Reading it currently, just finished "Grey Knights". I was pleasantly surprised given this thread's (or more specifically that one post's) chilly reception to him. All the characters are samey, as can be expected, but there's a couple twists I legitimately didn't see coming.
I, uh, noticed that the turret mounted bolter for my rhino gunner has a bayonet. I wonder how they intend to melee with that.
You play GK because losing is for suckers.
This years Golden Daemon results. Check out the Warhammer Fantasy Single category.
imo you would like Garro: Oath of Moment.
My favorite moment is when Garro has to tell Rogal Dorn what happened.
Picked up the new space marine codex, a razorback and a librarian for my wife's birthday. She was most ecstatic but now is eagerly waiting for me to paint them. I still have 16 more slugga boyz, a war boss, her terminators and dreadnoughts in my queue. Once you get a few painted well it's just impossible to play unpainted models.
Started Space Marine a couple nights ago, just got out of the sewer area.
It's a lot of fun so far. Only real complaint I have is that there's little enemy and environment variety. Also I feel like they could have done more with the setting. I expected some in-depth lore snippets from the audio logs but so far they're pretty lacking. I feel like they put the game on a Forge World specifically to excuse the bland factory corridors.
That said, it sure as hell makes you feel like a badass Space Marine, and I suppose that's the main thing it set out to do. There's a framework for greatness here that I don't think they fully utilized. I've only played for a couple hours though, so who knows how my opinion will change.
As an aside, I found myself getting stuck in the same place that notorious rage video on Youtube got stuck, with the mounted turret on the train. It took me about a dozen deaths to realize that "tear off" meant literally that, and wasn't a way of disengaging the turret. Made me feel stupid as hell when I was done.
The Sisters are back. It is a digital codex coming out on the 19th of this month. Looks the White Dwarf codex updated for 6th edition.
Started Space Marine a couple nights ago, just got out of the sewer area.
It's a lot of fun so far. Only real complaint I have is that there's little enemy and environment variety. Also I feel like they could have done more with the setting. I expected some in-depth lore snippets from the audio logs but so far they're pretty lacking. I feel like they put the game on a Forge World specifically to excuse the bland factory corridors.
I wish there had been some Skitarii in the game (they mention them in the audio logs), it felt kind of weird to be on a still populated forge world and not interact with any adepts of the Mechanicum.
The Sisters are back. It is a digital codex coming out on the 19th of this month. Looks the White Dwarf codex updated for 6th edition.
The Sisters are back. It is a digital codex coming out on the 19th of this month. Looks the White Dwarf codex updated for 6th edition.
the one thing i hated about Space Marine is that for all of relics talk about "lolz space marines don't take cover silly" the latter enemies have such strong ranged attacks that you need to camp in cover or get shoot to oblivionStarted Space Marine a couple nights ago, just got out of the sewer area.
It's a lot of fun so far. Only real complaint I have is that there's little enemy and environment variety. Also I feel like they could have done more with the setting. I expected some in-depth lore snippets from the audio logs but so far they're pretty lacking. I feel like they put the game on a Forge World specifically to excuse the bland factory corridors..
Multiplayer was pretty amazing too.
watched the promo for the next episode of sleepy hollow and what do i see
it all makes sense now, the show isn't about some biblical prophecy, it's about a chaos cult summoning demons on earth!
last episode the emperor shows up
the one thing i hated about Space Marine is that for all of relics talk about "lolz space marines don't take cover silly" the latter enemies have such strong ranged attacks that you need to camp in cover or get shoot to oblivion
try charging into melee before you killed most of them and yo won't make it to the first guy
During a Gamesday years ago Jes complained that he was having a real hard time sculptin multipose plastics with flowing robes and making it look natural. So we know they are being worked on. It's just going to take a long time like with the Necrons and DE. Thankfully now that those two ranges have had a complete overhaul the studio should be able to focus more on the sisters.
Caliban Green armour, Gehenna's Gold on the legion logo and chesteagle, and Wazdakka Red for the eyes.
I just cant seem to decide, want some sort of metal in the scheme, just dont know if it should be gold or boltgun.
About that Chaos symbol, I was of the impression that they lifted it from Michael Moorcock's Elric Saga. Moorcock sort of pioneered the whole "law versus chaos" trope, even predates D&D. Is anyone aware of the Chaos symbol being used any earlier than Moorcock's first use of it?
According to The Element Encyclopedia of Secret Signs and Symbols, the Chaos Wheel was first designed and used by Michael Moorcock in science fiction but has been adopted as an emblem by exponents of chaos magic, the contemporary branch of magic inspired by the works of Austin Osman Spare.
First off, nice pull! That's wonderfully obscure.
Secondly, Moorcock is perhaps the most unfortunate last name in the history of forever. It should be the name of the next Bond fem fatale.
Finally, every single one of the Elemental Encyclopedias are amazing. I think I'll make a thread dedicated to them later.
I've liked Lorgar in Butcher's Nails and Know No Fear ((dark) god(s) tier backstabber), does he get a starring role HH thing that's pretty good? I don't really want to deal with Erebus very much if possible.
What the fuck was up with that Space Marine ending.
Nothing more annoying than a dev assuming they'll get a sequel, which in turn gives them license to end otherwise awesome games on shitty cliffhangers.
Great game, though. That last wave of enemies was hectic as hell. Had me rolling like it was Dark Souls.
What the fuck was up with that Space Marine ending.
Nothing more annoying than a dev assuming they'll get a sequel, which in turn gives them license to end otherwise awesome games on shitty cliffhangers.
Great game, though. That last wave of enemies was hectic as hell. Had me rolling like it was Dark Souls.
Got into a small spat with my wife over that ending,I wasn't having it, but in the end we agreed it was an ending consistent with the 40k universe and the QTE boss battle sucked.she had just finished reading the Ravenor books so she was like "referring him to the inquisition was the right move."
Nothing should ever be. Their only response to anything is to kill/destroy/nuke it.referred to the Inquisition
Nothing should ever be. Their only response to anything is to kill/destroy/nuke it.referred to the Inquisition
It appears you've already found out about The First Heretic, but it has semi-sequels in Aurelian (no ebook or audio version that I know of) and Betrayer that feature Lorgar. I can only hope if there's an audio version of Betrayer it keeps Kharn's quasi-spanish accent.
It would be better if the Imperium learned not to be such Xenophobic morons! There's nothing wrong with making friends with the Eldar and Tau.
Goddamn fucking Emperor and his infinite hatred of non-humans.