The pursuit of making games longer and longer to feed some misguided demand of length is what created the need for action games to have save slots, checkpoints, unlimited continues, infinite lives, etc. For many it has become more of a content experience than a challenging hobby where you don't mind replaying something to get better at it, and to more deeply appreciate the gameplay mechanics, level designs, and boss patterns.
While there is the reality of the mainstream market to be concerned about when making a retail game today, that definitely doesn't apply to a Kickstarter funded game targeting hardcore action fans of 16-bit games. So I really hope none of the guys developing this feels the pressure to make a really long game. Bad pacing kills action games! Say no to bloat!
While there is the reality of the mainstream market to be concerned about when making a retail game today, that definitely doesn't apply to a Kickstarter funded game targeting hardcore action fans of 16-bit games. So I really hope none of the guys developing this feels the pressure to make a really long game. Bad pacing kills action games! Say no to bloat!