Vita PSN Game & Service Thread | March 2013 | Carving an Independent niche

Top of the page: buy the game of the month, DJMAX Technika Tune!

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We should probably start the score challenge thing that people talked about in the OT last week.

I still need to run through a few things to make sure scores are balanced for competitive play but PSO2 stole me away again T_T

i have problems putting $20 down for a hand held music game let alone $50

Considering a) the game has an expensive international music license, and b) I've easily dropped more than $50 into the arcades to play this, I have a hard time agreeing with this pricing assessment.
 
Hey Guys

Quick question from a first time Vita'r

So right now im working with a limited card size til my bigger one comes in the mail.

Is there a way to cheat the downloads so I can save them in a que of sorts? What happens if I start a download and then cancel it immediately, will it stay in my downloads list for me to download later when my other card arrives? Will it stay there for ever at the free psn+ price tag?

Or do I have to download them completely, transfer them to my computer, then wipe them off of the card and download the next few?
 
will it stay in my downloads list for me to download later when my other card arrives? Will it stay there for ever at the free psn+ price tag?

Correct, and correct.
 
Ordered DJMAX Technika Tune från Play-Asia yesterday. Can't wait to try it.
I have only heard good thing about the game and I'm hungry for some rhythm game.
 
And sorry to rant, but seriously. People saying there are no Indie games in genres where there are MILLIONS (not literally) drives me up the wall. People are being ignorant of hundreds of interesting games each year (even when OT's and collection threads have been created) and then crawl out to complain there are none so that others need to "prove" the worth of the Indie scene. God damn. Its so annoying to see people not seeing the worth of Indie games. Same with all those Indie game Vita announcements, which are now being considered "lesser" than "proper" games by the majority of people.
Grrr.


Sorry, but Indies are inferior to AAA titles. *SmugDogGlasses.gif*

The only Indie title I've liked is Frozen Synapse and that has HUGE issues with the multiplayer that you and I have went over in regards to the maps and unit balance on said maps. Hotline Miami and all that stuff doesn't replace ports of Disgaea 4, DOA5, etc. for me. I'd rather have those ports than indies, to be honest.
 
NEW JP RELEASES

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CURE MATE CLUB (VISUAL NOVEL - PSN ONLY - 2500 yen - 14 March - 1.2 GB)

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SLOTTER MANIA V ZETTAI SHOGEKI II - PLATONIC HEART (SLOT MACHINE - 5400 yen - 16 April)

HAIYORE! Nyaruko-san Meijou Shigatai Game no Youna Mono (VISUAL NOVEL - 5400 yen - 23 May)
 
I've just began play DJ Max and it's really hard! I can manage DIVA f but this is much tougher for some reason.
I only use the front screen, but the problem with that is I'm blocking my own view. Any tips on this?

I'm enjoying it very much nonetheless
 
Sorry, but Indies are inferior to AAA titles. *SmugDogGlasses.gif*

The only Indie title I've liked is Frozen Synapse and that has HUGE issues with the multiplayer that you and I have went over in regards to the maps and unit balance on said maps. Hotline Miami and all that stuff doesn't replace ports of Disgaea 4, DOA5, etc. for me. I'd rather have those ports than indies, to be honest.

There is not a single AAA game that approaches even 1/100th of the depth of Dwarf Fortress. Indie games and "AAA" games are different, but each group of games has its strengths and weaknesses. I can see how someone prefers AAA games for what they offer, but that makes Indie games in no way inferior. Indie games are also the group of games that promote innovative ideas which are then eventually being picked up on by bigger devs since they have less financial risks.

AAA and Indie are both worth being looked into, but AAA being "superior"? No fucking way. Its like putting a genre above another, which is just as stupid. I dont like FPS, but I dont consider RPG's as inherently superior either. Just a matter of taste and really... Indies and AAA's are two sides of the same coin. AAA depend highly on Indies and without Indie recognition, AAA will never improve.
 
Sorry, but Indies are inferior to AAA titles. *SmugDogGlasses.gif*

The only Indie title I've liked is Frozen Synapse and that has HUGE issues with the multiplayer that you and I have went over in regards to the maps and unit balance on said maps. Hotline Miami and all that stuff doesn't replace ports of Disgaea 4, DOA5, etc. for me. I'd rather have those ports than indies, to be honest.

last time i checked AAA was reserved for big budget games (or games that will sell a crap ton of preorders), not just non indie games. hands down disgaea 3 does not qualify as a AAA title, it has a decently small budget and is a very niche game, it is just a non indie release. I haven't a clue on DoA5's budget but I am guessing most people wouldn't consider that AAA either.

That being said I can understand how people prefer AAA games like Call of Duty, or GTA over indies. A lot of indie games can be a little rough around the edges, but they also tend to have more unique ideas in them because they don't need to play it nearly as safe as a AAA title does to make their profit back.

Personally, I think AAA is a term that needs to die. I would rather see "big budget game" used instead of "AAA game"

I tend to use big budget game myself as AAA in general implies a high quality, and a lot of AAA games this gen I wouldn't consider high quality, just high budget lol.
 
Personally, I think AAA is a term that needs to die. I would rather see "big budget game" used instead of "AAA game"

Yeah, not liking that term either.
 
PS Vita: FREE 200 yen (JPY) voucher for trying out their newly opened Japan PSN store on Vita
PS Vita and PS3 are not region locked (well Vita is not region locked but it is cumbersome to switch accounts/regions) and I think many of us have accounts in different regions. So this might be relevant to some. I was looking through the Japanese PSN home to see if there was a promotion similar to the $10 credit for every $50 purchase promotion in US PSN store. Couldn't find any, but found this:

Starting today (2/28/2013), through 3/14/2013 (Japan Standard Time), making your first purchase or free download inside the Japanese PSN store on PS Vita, and Sony will send you a 200 yen PSN voucher, and will enter you into a sweepstakes with the chance of winning one of two hundreds 2000 yen PSN vouchers. You can only make purchase/download content on your PS Vita in Japan PSN store. Making a purchase on your PS3 will not count. Eligible items include games and videos, and include free content.

(I know it's like $2~$3 but it's free, and it is expensive adding funds to Japanese PSN account outside of Japan.)

The official webpage:
http://www.jp.playstation.com/psn...but130228/

Details are still being hashed out. The voucher you will get will tentatively expire on 3/31/2013.

taken from slick deals
 
Soul Sacrifice Kraken backstory: http://www.siliconera.com/2013/02/28/soul-sacrifice-releases-the-krakens-sad-backstory/

There was once a captain who loved his merchant ship more than anything, even his own family. One day, his ship was attacked by pirates. His crew was slaughtered and the captain was captured along with his beloved ship. Seeing the pirate flag hoisted on top of his ship’s mast was the worst part of all.

After being thrown out into the sea, the captain managed to survive. Afterwards, he vowed to reunite with his beloved ship and got a hold of a warship to take on the pirates. Before long, the captain became known as the “Pirate Killer”. One day, the captain finally saw the pirates on his beloved ship. He chased them down and boarded the ship.

The pirates weren’t going to simply hand him over the ship and fought back. Unfortunately for the captain, he took a heavy blow from the pirate leader that took him down in one hit. Crawling on the floor nearing death, he prayed as he begun to lose consciousness, “I don’t want it to end here, I want my ship back.”

At that moment, he heard a mysterious voice from the depths of the sea.

“I shall grant your wish. Are you prepared to pay the price?”

The bloodied captain nodded. Then, out of nowhere, giant entrails protruded from his body, attacking the pirates one by one until there were none left standing. The delighted captain was relieved, as he was back with his beloved ship… or so he thought.

Ironically, a mysterious secretion oozed out of his body and began to melt the deck of the ship. The gaping hole caused his ship to sink into the sea, as the captain clung onto the ship and went down with it. While sinking down with the ship, he heard that same voice again. “Further desires require further prices to pay. You still have more to offer—“

After floating back to the surface, the captain immediately got back on the warship. He killed the entire crew and began to tear apart the flesh off their bodies. As he collected more flesh, his appearance changed into something familiar… it was the look of his beloved ship.

The captain wasn’t satisfied, he was still incomplete. In order to become perfect, he required more material. Not only did he lose his body, but he also lost his heart and himself as a human being. He drifted off into the sea in search of more flesh to reproduce what he once loved.
 
I read that Soul Sacrifice article this morning. I haven't followed the game much lately, but I did some reading and all the backstories are very very nicely done. I hope those stories translate well into the game itself.
 
What do you think would be a good term, then? AAA is starting to become such a blanket term that it doesn't mean anything.

I think your suggestion isnt bad. High-Budget game sort of fits the bill for what people usually consider AAA games. However, that wouldnt really include smaller games like Phantom Brave or whatever, which are also published and developed by well known studios (which is what a non-indie game basically is).

Guess its hard to find "correct" terms because the line is very thin if we start making different categories on budgets (which we sometimes dont even know). For my discussion above, non-Indie and Indie would have probably been the better terms.
 
I read that Soul Sacrifice article this morning. I haven't followed the game much lately, but I did some reading and all the backstories are very very nicely done. I hope those stories translate well into the game itself.

Are they even represented in the game somehow?
 
In terms of what I'd like to see most on the Vita is mid-tier/semi-budget titles that we see coming out for PSN/XBL and PC...stuff like Cyanide and Spiders' games. Not perfect, often quirky and a touch low rent, but always interesting. I'd like to see Blood Bowl II make a Vita appearance, for instance. Also something like a Confrontation. Give me a Mars War Logs on the machine.

The indie stuff is great, more power to them. They've become a thing on Vita. It's that special stuff that I've mentioned above that I'd purchase in a heartbeat. Wonky, but unique PC stuff out of France and Europe in general...
 
Are they even represented in the game somehow?
Yes. The game's stages are presented through a grimoire/storybook. And every boss is plays into the sacrifice mechanic - if you sacrifice them, you get boons, if you save them, they become human again (often becoming NPC allies).
 
I think your suggestion isnt bad. High-Budget game sort of fits the bill for what people usually consider AAA games. However, that wouldnt really include smaller games like Phantom Brave or whatever, which are also published and developed by well known studios (which is what a non-indie game basically is).

Guess its hard to find "correct" terms because the line is very thin if we start making different categories on budgets (which we sometimes dont even know). For my discussion above, non-Indie and Indie would have probably been the better terms.

as I said before with disgaea in no way would something like phantom brave actually be considered AAA, it's not popular nor is it a high budget... or has the AAA title really gotten so broad that it just means non indie at this point because that wasn't the case last year? If so... how does a AAA indie game play into this :P

I mean heck, budget wise games like Disgaea and phantom brave likely cost less to make than the more expensive indie games
 
I definitely care about the Patton strategy game. The psp version is amazing.

Take that, op!


And yes, AAA as its currently defined has never existed on handhelds. No one is making a 100 million dollar 3ds or vita game. The idea that Disgaea is AAA is preposterous. It's basically an indie from Japan. Kinda. Japan still has mid tier dev houses and publishers.


And I also agree that the tern aaa is dumb. Big budget is better.
 
as I said before with disgaea in no way would something like phantom brave actually be considered AAA, it's not popular nor is it a high budget... or has the AAA title really gotten so broad that it just means non indie at this point because that wasn't the case last year? If so... how does a AAA indie game play into this :P

I mean heck, budget wise games like Disgaea and phantom brave likely cost less to make than the more expensive indie games

Yeah its weird. Indie actually means "independently developed", meaning without a big publisher or developer. AAA just always meant "high budget", so a "high budget" indie game that is basically self funded or Kickstarted could exist.

Still doesnt make much difference for my initial complaint about Indies being seen not as "proper" as "bigger"/more popular games, however. Which annoys me to no end.
 
Hey Guys

Quick question from a first time Vita'r

So right now im working with a limited card size til my bigger one comes in the mail.

Is there a way to cheat the downloads so I can save them in a que of sorts? What happens if I start a download and then cancel it immediately, will it stay in my downloads list for me to download later when my other card arrives? Will it stay there for ever at the free psn+ price tag?

Or do I have to download them completely, transfer them to my computer, then wipe them off of the card and download the next few?
I'm not sure about that but if you buy something on SEN it should save to your DL
 
Yeah its weird. Indie actually means "independently developed", meaning without a big publisher or developer. AAA just always meant "high budget", so a "high budget" indie game that is basically self funded or Kickstarted could exist.

Still doesnt make much difference for my initial complaint about Indies being seen not as "proper" as "bigger"/more popular games, however. Which annoys me to no end.
I am used to hearing that in regards to indie games, it's bugging me more to hear people call stuff like disgaea or phantom brave AAA titles as to me that's an insult lol.

In general I feel AAA titles are well made but boring as they tend to recycle the same few well selling mechanics over and over as they have to play it safe to make sure they sell well enough to cover there money back. I rarely buy any AAA titles until they are dirt cheap, mostly because I can't remember the last AAA title that came out that actually made me go "that was awesome" as I was playing it.

As for indie games not being proper, part of that is carry over from early indie days. The other part of that is there are so many cheaply made indie games out there. Even amongst the popular indie games there are a number that look like they would be no better than a good free flash game on newgrounds. That doesn't make them inferior, heck the binding of isaac for the vita this year is one of my most anticipated games this year. But I can understand how a game like the binding of isaac isn't as impressive as something like Halo, and how someone could feel it's inferior to it, though it's also priced accordingly. It was $5 on PC day 1, or 1/12th the cost of the average AAA title, so there is that as well.... anyways I think we have drifted off topic so uh....

who here would play the facebook version of pixel junk monsters if it was ported to the vita as a fee game?
 
Did anyone pop over to RPS just now to see how Space Hulk is coming along? Looks pretty tasty, it must be said. If they're cooking both a PC and iOS version, with cross-platform multi etc., we may as well keep the flavour going and hope for a Vita version.

UJBpq24l.jpg


Sweet, sweet blood angels and darkened derelicts...I'd take that over XCOM, even! Outrageous!
 
What's that process, as straight forward as it should be?

Download completely, transfer to PC, wipe out Vita, rinse and repeat?

For your Playstation Plus games simply "purchasing" them is enough, they will be on your download list as long as you have an active subscription to the service. On the Vita that means starting and cancelling the download, or you could simply do it from the web store.

If you want to get ahead and download the games already you can transfer them to a PC or PS3 and then back to the Vita at any time.

Also keep in mind that the Vita stores save files in the same bubble as the games, so if you want to delete a game without transferring to a PC/PS3 make sure you upload the save files to the cloud first.
 
What's that process, as straight forward as it should be?

Download completely, transfer to PC, wipe out Vita, rinse and repeat?
Yes
And although its not as smooth as the cloud you can transfer through wifi
Annoying that cloud doesn't accept non vita games but at least there's an alternative
 
Holy crap, System 3's Putty Squad remake for the Vita lives! http://www.system3.com/index.jsp?i=1096&s=1111

This was supposed to be a LAUNCH TITLE. Retailers in the UK and Australia even had mock pre-order boxes for it leading up to the Vita's launch.

- Demo coming soon (?)
- Uses the Vita' GPS to collect in-game stickers
- Look around levels with the touch screen
- DLC planned
- Online leaderboards



Not sure if System 3's still planning a physical retail release anymore, it's probably just PSN at this point.

wow, excited for this one!
 
As for indie games not being proper, part of that is carry over from early indie days. The other part of that is there are so many cheaply made indie games out there. Even amongst the popular indie games there are a number that look like they would be no better than a good free flash game on newgrounds. That doesn't make them inferior, heck the binding of isaac for the vita this year is one of my most anticipated games this year. But I can understand how a game like the binding of isaac isn't as impressive as something like Halo, and how someone could feel it's inferior to it, though it's also priced accordingly. It was $5 on PC day 1, or 1/12th the cost of the average AAA title, so there is that as well.... anyways I think we have drifted off topic so uh....

I can sort of see what you are getting at, but BoI isnt really the best/ most obvious Indie game example. If I think of games like Frozen Synapse, SpaceChem, Dwarf Fortress, there is not a single "high-budget" game that is obviously superior. They offer different gameplay experiences and yeah I prefer DF over Halo and I can see how some people prefer to play Halo, but I still would say that the advantages of Halo wont make it inherently superior, especially considering DF has strengths that Halo never even dreamed of achieving.

Its like people saying that melons are "superior" to grapes. That conception is actively hurting the game industry and everyone should stop seeing it that way.
 
So the notes page going on-line has finally changed for the first time since last July... server maintenance is taking place next Saturday.

Could this mean they are finally gearing up for an update from version 1.04?
 
do i need to restore the system and use a new/formatted memory card even if i want to play a japanese cart? like say dreamclub. Not downloads from jpsn.
 
Hola! Had no idea about this. Crossing fingers now for Vita (but will get on PC without issue).

Did anyone pop over to RPS just now to see how Space Hulk is coming along? Looks pretty tasty, it must be said. If they're cooking both a PC and iOS version, with cross-platform multi etc., we may as well keep the flavour going and hope for a Vita version.

UJBpq24l.jpg


Sweet, sweet blood angels and darkened derelicts...I'd take that over XCOM, even! Outrageous!
 
YAY! New thread!

Love the Game of the month pick!

It was hard earned~

I've just began play DJ Max and it's really hard! I can manage DIVA f but this is much tougher for some reason.
I only use the front screen, but the problem with that is I'm blocking my own view. Any tips on this?

I'm enjoying it very much nonetheless

DIVA f is very much on the easy end of the scale as far as rhythm games go. I kind of wish they would take the rhythm elements of that game more seriously, but it is what it is.

As for Technika: I find more often than not I'm reading most of the lane ahead and playing it from short term memory and jdugement of when each note should be played in relation to the music rather than on reaction.

So the notes page going on-line has finally changed for the first time since last July... server maintenance is taking place next Saturday.

Could this mean they are finally gearing up for an update from version 1.04?

Could this mean we finally get Kat?
 
Thanks for advice guys, I think even though I am in Japan I will start off with the 30 day EU plus trial (I'm from UK so I have an EU PSN that I used to use on my mates PS3 anyway) so I can play through Gravity Rush and try out Wipe out and Lumines. Might then switch to Japanese one. I will end up with 2 memory cards so in the long run I probably won't mind having 2 accounts, with Plus on whichever seems better!
 
Has it been mentioned yet in this thread that the Ice Silver Vita had an initial shipment of 30k units in Japan?

Sounds like stock was pretty flush before the big price drop.
 
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