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Walking in Games (slowing down)

poodaddy

Member
aint nobody got time for that GIF

Look, I get it man, immersion, beauty, taking it all in, slowing down to smell the proverbial roses, all great stuff.

But, and this is a big ole but, for those of us who work and have families, we get a max of like ten-ish hours to game a week. I simply do not have time to play games in this manner, or I'd never finish any games. I hope to play games like this when I retire one day, seems chill.
 

Famipan

Member
It’s nice to walk slowly in open world games occasionally. You recognice more of the dynamic sounds, events and other nice details
 

Guilty_AI

Member
Not really. It's not about forcing yourself because it doesn't feel natural. It's forcing yourself to ignore the external pressures to complete games fast (so you can get through your backlog faster or keep up with your friends or whatever) so that you can play the game in the way that feels better.
Doing that doesn't mean walking though. For example i like exploring levels or experimenting with the game's mechanics, but i'm still running at maximum speed while doing that.
 

Humdinger

Gold Member
Some people seem to be misinterpreting. He's not saying you should "force" yourself to slow down and walk. He's just suggesting it as an option. If it doesn't work for you, cool, keep on running. If you're "forcing" yourself to do anything - in life, not just in games - it's going to diminish your enjoyment. No one's talking about forcing yourself to do anything. It's just something to think about, that's all.

But walking constantly? nah, there is too much stuff to do in most modern games to spend even more time slowly getting to where you need to go.

Right. I don't think he meant you should walk everywhere, all the time. Just that walking/savoring can have advantages over sprinting - in the right game, right context...

I also don't agree with some of his points. He is like "In uncharted I do this because that's what someone exploring an ancient temple would do"... yeah because in the real world there might actually be stuff to find in an ancient temple. In Uncharted I know it's a linear game with specific design philisophy and there will be nothing to find except maybe a shiny spot on the ground with some useless collectible.

Yeah, that didn't land for me, either. I'm not going to poke around the environments of Uncharted. It's not built for that. I might do a little of it, but not much.
 

Bartski

Gold Member
Deliberate, slow movement is essential for truly exploring and appreciating the artistry of environmental design, not to mention the significant role it plays in storytelling within modern games. To each their own, but I will never understand how blasting through a game as quickly as possible can be considered the key to enhancing one’s enjoyment of the experience.
 

A.Romero

Member
For me is a matter of time. I wish I could spend as much time as I wanted in each game I play but I can't. Grown up life is a bitch.
 

FewRope

Member
Silent Hill 2 Remake did this extremely well, you want to walk and see every detail in every corner
 

Trilobit

Member
I often try to take it slow in the beginning and take in the scenery and walk everywhere. When I'm satisfied with that I start focusing more on doing stuff and using fast travel unless there is much exciting stuff between places. I don't think I ever used fast travel in RDR2, but had to start using it in Ghost of Tsushima.
 
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