Just reading mag's changes, they don't make sense to me from what's on paper. Polarize does fixed shield damage rather than scaling like before so the power actually got better over time. and it acts like molecular prime, that power is essentially trash now without having to group up enemies with magnetize first just to make sure their shields pop close enough to actually hurt each other. It strips armor from armored targets, but it really takes several casts to get the armor down to zero from watching a few streamers test things. Pull has a chance to spawn energy orbs on kill, except pull is a hard CC power, it's terrible for killing things. It's a benefit only at low levels. pull gets a boost with the target already being produced with magnetic damage, ok. Crush also gets bonus damage for mag proc, but it's still crush. Here's what I don't understand, they want her to clearly be synergistic like saryn's rework, but saryn is a close combat and melee oriented frame who can take a few hits, mag cannot. So where is the energy pool increase to support this cast heavy playstyle?