Why hello thar. What'd I miss? ;p
Reading those end-game ideas, ehhh... Some of that latter stuff gives me Eve Online vibes, which to me would be a problem if this game ultimately becomes all about clans and larger organizational structures at the cost of casual play and easy co-op. DE already has a problem with the beginner experience for this game, and that's probably a result of losing themselves too much in the details of their game without being able to take a step outside it and see the bigger picture.
Keep it fun, try to keep things simple, and make it as easy as possible for players to get matched up with others of a similar power level with similar goals. That all seems more important than an end-game - well to me it does, anyway.
And for the love of all things, no more scavenger hunts for plants that may or may not exist, and even then only at certain scheduled times, because random reasons. Tedium and busywork is exactly the stuff that makes people more sensitive to having their time wasted. No more of those missions please, ever, ever again.