on 2 or 5.

I thought games could be activated on 2 portable devices? Not really looked maybe that was PSP games.

Beaten!

But yeah you would need to get a second memory card to access his account and games.
 
You can download vita content up to 2 mobile devices. It's just that the vita doesn't support multiple users.

I downloaded on ps3 and tried to transfer to vita. Got a message saying I'm not the owner. :(

I thought games could be activated on 2 portable devices? Not really looked maybe that was PSP games.

Beaten!

But yeah you would need to get a second memory card to access his account and games.

Tried a PSP game but it didn't work.
 
Does a free Vita version of PSABR come with every new PS3 version you buy? Or do I need to get a special version?

I am getting our family PS3 later this week, but tempted to pick up that game today.

In the UK if it makes a difference.
 
Does a free Vita version of PSABR come with every new PS3 version you buy? Or do I need to get a special version?

I am getting our family PS3 later this week, but tempted to pick up that game today.

In the UK if it makes a difference.

Make sure it's sealed (unused code) - the regular edition has the cross-buy logo on it and comes with the code.
 
Well I'm still not going to buy it until I see proof..but now at least I'm hopeful with the dev saying vita version was good..

what were his words again? I never read the quote...

Going by JSR on vita too - we could be in for a real treat..
 
Well I'm still not going to buy it until I see proof..but now at least I'm hopeful with the dev saying vita version was good..

what were his words again? I never read the quote...

Going by JSR on vita too - we could be in for a real treat..

Something along the lines of being proud of the Vita version and how they wanted to show it it but it's up to Sega.

But yeah, not touching it with a pole until I see some proof.
 
Nice one guys, thanks

"It's actually really rather good on Vita... [it's] one of my favourite versions of the game :P"

That's gotta be good.. I doubt they would go that far if it wasn't decent...but yeah there's always a chance he hasn't a clue with framerate. follow-ups vanwinkle? :)

Not long now anyway right, - wikipedia says 3 days left for EU..
 
Nice one guys, thanks
That's gotta be good.. I doubt they would go that far if it wasn't decent...but yeah there's always a chance he hasn't a clue with framerate. follow-ups vanwinkle? :)

you need to look at it with Toto glasses.

"It's actually really rather good on Vita [when compared to the 3DS]... [it's] one of my favourite versions of the game :P [If I had to choose between the Vita & the 3DS]"
 
You're probably right....but I just have confidence in Sega after JSR...[just going to check if they had any help with this - don't think so but still it's sega so hopefully can share resources.(smart vita guys)]

probably shouldn't be setting you all up for disappointment though!
 
Anyone else wish id would have released Doom 1 and 2 on Vita?

Playing it via homebrew on my PSP was euphoric

I'd like to see Doom 3.

Hell, at this point, I'd like to see any FPS not from Nihilistic. I have to wonder why Ubisoft didn't bring over one of Gameloft's mobile FPSes to Vita and charge full price for it, like they did with Dungeon Hunter and Asphalt.
 
I'd like to see Doom 3.

Hell, at this point, I'd like to see any FPS not from Nihilistic. I have to wonder why Ubisoft didn't bring over one of Gameloft's mobile FPSes to Vita and charge full price for it, like they did with Dungeon Hunter and Asphalt.

Pretty sure The Carmack indirectly hinted that he wanted to attempt Doom III on Vita but Bethesda and others said, "nah thats okay, just worry about the console versions" ...dude's always enthusiatic about toying with new hardware.
 
so true. My copy was shipped today and now i must resist the waiting.

btw, did he got playstation mobile? Because i can't see it in the psn store. Guess that's other thing we still don't have. T_T

And thanks for sony letting the vita be region free. xD

No Playstation Mobile... You know the drill... =P

Sony rocking the region free boat since Playstation 3... ^^
 
So I picked up the last Super Monkey Ball Banana Splitz at Fry's today and wow. Never played a Monkey Ball game before, but I'm loving how challenging and fun it can be. It might make me put P4G down for a couple of days.
 
So I picked up the last Super Monkey Ball Banana Splitz at Fry's
today and wow. Never played a Monkey Ball game before, but I'm loving how challenging and fun it can be. It might make me put P4G down for a couple of days.

I really want it too but waiting on digital price drop.. really hard with crazy retail prices for it (under £15)..but I know I'll want it to go with the collection..

And a +1 to any fps, doom? sure.
 
Finishing gravity rush on the train to school. Man what a game. I'm one trophy away from a platinum and its get gold on all challenges. Which means the platinum will haunt me forever because no way I'm getting gold on all challenges. :(
 
Had Amazon credit left over so just thought sod it and ordered US copy of P4G for £35 (including postage).

Just really want the game and cant be bothered to wait seeing as I had credit sitting there.

With that and anything PS+ throws at me over the next few months I think my vita will still get a good amount of use.

Don't suppose the new update made mem card switching not screw up the bubble placements by any chance? Got an 8 gig card I don't use because of this.

Finishing gravity rush on the train to school. Man what a game. I'm one trophy away from a platinum and its get gold on all challenges. Which means the platinum will haunt me forever because no way I'm getting gold on all challenges. :(


once you are mostly upgraded on everything they really arn't that hard to gold.
 
I'd like to see Doom 3.

Hell, at this point, I'd like to see any FPS not from Nihilistic. I have to wonder why Ubisoft didn't bring over one of Gameloft's mobile FPSes to Vita and charge full price for it, like they did with Dungeon Hunter and Asphalt.

Same. I was bored of FPS and, to a lesser degree TPS, but the dual sticks on the Vita have got me hungry to play some. I'm probably going to crack and buy Resistance or CoD if nothing is announced soon.
 
Same. I was bored of FPS and, to a lesser degree TPS, but the dual sticks on the Vita have got me hungry to play some. I'm probably going to crack and buy Resistance or CoD if nothing is announced soon.

Sony really dropped the ball with Fps on vita. They should have given resistance until September with Nihilistic and gotten someone else to make COD. Loads of people (relative to install base) will have bought it but lots of others would have been out off by the quality of it.

They could have had a decent FPS line-up, better games that would have shipped units of the console but instead they rushed the games and cashed.

The other alternative would have been to have had someone else make another FPS for this year but with Killzone next year they probably just thought fuck it.

Sonys attitude to vita pisses me off.
 
Same. I was bored of FPS and, to a lesser degree TPS, but the dual sticks on the Vita have got me hungry to play some. I'm probably going to crack and buy Resistance or CoD if nothing is announced soon.
Get resistance if you care about SP and the MP is fun too.
 
I don't understand that sentence at all

I mean to say you should be able to paint without exiting a currently open game...such small files we're working with..

Also can't really undo enough, can't zoom properly, can't mix (nearby) colours comfortably or a decent selection =


be thankful no moustache and devil horns :P

-edit I know it's free but still...also layers + opacity painting would be nice. I wonder when that Colors app will land here..
 
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