Yes, sorry, I forgot to point out that I know it is Soul Sacrifice and not anything related to From stuff. I guess there were rumors that it is similar to dark souls, but maybe that is a mistake. I just remember seeing their
official page and there is a photo of the designer on the bottom and seemed reaaally tacky. In anycase, it is my silly opinion but I am not a big fan of Marvelous AQL / Xseed works in general so I probably picked up on the vibe.
The reason why there was some initial speculation of the game being linked to From's series is due to the initial teasers only consisting of a name, and some concept art. The name obvious can draw some similarities with From's series, and the concept art depicted dark fantasy, something the Souls series uses. On the gameplay side though, the games are very different. Soul Sacrifice has more in common with Monster Hunter than the Souls series. That's likely why you'll see Inafune's mug on the official site. Inafune worked at Capcom for many years, and thus Sony would want to draw the Monster Hunter connection to onlookers.
ah yes..i guess given the fact that ps3's needed a seperate bunch of hardware to emulate the ps2, it is not possible to do it with software alone on what is inside the vita. shame.
SCE's head of first party software development, Shuhei Yoshida (who you can field pretty much any question to on Twitter @yosp) commented that it's pretty unlikely for Vita to get PS2 emulator support. The PS3 did only get that functionality earlier this year, and it's not a library wide feature, but something that has to be checked on a game to game basis. Sony did purchase Gaikai earlier this year, so game streaming of PS2 titles could be something they'll look into.
hehe of course. Bend makes games once in a while, but it seems Vita could get the proper amount of software devs it deserves. Having said that, I don't have many gripes with it other than Remote Play, but that could possibly be on the shoulders of game devs at this point..but cmon, not even the psn store works (anymore perhaps? i guess it this feature is being worked on now since they pulled the psn browsing option).
The new PSN store on PS3 is a mess for a whole host of reasons. My major gripe with all of Sony's storefronts on video game platforms is that they're essentially an app. You can't just flip a screen to enter the store. You have to launch an app and have that load for a few seconds. I feel that hinders the shopping experience when you're sitting there waiting for the thing to load. Nintendo's stuff is somehow worse as it's slower ...
I must be completely Spoiled by Splashtop. They have a good thing going, but truth be told that is the only thing they are developing and it is their lifeblood. But yeah..remote play is bloody great since you only need to transmit a small resolution to the vita screen and get a decent representation of the game. Oh I want to play red dead so bad on it. Also, I think this could really be the future once we move onto higher wifi speeds. With cable it is already pretty great. I splashtop from the office to my home pc and during good days there is almost no input lag even on high resolution at 1024x786.
I do agree that cloud gaming is likely the future. Sony seemingly believes as much too, they bought
Gaikai for $380 million back in July. It's probably still too early to see what that has in store for PlayStation, but I suspect that may be the stuff behind Remote Play in the future.
Perhaps you are right. I am afraid to even guess the total costs of the system, but the components feel certainly below par of something so pricey (not to mention the stupid price of the memory sticks). This is a
great tear down though and there is definitely a lot of cool stuff packed in there.
Eurogamer reports Sony gets around £115 for every Vita sold in the UK.
Yeah, memory card prices are obscene and that's probably a measure to help alleviate any losses on the hardware itself. They may be making money off of EU purchases though, as that market tends to get gouged with unfair price conversions, lol. I don't agree with your opinion that the hardware feels low quality. I wish the silver trim was made of a light metal instead of plastic but Vita has a very nice heft to holding it.
I've got a Lumia (hey i like to experiment!) and it has similar issues that I find annoying, being a big connoisseur of LG IPS panels. It is something that I like to nitpick but is definetly not fixable at this point. I don't like how the screen visibly changes the whitebalance at different brightness levels, nor the absence of a full brightness spectrum. Also, there is heavy banding on Monster Hunter Unite, for example, but it could just be the PSP emu. Also I've got some weird ghosting in it. I could do proof gathering, but who the hell cares? whats done is done. Plus it isn't like you can notice it during vita games or movies that much.
I don't believe OLED displays are supposed to suffer from ghosting. Or at least, it Vita's screen has some it's considerably less than what the LCD screens PSP, and 3DS used:
(PSP 3000 vs. Vita)
Wake Up Club! forgot about that one..however, I can't seem to find it. Is it not in the US Store? Guess it is still in development.
Seems weather is now part of Maps? Cool, but that is the slowest version of maps I ever used.
Wake Up Club has become a sort of running joke in the Vita community. It was a app that has been fully released in English (!!) in the Asian markets for months now, but is stuck in Sony Europe, and America QA or something.
That said, now that PlayStation Mobile (this is the hooks to Android I was talking about, it's an open SDK platform that supports both Android, and Vita for game/app development) is out you may get a native weather app, and a clock. Both were in the beta as example apps.
indeed - very true - however it is sad to see hardware released without a healthy catalog, but I know very little about console releases at this point. It just seems by the time things are running smoothly, it is time to release a new console and start over again. Ah whatever, that is a moot point.
That's something that is native to closed platforms like a games console unfortunately. Most of the time games, and software aren't coded to the confines of an OS, but rather the confines of the hardware itself. As such, any changes to the hardware can disrupt the way software runs, and in most generation shifts hardware can change dramatically in comparison to what was in its predecessor. We see this with PS2 ports on PS3/360, where there are certain effects that are missing in the HD versions despite those platforms being soundly more powerful. Sometimes something is written to hardware that just isn't carried over in the next gen.
It's frustrating to see Vita lack some of the features that even the PSP has, but ultimately that platform's OS wasn't built in a day, or a year. My personal beef is with the lack of an RSS subscription feed on Vita. I used the PSP as a podcast machine, but haven't been able to do that with Vita due to a lack of RSS support. I'd love to have it auto download the latest release and listen to it while I play some games. I can listen to podcasts while playing games now, but that requires me to download the release via the Vita's web browser, or download it on my PC and transfer it over. Once again though, an RSS reader was actually one of the demo apps in the PlayStation Mobile SDK beta, so my complaints may soon be alleviated.