Thats the thing though, its not necessarily a good platformer. I wish they'd have done more something along the lines of different gameplay styles across different times. I have about 20 levels done now and the levels (despite even having gravity switches, removable blocks and some other stuff) lack the imagination of good jump& run levels. Additionally, some may be pretty nicely tuned around the jumping mechanics, especially in the first world, but the game falls apart with cheap deaths and poor level design in the multi-screen levels.
I mean, you guys are still right. Its only 2$ so its definitely worth that. But not considering the price, its not really a good game. Easily the worst game I have played on Vita so far and not anywhere near the quality of Surge/Velocity or even the proper Vita games.
Pro:
- Low Price
- Quick Platforming fix
- Changing graphics
- They mentioned adding new graphical styles to the game (DLC I guess?)
- 64 levels sounds like a lot atm...
Contra:
- ...but considering how short they are it should be more shorter levels (The longer ones do NOT work in favor of the game).
- Not enough changing other stuff (music, gameplay elements, I would have loved to see different genres too even if that evolves into a minigame collection where each genre only has 8 levels) SO much potential
- Most levels (the multi screen ones especially) are badly designed (Imagination AND challenge wise)
- Dodgy/unprecise hit detection
- Cheap deaths
- No highscore table
Sorry Super Icon!
The more I play the more I agree with you